Ever since we added surface-to-widget transforms,
the autofading of the fps overlay did not work anymore,
since it was given the transient transform node, most
of the time.
Fix this by passing both the root of the node tree and
the node for the toplevel widget to prepare_render, and
hande the widget node to the overlays. Update the
affected overlays that need to have their positioning
adjusted.
This was needed to work around widgets claiming event sequences on press,
by ignoring them and starting the drag anyway unless they have certain
event controllers on them.
The most visible offender was GtkButton, but since the last commit it
doesn't claim the sequence anymore and we can remove the hack.
Before turning off pangos rounding of glyph positions,
we must check if the cairo we are using is new enough
to have working subpixel positioning (the relevant
cairo commit is 52a7c79fd4ff96bb5fac175f0199819b0f8c18fc).
Setting can-focus to FALSE on a widget is supposed
to prevent focus from entering the entire subtree.
So when we grab focus directly to a widget, we need
to check the can-focus flag not just of the widget
itself, but all its ancestors.
Fixes: #3610
Implement most of transform-origin. We only
handle the xy components currently, which lets
us reuse the position value implementation that
is used for background-position.
We only realize the ATContext on the top level, which will create an
GtkAtSpiRoot object and the corresponding GtkAtSpiCache object. Whenever
an AT connects to the accessibility bus, and asks for the various
objects, all the ATContext will be realized on demand.
This changes allocation of the widget trees to happen as a side effect
to the GdkSurface::layout signal, which first passes the GtkNative
instance where it is then forwarded to the implementations of the
GtkNative interface.
The implementations of GtkNative are the ones doing the actual
gtk_widget_allocate(), and they do so in their GtkNativeClass::layout
function.
Don't have GtkRoot listen directly to the layout signal on the frame
clock, but let it pass through GdkSurface. This will allow GdkSurface to
be more involved in the layout phase.
We need to tell people what signal will be emitted when calling
gtk_widget_activate(), and that the shortcuts API might be more
appropriate to what they are looking for.
Setting a field on a class structure is not always an easy task from
languages other than C. While bindings can provide access to the class
pointer, twiddling the fields in the class structure can be awkward.
Additionally, signal ids are not always readily available.
We can paper over the direct access to the class structure, as well as
the "signal name to id" mapping with a simple couple of setter
functions.
We may have the situation of multiple touchpoints in the same
widget, or combinations with other devices. Stack those ::active
states are preserved on widgets on all but the last pointer/touch
going away.
Now that GtkATContext is explicitly realized and unrealized, we should
always create an instance at widget initialization time, and drop it
during the widget finalization. This should make it easier to set up the
initial accessible state of a widget during the instance initialization,
as well as reduce the chances of accidental creation of GtkATContext
instances during the destruction sequence.
By unrealizing the context we avoid additional work during the dispose
phase, in case widget code updates the accessible state. We use
GtkAccessible's API, to ensure we unrealize the right ATContext, instead
of the one we store inside GtkWidgetPrivate.
We drop the ATContext instance inside GtkWidget during finalization, to
mop up eventual vivifications there.
This is leftover code from when widgets were hidden
by default, and was setting them back to their initial
state.
This is getting in the way now, as hiding the widget
updates the HIDDEN accessible state, which ends up
re-creating the at context that we've already disposed
of, leading to memory leaks.