Commit Graph

1589 Commits

Author SHA1 Message Date
Ian Douglas Scott
1c6608f426 gdk/wayland/surface: Remove unused argument 2021-11-08 14:46:38 -08:00
Ian Douglas Scott
fcdc5538cf gdk/wayland/surface: Move *idle_inhibitor* to GdkWaylandToplevel 2021-11-08 14:46:34 -08:00
Ian Douglas Scott
dd327bc8a6 gdk/wayland/surface: Move *exported to GdkWaylandToplevel 2021-11-08 14:43:19 -08:00
Ian Douglas Scott
b878353f0b gdk/wayland/surface: Move server_decoration to GdkWaylandToplevel 2021-11-08 14:00:00 -08:00
Carlos Garnacho
c5ac80be2b gdk/wayland: Do not use xdg_wm_base.ping serials as "user input" serials
Ping/pong serials are not meant to be interpreted as user input serials
(e.g. those given back later to the compositor on grabs). As a matter
of fact, Mutter uses a different count (i.e. timestamps) in these, so
using these serials may confuse the compositor into denying certain
operations like DnD.
2021-11-05 14:42:53 +01:00
Benjamin Otte
bca77b5505 egl: Set the draw buffer to GL_BACK_LEFT
Instead of using GL_BACK, use GL_BACK_LEFT, because the spec demands
this (many drivers don't).

Also move the call from the GDK backends into the GLContext code, as
this is a generic EGL issue (nvidia being the main driver in need of
this call, see 9c4c4eaaa1 for a longer
discussion).

Fixes #4402
2021-11-03 22:53:59 +01:00
Matthias Clasen
5ff9f4a435 Merge branch 'matthiasc/for-master' into 'master'
Small fixes

Closes #4248

See merge request GNOME/gtk!4072
2021-10-18 18:00:33 +00:00
Jonas Ådahl
6067a556d7 Merge branch 'work/reset_opaque' into 'master'
wayland: Mark opaque_region as dirty on hide

See merge request GNOME/gtk!4020
2021-10-18 13:45:32 +00:00
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
David Edmundson
aa258fa17f wayland: port code to g_clear_pointer 2021-10-15 12:03:57 +01:00
David Edmundson
66de8f33fb wayland: drop unused member variables 2021-10-15 11:53:18 +01:00
David Edmundson
dc503897b1 wayland: Mark opaque_region as dirty on hide
Otherwise if we hide and show a window we recreate a new surface,
breaking the compositor's association, but potentially not resend this
data for the new surface.
This matches what we do for input_region.
2021-10-11 12:34:53 +01:00
Benjamin Otte
dc6e831524 gdk: hdr => high depth
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.

So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth

This more accurately describes what is going on.
2021-10-06 22:50:07 +02:00
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
2ff1ea555f egl: Unify contexts
Unify the X11 and Wayland EGL contexts.

This is a bit ugly to implement, because I don't want to create an
interface and I can't make them inherit from the same object, because
one needs to inherit from X11GLContext and the other from
WaylandGLContext.

So we have to put the code in GdkGLContext and make sure non-EGL
contexts can't accidentally run it. This is rather easy because we can
just check for priv->egl_context != NULL.
2021-10-06 03:44:36 +02:00
Benjamin Otte
482845b027 wayland: Remove initial GL API bind
This is leftover from before the addition of GLES support.

GTK works fine without OpenGL and just OpenGLES.
2021-10-06 03:44:36 +02:00
Benjamin Otte
f8b9b309b0 egl: Move extension checks to GdkDisplay
We check the same extensions anyway, so no need to duplicate the code.
2021-10-06 03:44:36 +02:00
Benjamin Otte
d128ffcc14 egl: Move EGLSurface handling to GdkSurface
Calling gdk_surface_set_egl_native_window() enables this.
2021-10-06 03:44:35 +02:00
Benjamin Otte
bfb158d773 egl: Move initialization code and port Wayland
Moves the EGL initialization code to gdk/ so it can be shared between
backends.

Also port the Wayland backend to this code, so I know that it works.
2021-10-06 03:43:47 +02:00
Matthias Clasen
a9f401a9a0 wayland: better debug for egl
Print the extensions one per line, and sort them
alphabetically, so it is actually possible to find
something in the list.

Also print a short description of the chosen config.
2021-10-01 20:55:05 -04:00
Benjamin Otte
279f9aa6d3 wayland: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Benjamin Otte
23acc993cc gdk: Make sure only one GL backend is used
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.

A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo

Related: xdg-desktop-portal-gnome#5
2021-09-24 01:59:37 +02:00
Benjamin Otte
d17552670c wayland: Add format hex value to debug print
It's how it's listed in the spec, this makes it easier to search.
2021-09-20 07:04:20 +02:00
Matthias Clasen
a4f067481c gdk: Make GDK_DEBUG=default-settings unconditional
Our tests use this settings, so we should respect it
in non-debug builds as well.
2021-08-30 11:01:55 -04:00
Benjamin Otte
95931a7e6c wayland: Better error on eglGetDisplay() failure
Goals:

1. Provide as much information as possible in the error message, so
   users can try to fix their system themselves.
2. Try to formulate the error message in a way that explains that this
   is not something GTK can fix, but a lower layer problem.

Related: #4193
2021-08-24 19:55:22 +00:00
Simon Ser
ad0c1d4dbe gdk/wayland: add support for wl_seat version 7
Version 7 requires wl_keyboard keymaps to be mapped with
MAP_PRIVATE, so that the compositor can share the same keymap
file between multiple clients.
2021-08-11 16:37:03 +02:00
Simon Ser
00abaed89a gdk/wayland: add support for wl_seat version 6
Version 6 adds two new wl_touch events, which can be ignored.
2021-08-11 16:36:57 +02:00
Florian Müllner
0c7b1431d7 gdk/toplevel: Add gdk_toplevel_titlebar_gesture()
Where supported, this allows delegating the titlebar action to the
compositor instead of trying to replicate its behavior client-side.

https://gitlab.gnome.org/GNOME/mutter/-/issues/602
2021-07-29 21:39:32 +02:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Matthias Clasen
910f23ea19 Merge branch 'wip/otte/widgetfactory-dnd' into 'master'
Improve DND

See merge request GNOME/gtk!3785
2021-07-27 04:12:58 +00:00
Benjamin Otte
f5dc71021f dnd: Guard drags with a reference when finishing
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In
those cases, we would lose the object, so that when we do the final
drag_drop_done() afterwards, we wouldn't have a remaining reference.

With the reference guard, this now works.
2021-07-26 02:18:54 +02:00
Matthias Clasen
fce23c981b Add more sysprof marks
Add a few more marks during gtk_init to figure out where
our startup time goes, and avoid the sysprof initialization
from distorting the first mark.
2021-07-22 14:47:02 -04:00
Benjamin Otte
9c4c4eaaa1 gl: Fix issue with EGL + nvidia
nvidia sets the default draw buffer to GL_NONE if EGL contexts are
initially bound to EGL_NO_SURFACE which is exactly what we are doing. So
bind them to GL_BACK when drawing, as they should be.

See https://phabricator.services.mozilla.com/D118743 for a discussion
about EGL_NO_CONTEXT and draw buffers.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
15ed1a329e gl: Require EGL_KHR_surfaceless_context with egl
The code to create and manage a fake egl surface to bind to is
complex and completely untested because everyone seems to support this
extension.

nvidia and Mesa do support it and according to Mesa devs, adding support
in a new driver is rather simple and Mesa drivers gain that feature
automatically, so all future drivers shoould have it.
2021-07-22 16:27:31 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
ba3e80cbfa wayland: Don't pass GL config to get_egl_surface()
There's only one GL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
7cd4282bad wayland: Move fbconfig into the display
Create it during init and then reuse it for all contexts.

While doing that, also improve error reporting - that's not used yet but
will in later commits.
2021-07-22 16:23:56 +02:00
Vlad Zahorodnii
2c023cdaed gdk/wayland: Clean up gestures if pointer capability is withdrawn
If the pointer capability is added, pointer swipe and pinch gestures
will be created. However, if the pointer capability is removed, the
gesture objects won't be destroyed.

If the pointer capability is removed and added several times in a row,
for example due to plugging and unplugging physical mouse, this can lead
to leaking the old gesture objects.

In order to prevent that, this change makes the seat destroy swipe and
pinch gestures when the pointer capability is withdrawn.
2021-07-21 20:52:16 +03:00
Marc-André Lureau
337c5e5e59 Add missing "Since: 4.X" tags
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2021-07-07 23:35:38 +04:00
Matthias Clasen
4efb661ae6 wayland: Look for cursor themes in $HOME
We should look in the same places that libXcursor does,
so add $XDG_DATA_HOME/icons and $HOME/.icons to the list.

Fixes: #4080
2021-06-29 16:57:15 -04:00
Matthias Clasen
6a29b64850 Merge branch 'dnd-fixes' into 'master'
dnd: Add another assertion

See merge request GNOME/gtk!3689
2021-06-24 15:01:29 +00:00
Vlad Zahorodnii
3969d8b028 gdk/wayland: Fix pointer-gestures version selection
version == GDK_ZWP_POINTER_GESTURES_V1_VERSION will fail if the
compositor implements version 2 of pointer-gestures-v1.
2021-06-21 09:51:45 +03:00
Matthias Clasen
4df9314039 wayland: Fix some dnd corner case
We must call gdk_drag_drop_done() when the drag ends,
successfully or not. Without this, we get an unwarranted
emission of ::cancel after a successful drop.

Since only the first call to gdk_drag_drop_done() is taking
effect, it is safe to call as a fallback, after emitting
::dnd-finished. If the application connects to that signal
and calls gdk_drag_drop_done() itself, its call will take
precedence.

This matches what the X11 implementation does.
2021-06-19 08:03:21 -07:00
Matthias Clasen
7f4630abac wayland: Add a comment
I just had to debug this to rediscover how it works, so
add a comment for next time.
2021-06-04 08:30:52 -04:00
Carlos Garnacho
8288d9e87c gdk/wayland: Break only implicit grabs on wl_pointer.leave w/ pressed buttons
The releasing of grabs while a button is pressed (e.g. after starting dnd, or
dragging the window, or going to overview with a pressed button, etc...) was
generalized here in https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/1879.

However we shouldn't break all grabs here. In the case of grabbing popups,
compositors will still emit crossing events between client surfaces (e.g.
popping up and selecting a menu item via press-drag-release), breaking all
grabs here means inconsistent client state, that was
https://gitlab.gnome.org/GNOME/gtk/-/issues/2746.

That was fixed in mutter, by essentially making implicit grabs
owner_events=FALSE, however that breaks the mentioned use pattern entirely.
Mutter is changing this behavior back, so GTK should handle these crossing
events.

The grab that we are interested in breaking here is the implicit pointer
one. Popups will be dismissed via other means if the compositor says their
active grab needs breaking. This still leaves dnd/move/resize drags in
one place, while not allowing #2746 to happen with popups.
2021-06-03 17:13:12 +02:00
Matthias Clasen
be944053e0 docs: More syntax fixes
The syntax for interface links is [iface@...], not
[interface@...].
2021-05-22 21:21:10 -04:00