The code gets rid of the GtkTreeView and replaces it with a GtkListBox.
Most of the logic is now done via GListModel subclasses.
A big change is that this new list is now tracking updates itself and
doesn't need to be manually updated. All code that used to cause rescans
or add forgotten objects to the tree has been removed.
If objects are missing from the object tree, the logic for tracking them
needs to be added.
And of course, gsk_render_node_get_name() is gone, too.
The replacement is of course debug nodes.
As a side effect, GskRenderNode is now *really* immutable.
It doesn't need to be exported anymore.
As a side effect, the inspector no longer has any information about the
render region, so remove the code that was taking care of that.
This is a special case of the transform node that does a 2D translation.
The implementation in the Vulkan and GL renderers is crude and just does
the same as the transform node.
Nothing uses that node yet.
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge
This is an automatic conversion using the below commands:
git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass
git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo
git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"
git checkout NEWS* po-properties
g_list_model_get_item is transfer full, so we need
to drop the references we get from it. This was showing
up while testing the GL texture cache in GtkGLArea.
The copy of the PangoGlyphString we do here was showing up
in some profiles. To avoid it, allocate the PangoGlyphInfo array
as part of the node itself. Update all callers to deal with
the slight api change required for this.
Rename the surface getter to peek, following other render
node getters, and make the surface-based constructor private,
since it is not something we want to encourage.
Update all callers.
This patch makes that work using 1 of 2 options:
1. Add all missing enums to the switch statement
or
2. Cast the switch argument to a uint to avoid having to do that (mostly
for GdkEventType).
I even found a bug while doing that: clearing a GtkImage with a surface
did not notify thae surface property.
The reason for enabling this flag even though it is tedious at times is
that it is very useful when adding values to an enum, because it makes
GTK immediately warn about all the switch statements where this enum is
relevant.
And I expect changes to enums to be frequent during the GTK4 development
cycle.
-Wint-conversion is important because it checks casts from ints to
pointers.
-Wdiscarded-qualifiers is important to catch cases where we don't
strings when we should.
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.
It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
... and make the icon rendering code use it.
This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!