Now that the GskRenderNode subclasses are recognised as proper
sub-types, we can annotate the constructors with their type. The C API
remains the same.
The introspection scanner tries to match a type name with a get_type()
function, in order to correctly identify a type as a class.
If the function is not available, we have two choices:
- add some special case inside the introspection scanner, similar to
how GParamSpec subclasses are handled in GObject
- add a simple get_type() function
The latter is the simplest approach, and we don't need to change that
much, since we still register all render nodes at once.
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.
By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
Compute the pattern matrix directly instead of transforming the cairo_t.
This ensures that when node_size / texture_size is some obscure floating
point value, we don't get rounding issues from scaling by it once we
draw the texture_size rectangle.
I have no actual failure where this comes in handy, but I had written
the code anyway, so decided to keep it.
We currently disable when draw()ing nodes using the cairo fallback path,
which means we can't just use cairo_paint(). Use a proper rectangle
instead.
Fixes#2431
We're not in the business of adding Cairo APIs. That's Cairo's job.
Also, we don't need this API anywhere like the original commit claimed,
so there's no need to make it available in any way.
This reverts commit afa6cc2369.
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.
This fixes recording nodes in the inspector.
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
Instead of only allowing for glyph indexes, allow ASCII characters as
replacements. So this glyph sequence
glyphs: 65 8, 66 8, 67 8
Can be replaced by
glyphs: "ABC"
provided that the glyph for "A", "B" and "C" are 65, 66 and 67
respectively and their advance is exactly 8.
x offset and y offset must always be 0 and every glyph must start a
cluster.
Change the way we compute border color cutoffs to the same method that
browsers use. This method does not consider the corner sizes at all and
only looks at border-width.
This fixed the reftest introduced in the previous commit.
I'm using a mesh gradient here instead of drawing 4 individual sides to
avoid artifacts when those sides overlap in rounded corners.
This reinstates diffing in the same way that it worked for offset nodes.
It would be possible to add diffing for affine transforms or even all
transforms, but I think this is unnecessary right now - and also quite
expensive to compute.
Make the API expect a tranform of the proper category instead of
doing the check ourselves and returning TRUE/FALSE.
The benefit is that the mai use case is switch (transform->category)
statements and in those we know the category and don't need to check
TRUE/FALSE.
Using the wrong matrix will now cause a g_warning().
If the given matrix is explicitly of category IDENTITY, we don't need to
do anything, and in the 2D_TRANSLATE case, just offset the child bounds.
Those are the two most common cases.
The code didn't change, it was just shuffled around to make the
with_bounds() versions of the text rendering unnecessary and instead
pass through the generic append_node() path.
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.
Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
Some of the _diff implementations did a whole bunch of work just to
throw it away afterwards and invalidate the entire union of the two
render nodes, most notably the two clip nodes. Fix this to only call
gsk_render_node_diff_impossible if the previous if-condition is FALSE
and not always.