Commit Graph

49420 Commits

Author SHA1 Message Date
Benjamin Otte
13b53656ea vulkan: Upload image data directly
Instead of using a staging iamge, we require the final image to be
linearly allocated and have host-visible memory.

This improves performance quite a bit.

The old code is still there and can be enabled with a simple change
to a #define in gskvulkanimage.h
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c4b952256 vulkan: Make GskVulkanRenderer work
We now create a Cairo renderer, render to an image surface and upload
and retnder it with Vulkan.
2016-12-09 18:35:51 +01:00
Benjamin Otte
9120bdd9e9 xim: Use the native parent window for the X connection
Don't try to gdk_window_get_xid() on the current window.
2016-12-09 18:35:51 +01:00
Benjamin Otte
5e4f95d77f x11: Don't make random windows native
Instead, complain if somebody calls gdk_x11_window_get_xid() on a
non-native window.

We cannot make random windows native anymore because there's no GSK
renderer associated with them, so we cannot draw them.
2016-12-09 18:35:51 +01:00
Benjamin Otte
a7cbbaf8fc gsk: Pass texture coordinates to Vulkan renderer
We just render the coordinates as color, we don't do anything with them
yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
3f7cc013cc configure: Improve Vulkan detection
1. Output Vulkan status in summary
2. Add missing "test" call
3. Check for glslc

The glslc check will be necessary later for the code that automatically
compiles the Vulkan glsl source to Spir-V.
Nothing happens if glslc is not available - unless you modify the glsl.
2016-12-09 18:35:51 +01:00
Benjamin Otte
8ba2898e08 vulkan: acquire/present images when drawing
Another step towards the final goal of actually showing something.
2016-12-09 18:35:51 +01:00
Benjamin Otte
06657fa23b gskvulkan: Create render pass and command pool 2016-12-09 18:35:51 +01:00
Benjamin Otte
3e59b11700 gskvulkanrenderer: Create imagevies and framebuffers 2016-12-09 18:35:51 +01:00
Benjamin Otte
5bea4ff45e gsk: Add a vulkan debug category 2016-12-09 18:35:51 +01:00
Benjamin Otte
325efe7078 vulkan: Expose the swapchain images in public API 2016-12-09 18:35:51 +01:00
Benjamin Otte
a753f047df gsk: Add skeleton for Vulkan renderer
The renderer itself obviously doesn't do anything.
2016-12-09 18:35:51 +01:00
Benjamin Otte
0c8e7d0ac0 vulkan: Register debug handler
We now hook Vulkan error reporting into glib's error reporting.

I'm not sure on the severity handling yet, but we can fix that as we go
along.
2016-12-09 18:35:51 +01:00
Benjamin Otte
b6227aa998 gdk: Add GDK_VULKAN env variable
Also add 2 flags:

GDK_VULKAN="disable" will disable Vulkan usage.

GDK_VULKAN="validate" will enable VK_LAYER_LUNARG_standard_validation.
2016-12-09 18:35:51 +01:00
Benjamin Otte
e11a6a0e68 x11: Call gdk_display_sync() when creating Vulkan surfaces
The Vulkan driver wants to operate on an X Window that it is sure does
exist.
2016-12-09 18:35:51 +01:00
Benjamin Otte
e22cb94e50 vulkan: More work on GdkVulkanContext
Code has now arrived at creation of swapchains.
2016-12-09 18:35:51 +01:00
Benjamin Otte
4ef8bf821e vulkan: Turn GdkVulkanContext into a GdkDrawContext 2016-12-09 18:35:51 +01:00
Benjamin Otte
6d1d6e6792 vulkan: Add more infrastructure
gdk_window_create_vulkan_context() now exists and will return a Vulkan
context for the given window. It even initializes the surface. But it
doesn't do anything useful yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
cca547e5bc vulkan: Initial support
Adds the gdk_display_ref_vulkan() and gdk_display_unref_vulkan()
functions which setup/tear down VUlkan support for the display.

Nothing is using those functions yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
843fe3eec1 build: Add Vulkan detection code
Also define GDK_WINDOWING_VULKAN if Vulkan is enabled.
2016-12-09 18:35:51 +01:00
Gianvito Cavasoli
87ae5885dd Update Italian translation
(cherry picked from commit 44fb5c9c70)
2016-12-09 10:34:59 +00:00
William Hua
9a7b0847b9 mir: swap buffers on paint 2016-12-08 15:28:31 -05:00
Timm Bäder
489aee5d00 widget: Remove unused adjust_* vfuncs
Expose them privately to gtksizerequest.c using normal functions
instead.
2016-12-07 18:12:54 +01:00
Timm Bäder
1aa1676d9d menu: Replace button-press-handler with gesture 2016-12-07 18:06:37 +01:00
Timm Bäder
be9adea58e toolbar: Replace button-press-event handler with gesture 2016-12-07 18:06:32 +01:00
Timm Bäder
55b1f231fb linkbutton: Replace button-press-event handler with gesture 2016-12-07 18:06:28 +01:00
Timm Bäder
c4a6c37767 separatortoolitem: Remove button-event/motion-event handlers
These only exist for the window dragging which does not exist anymore
currently. It will be reintroduced later in a form that does not require
these handlers.
2016-12-07 18:06:23 +01:00
Timm Bäder
4c12c4ba02 snapshot: Add annotations to parameters/return values 2016-12-07 18:06:17 +01:00
Timm Bäder
ea22bd9d40 widget: Use gtk_widget_measure to measure widget sizes 2016-12-07 08:19:22 +01:00
Timm Bäder
07a9b202ab widget: Remove _gtk_widget_supports_clip 2016-12-07 08:19:22 +01:00
Timm Bäder
3063d4a5e3 widget: Remove gtk_widget_invalidate_style_context 2016-12-07 08:19:22 +01:00
Benjamin Otte
cd2b898353 wayland: Sync attributes also when drawing with GL
Probably syncing attributes shouldn't happen when drawing in the first
place, but what do I know about Wayland. ¯\_(ツ)_/¯
2016-12-06 18:02:11 +01:00
Benjamin Otte
a85a97c1a1 wayland: Uncomment erroneously commented out code
I read the code as if (use_gl) instead of if (!use_gl) and commented it
out in bddfd7bb41. That broke drawing on
Wayland without OpenGL completely.

Whoops.

Now it's back.
2016-12-06 17:51:35 +01:00
Chun-wei Fan
060365a9bb GDK/Win32: Fix build after GDKGL refactoring
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.

For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.

There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-06 16:47:47 +08:00
Piotr Drąg
82401032c5 Update POTFILES.in 2016-12-05 19:46:59 +01:00
William Hua
fdec3e8a3f build: add gir depends for GdkX11, GdkWin32, and Gsk on Gdk
https://bugzilla.gnome.org/show_bug.cgi?id=775651
2016-12-05 12:56:50 -05:00
William Hua
3c2aefddd4 mir: fix type warning 2016-12-05 11:06:32 -05:00
William Hua
32b3928eda mir: fix build failures 2016-12-05 10:28:48 -05:00
William Hua
e27e8e6e1c mir: implement display monitor vfuncs 2016-12-05 09:17:44 -05:00
Benjamin Otte
8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
Benjamin Otte
582ea50faa inspector: Add support for displayin the render region
Now I just need a UI designer that makes this look nice...
2016-12-05 15:02:47 +01:00
Benjamin Otte
9597caef5e glrenderer: Always redraw the whole screen 2016-12-05 15:02:47 +01:00
Benjamin Otte
ca78f5d3cb gdk: Make gdk_window_begin_draw_frame() take a draw context
... instead of a gl context.

This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
2016-12-05 15:02:47 +01:00
Benjamin Otte
60567db486 gskrenderer: Add gsk_renderer_begin_draw_frame()
This way, we can hijack the begin/end draw process and do out own
processing before passing it on to GDK.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e950a5190d inspector: Pass the drawing context into the recorder
That way we can capture both the actual changes (clip region) and the
area that was redrawn (render region), which in OpenGL might not be
identical.

Nothing shows the render region yet though...
2016-12-05 15:02:47 +01:00
Benjamin Otte
358aca9e20 glrenderer: Always redraw the whole screen 2016-12-05 15:02:47 +01:00
Benjamin Otte
da8d886b17 gsk: Change GSK_USE_SOFTWARE env var to GSK_RENDERER
This way, we can use the variable as more than a boolean flag.

This will be useful for Vulkan or D3D renderers.
2016-12-05 15:02:47 +01:00
Benjamin Otte
725a7236c0 gdk: Turn GdkGLContext into a GdkDrawContext 2016-12-05 15:02:47 +01:00
Benjamin Otte
db8e3065bd gdk: Add GdkDrawContext
This will be the base class for GdkVulkanContext and GdkGLContext.
2016-12-05 15:02:47 +01:00