Add all of the keyboard translation results in the key event,
so we can translate the keyboard state at the time the event
is created, and avoid doing state translation at match time.
We actually need to carry two sets of translation results,
since we ignore CapsLock when matching accelerators, in
gdk_event_matches().
At the same time, drop the scancode field - it is only ever
set on win32, and is basically unused in GTK.
Update all callers.
With the removal of `gdk_seat_grab` we do not need to keep the
definitions of `GdkGrabStatus` and `GdkGrabOwnership` public.
Move those definitions to become internal only.
When we reconfigure, `configure_file()` is called again, and
`*.gresource.xml` files are regenerated, which causes many (all?)
binaries to be relinked. Now we only write those out if the contents
actually changed (or if the output didn't already exist).
This is exactly what Meson already does with `configure_file()` when
`command:` is not used.
While we're at it, also do the same for `gen-c-array.py` and
`gentypefuncs.py` for completeness. Now even if the input to those
changes, re-building of those custom targets may not result in
relinking if the outputted C files have the same contents.
Broadway doesn't have support for inhibit shortcuts, yet it needs to
support the standard set of GdkToplevel properties.
Add support for the "inhibit-list" object property to GdkToplevel on
Broadway.
surface->x/y (and various x,y arguments) should be in the parent
coordinates, so treat it as such. We also keep track of the root coords
as these are needed for popup positioning.
Also, drop the isTemp property server side and the weird initial
placement at (100, 100) in the daemon. We now fully control window
placement from the client instead. If this is not we want we should do
a serious design for that but until then lets do the simplest thing.
In firefox, onload will trigger when the image is loaded, but at
that point it may not be decoded yet so showing it will sometimers
trigger flashes. We use the new decode() feature instead which ensures
both that the image is loaded *and* decoded, thus fixing the flashes.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
Drop the input-mode, since it only makes sense for
floating devices, which we don't have anymore. And renamt
::input-source to ::source, to match the getter.
Update all users.
Replace the gdk_surface_move_to_rect() API with a new GdkSurface
method called gdk_surface_present_popup() taking a new GdkPopupLayout
object describing how they should be laid out on screen.
The layout properties provided are the same as the ones used with
gdk_surface_move_to_rect(), except they are now set up using
GdkPopupLayout.
Calling gdk_surface_present_popup() will either show the popup at the
position described using the popup layout object and a new unconstrained
size, or reposition it accordingly.
In some situations, such as when a popup is set to autohide, presenting
may immediately fail, in case the grab was not granted by the display
server.
After a successful present, the result of the layout can be queried
using the following methods:
* gdk_surface_get_position() - to get the position relative to its
parent
* gdk_surface_get_width() - to get the current width
* gdk_surface_get_height() - to get the current height
* gdk_surface_get_rect_anchor() - to get the anchor point on the anchor
rectangle the popup was effectively positioned against given
constraints defined by the environment and the layout rules provided
via GdkPopupLayout.
* gdk_surface_get_surface_anchor() - the same as the one above but for
the surface anchor.
A new signal replaces the old "moved-to-rect" one -
"popup-layout-changed". However, it is only intended to be emitted when
the layout changes implicitly by the windowing system, for example if
the monitor resolution changed, or the parent window moved.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
We only have implementations of this on X11 and Win32,
so make it available as backend api there.
Update all callers to use either the backend api, or
just monitor 0.
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
Windows/surface's aren't supposed to be explicitly moved by any external
part, so don't provide API for doing so. Usage throughout Gdk is
replaced by the corresponding backend variants.
The generic layer still does the heavy lifting, leaving the backends
more or less just act as thin wrappers, dealing a bit with global
coordinate transformations. The end goal is to remove explicit surface
moving from the generic gdk layer.
To separate how toplevels and popups are configured, a first step is to
introduce a resize-only vfunc for backends to implement. It's meant to
only configure toplevel windows, i.e. popups. Currently it's used for
both types, but introducing the resize-only API is a first step.
To make a frame clock tick as long as any of the associated surfaces
expect to receive ticks, make the surfaces inhibit freezing the clock,
instead of directly tell the frame clock to freeze itself.
This makes it so that as long as any surface using a certain frame clock
is not frozen (e.g. just received a frame event from the display
server), the frame clock will not be frozen.
With this, the frame clock is initiated as frozen, and won't be thawed
until any surface inhibits freeze. It will be frozen again, when every
surface has that previously inhibited freeze uninhibited freeze.
Store popup parents separately from transient-for
parents, since these are separate concepts with
different behaviors. And we need the parent in
the frontend, so we can use it in the fallback
move-to-rect implementation.
We don't need the complicated wrapper system anymore,
since client-side windows are gone. This commit moves
all the vfuncs to GtkSurfaceClass, and changes the
backends to just derive their surface implementation
from GdkSurface.
We want to use a gdk_surface_new_popup for popups,
and align the constructor names with the surface
types, so rename
gdk_surface_new_popup -> gdk_surface_new_temp
gdk_surface_new_popup_full -> gdk_surface_new_popup
The temp surface type will disappear eventually.
All the information in it is already contained
in the surface object we pass along, and none
of the backend implementations were using the
attributes at all.
The skip-taskbar, skip-pager and urgency hints were
only ever implemented for X11, and are not very useful
with modern desktops. Relegate the functionality to
x11 backend api, and drop the GtkWindow api.
This is nice when you want to make a "screenshot" by using save-as.
Its not going to perform as well though, so you have to enable it
by adding ?datauri to the url
This is not ideal because we report the time of a full roundtrip, rather
than the presentation time, but its better than nothing, and i'm not sure
how the browser time should be reconciled.
When sending render nodes from the client to the daemon we add an id,
and whenever we're about to re-send the entire tree node we instead
send the old id. We track all the nodes for the previous frame
of the surface this way.
Having the id on the daemon side will allow us do to much better deltas.
We want to delay some rendering, and to make that safe we need to correctly
refcount the use of blob uris for the textures so that we don't unref
it while something is scheduled to use it.