Cosmetics

This commit is contained in:
Matthias Clasen 2020-10-01 13:48:08 -04:00
parent ce29545470
commit dc3b140fd7

View File

@ -1120,7 +1120,7 @@ compile_glshader (GskGLRenderer *self,
program->glshader.texture_locations[2] = glGetUniformLocation(program->id, "u_texture3"); program->glshader.texture_locations[2] = glGetUniformLocation(program->id, "u_texture3");
program->glshader.texture_locations[3] = glGetUniformLocation(program->id, "u_texture4"); program->glshader.texture_locations[3] = glGetUniformLocation(program->id, "u_texture4");
/* We use u_textue1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */ /* We use u_texture1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
program->source_location = program->glshader.texture_locations[0]; program->source_location = program->glshader.texture_locations[0];
for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++) for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++)