We now rely on toplevels receiving and forwarding all the events
the windowing should be able to handle. Event masks are no longer a
way to determine whether an event is deliverable ot a widget.
Events will always be delivered in the three captured/target/bubbled
phases, widgets can now just attach GtkEventControllers and let those
handle the events.
If you set GTK_INSPECTOR_RENDERER to the same type of
values that GSK_RENDERER takes this can change the renderer
used for the inspector. This is useful if you're debugging
one renderer and don't want to affect the inspector.
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.
It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
This causes the snapshotting algorithm to dump all widget nodes into
their own container node. We then name that group accordingly (ie
"GtkSwitch<0xdeadbeef>") so you can easily see which node belongs where.
The feature is toggleable in the inspector's visual tab.
There's a few problems with it, becuse GtkSnapshot optimized container
nodes away if they are not needed, so we are losing some widgets...
... and make the icon rendering code use it.
This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).
For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
It turns out, some simple getters - such as
gdk_drawing_context_get_clip() - love copying things before returning
them.
I guess somebody has to burn cycles...
Instead of having a setter for the transform, have a GskTransformNode.
Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.
Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
I'm about to move children handling to the container node, which means
the generic code can no longer assume children APIs existing.
So rewrite the treemodel to work without it.