Commit Graph

55 Commits

Author SHA1 Message Date
Benjamin Otte
84c1204853 rendernode: Add getters for box-shadow nodes 2017-01-18 04:13:56 +01:00
Benjamin Otte
b186bce7ff vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
Benjamin Otte
b993acfe2c gsk: Add GskRepeatNode
Also add gtk_snapshot_push_repeat() and use that to draw backgrounds.

With that change, CSS background snapshots are created without Cairo
nodes.
2017-01-01 19:53:36 +01:00
Benjamin Otte
7540702cf0 gsk: Add GskColorMatrixNode
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.

It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
2016-12-31 02:49:47 +01:00
Benjamin Otte
af917c4ade vulkan: Handle linear gradients
Note: We interpolate premultiplied colors as per the CSS spec. This i
different from Cairo, which interpolates unpremultiplied.

So in testcases with translucent gradients, it's actually Cairo that is
wrong.
2016-12-26 17:22:02 +01:00
Benjamin Otte
4bb0c70c11 gsk: Add docs and error handling to serialization API 2016-12-23 08:11:01 +01:00
Benjamin Otte
735846cc82 gsk: Export gsk_render_node_get_bounds()
I'll need it in tests/testsuite soon.
2016-12-23 08:11:00 +01:00
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Alexander Larsson
230d27b079 GskRenderNode: Use C99 flexible arrays to avoid extra allocation
Instead of a separate allocation for any arrays in the render node
we allocate these as part of the render node itself, using C99
flexible arrays.

This leads to less allocations, which is nice, but the major reason
for this is that it allows us to change the allocation scheme further
in the future. For instance, we want to do stack-like allocation so
that all the render-nodes for an entire frame are allocated in one
(or a few) chunks.
2016-12-21 14:01:34 +01:00
Alexander Larsson
22110ef5a4 gsk: Add bounds member to RenderNode
Instead of constantly recalculating this (especially recursively for
parents!) we do it only on construction, because everything is
immutable anyway. Also, most nodes had a bounds already and can
use the new parent member instead.

We also do direct access to the node bounds rather than calling
gsk_render_node_get_bounds in various places, which means
we do less copying.
2016-12-21 14:01:34 +01:00
Alexander Larsson
2d4b46f4f9 gsk: Drop gsk_render_node_make_immutable, nodes are always immutable 2016-12-21 14:01:34 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
75b76af221 gsk: Add GskBorderNode
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).

For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
2016-12-20 18:01:11 +01:00
Benjamin Otte
30438c6e8b gsk: Add cross-fade node
And implement stack crossfades with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
cf520b7a1f gsk: Add blend nodes
Implement blend mode support in GTK background compositing with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
23e35706b4 gsk: Add support for rounded clip rectangles
Also add support to GtkSnapshot, so people can push rounded clips.
2016-12-20 18:01:10 +01:00
Benjamin Otte
1f988d8b05 gsk: Add gsk_clip_node_new()
The node is a simple clipping node: It does a rectangular clip of its
contents.
2016-12-20 18:01:10 +01:00
Benjamin Otte
07d39299ea gsk: Replace gsk_render_node_set_opacity()
... with gsk_opacity_node_new().

Also implement support for opacity in gtk_widget_snapshot() using this
new node.
2016-12-20 18:01:10 +01:00
Benjamin Otte
6129daf29b gsk: Add gsk_color_node_new() 2016-12-20 18:01:10 +01:00
Benjamin Otte
e82d02432e gsk: Add gsk_render_node_draw()
Draws a node to a given cairo_t. This is mostly intended for fallback
usage.
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
19753062c4 gsK: Move children handling to GskContainerNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
e2625f8649 gsk: Remove GskRenderNode::parent
... and all related APIs.
2016-12-20 18:01:09 +01:00
Benjamin Otte
a8f2b3e75e gsk: Remove world matrix support
Use the real transform and compute it manually.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3eb7c4719b gsk: Remove gsk_render_node_set_bounds()
gsk_render_node_get_bounds() still exists and is computed via vfunc
call:
- containers dynamically compute the bounds from their children
- surface and texture nodes get bounds passed on construction
2016-12-20 18:01:09 +01:00
Benjamin Otte
4d376c80f3 gsk: Remove gsk_render_node_get_size()
In the brave new world of refactored render nodes, this function doesn't
really make any sense anymore. We could turn it into a vfunc, but I
don't think it's useful.

Especially because even in the brave old world, this function was
causing a vastl overallocation of nodes when the GL renderer needed render
targets.
2016-12-20 18:01:09 +01:00
Benjamin Otte
d907f60843 gsk: Add GskRenderNodeClass.make_immutable() 2016-12-20 18:01:09 +01:00
Benjamin Otte
e4ee65fd19 gsk: Remove gsk_render_node_set_opaque()
If we ever feel, we need this function again, we can readd it later.

But nobody is using it other than for overriding opactiy. And you can
just override opacity directly if you care.
2016-12-20 18:01:09 +01:00
Benjamin Otte
684d25bd1a gsk: Add custom structs to RenderNode subclasses
So now we don't need to keep a texture pointer and a surface pointer and
so on in the base struct.
2016-12-20 18:01:09 +01:00
Benjamin Otte
be8b9406e5 gsk: Add GskRenderNodeClass.finalize() 2016-12-20 18:01:09 +01:00
Benjamin Otte
f16d523cb2 gsk: Introduce GskRenderNodeClass
This is modeled after GtkCssValueClass. So far it doesn't do anything.
2016-12-20 18:01:09 +01:00
Benjamin Otte
abd184efc9 gsk: Remove gsk_render_node_is_surface/texture()
Use gsk_render_node_get_node_type() instead.
2016-12-20 18:01:09 +01:00
Benjamin Otte
52d2faef88 gsk: Add gsk_cairo_node_new()
Split off Cairo drawn content nodes and require you to allocate them
using this new function.
2016-12-20 18:01:09 +01:00
Benjamin Otte
8c8691b469 gsk: Add gsk_texture_node_new()
Start the transition into the different node types.
2016-12-20 18:01:09 +01:00
Benjamin Otte
ac5e277a71 gsk: Add GskRenderNodeType
For now, this is unused.
2016-12-20 18:01:09 +01:00
Benjamin Otte
6fb46e3943 gsk: Make GskRenderNode a boxed type 2016-12-20 18:01:09 +01:00
Benjamin Otte
ff884385c0 gsk: Remove GskRenderNode::hidden
If you want to hide something, don't render it.
2016-12-20 18:01:09 +01:00
Benjamin Otte
04a2c1499a gsk: Remove RenderNode::anchor-point 2016-12-20 18:01:09 +01:00
Benjamin Otte
46eb2c1be9 gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
Chun-wei Fan
abef8d4860 Windows: Update code for monolithic GTK DLL
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this.  We need to:

-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
 the HINSTANCE to register the window.  We can't have two DllMain()'s in a
 single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore.  Make the GTK+
 .rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
 get the GTK+ logo for the application icon by default.  Update the
 autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
 GTK+ is now a monolithic DLL, and we ought not to export this private
 function.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-03 16:55:35 +08:00
Chun-wei Fan
b9f9980bb4 gsk: Export gsk_render_node_get_bounds()
gtk/inspector/rendernodeview.c calls this private function from GSK, so we
need to ensure that this function is exported so that GTK+ can link
properly on compilers that do not support automatic exporting.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-02 15:26:02 +08:00
Benjamin Otte
4129b70b96 rendernode: Remove the renderer from the rendernode 2016-11-01 16:32:26 +01:00
Benjamin Otte
e201c4dc92 gsk: Remove gsk_render_node_get_scale_factor()
Scale factors belong to the renderers, not the nodes. The nodes should
just use whatever scale factor the renderer tells them to when
rendering.
2016-11-01 16:32:26 +01:00
Emmanuele Bassi
3aaae6c49c gsk: Move GskRenderNode getters to internal API
GskRenderNode is, at its core, a write-only API; you're supposed to set
up the render nodes instead of querying them for state.

Querying render nodes is left to the GskRenderer implementation.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3bdd9c270a gsk: Allow adding a GL texture as a node content
If we already have a GL texture we definitely don't want to use
gdk_cairo_draw_from_gl() to draw on a Cairo context if we're going
to take the Cairo surface to which we draw and put it into an OpenGL
texture.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
56c93a7661 gsk: Remove child-transform from render nodes
The child-transform is useful only if we also provide clipping to the
parent nodes, otherwise children will just be drawn outside of the
parent's bounds.

We'll introduce child transforms either at a higher layer, or once we
add clipping support to GskRenderNode.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
a146618de0 gsk: Rename set_offset() to set_anchor_point()
The naming is consistent with other scene graph libraries, as it
represents an additional translation transformation applied on top of
the provided transformation matrices.

We can also simplify the implementation by applying the translation when
we compute the world matrix.
2016-10-18 11:49:11 +01:00
Matthias Clasen
7b204b0eea Add an offset to render nodes
This will let us account for the difference between
clip and allocation.
2016-10-18 11:49:11 +01:00
Emmanuele Bassi
3d90a070d5 gsk: Tie render nodes to renderers
Render nodes need access to rendering information like scaling factors.
If we keep render nodes separate from renderers until we submit a nodes
tree for rendering we're going to have to duplicate all that information
in a way that makes the API more complicated and fuzzier on its
semantics.

By having GskRenderer create GskRenderNode instances we can tie nodes
and renderers together; since higher layers will also have access to
the renderer instance, this does not add any burden to callers.

Additionally, if memory measurements indicate that we are spending too
much time in the allocation of new render nodes, we can now easily
implement a free-list or a renderer-specific allocator without breaking
the API.
2016-10-18 11:49:10 +01:00