Those should be interpreted by widget-local gestures, not guessed at a
high level with no notions of the specific context. Users will want
GtkGestureMultiPress to replace these events.
Interpret NULL as "root window" here - we only have one
screen nowadays, so there is no choice involved, and this
will let us avoid dealing with the root window in the
fontend code.
It was suggested that the project files to be moved to win32/, so that we can
have one less layer of directories we need to go down into to reach the project files.
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.
https://bugzilla.gnome.org/show_bug.cgi?id=776544
Fix the build after the branch wip/alexl/simplify-gdkwindow was merged, as
there are some changes that broke things in the Windows backend, namely:
-gdk_win32_input_shape_combine_region() should not be removed at this
point (though it is a stub--otherwise GDK/Win32 will crash)
-Some more code need to be removed due to the removal of items in the
above-mentioned merged branch
Also, like the X11 backend, do not allow the creation of native child
windows, and stop checking for subsequent child windows
(GDK_WINDOW_CHILD), so that we can clean things up a bit.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.
For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.
There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
Only attempt to initialize Wintab after the display manager announces
that the first default display has been set. Fixes a segfault during
initialization of specific tablet drivers' wintab32.dlls. Add assertions
and verbose comments explaining this nonsense because this stuff is a
pain to have to keep fixing.
https://bugzilla.gnome.org/show_bug.cgi?id=774379
Move the orientation sanity-checks into the packet decode func.
Rationale: the packet handling func may otherwise read beyond the end of
device->last_axis_data.
Also expand them to cope with my test Huion's weird reporting.
Also correct the azimuth angle to align with GDK's presentation.
Most importantly, fix annoying comment typo.
https://bugzilla.gnome.org/show_bug.cgi?id=774265
Fix a regression introduced in 4ce6d10601
which causes devices with an odd-numbered zero-based index in the list
to be passed over incorrectly. This might present as yet another "device
does not send pressure" bug for ~50% of devices out there.
This commit also closes off another potential segfault for wintab_devices
lists which have an odd length.
https://bugzilla.gnome.org/show_bug.cgi?id=774699
As in the last commit on gdkdisplay-win32.c, we need to define that to be
0x0600 (Vista) or later so that the items needed in the Windows headers be
activated.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
... to be for Vista (0x0600) or later. This is so that the necessary
items in the Windows headers be activated so that the code will build
properly on mingw-w64, and we already require Vista or later for GTK+.
Thanks Ting-Wei Lan for pointing this out.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
This enables HiDPI support for GTK+ on Windows, so that the
fonts and window look better on HiDPI displays. Notes for the current
work:
-The DPI awareness enabling can be disabled if and only if an application
manifest is not embedded in the app to enable DPI awareness AND a user
compatibility setting is not set to limit DPI awareness for the app, via
the envvar GDK_WIN32_DISABLE_HIDPI. The app manifest/user setting for
DPI awareness will always win against the envvar, and so the HiDPI items
will be always setup in such scenarios, unless DPI awareness is disabled.
-Both automatic detection for the scaling factor and setting the scale
factor using the GDK_SCALE envvar are supported, where the envvar takes
precedence, which will therefore disable automatic scaling when
resolution changes.
-We now default to a per-system DPI awareness model, which means that we
do not handle WM_DPICHANGED, unless one sets the
GDK_WIN32_PER_MONITOR_HIDPI envvar, where notes for it are in the
following point.
-Automatic scaling during WM_DISPLAYCHANGE is handled (DPI setting change of
current monitor) is now supported. WM_DPICHANGED is handled as well,
except that the window positioning during the change of scaling still
needs to be refined, a change in GDK itself may be required for this.
-I am unable to test the wintab items because I don't have such devices
around.
https://bugzilla.gnome.org/show_bug.cgi?id=768081
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this. We need to:
-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
the HINSTANCE to register the window. We can't have two DllMain()'s in a
single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore. Make the GTK+
.rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
get the GTK+ logo for the application icon by default. Update the
autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
GTK+ is now a monolithic DLL, and we ought not to export this private
function.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Commit d249e77 (API: screen: Remove gdk_screen_is_composited()) attempted
to update the GDK-Win32 for the removal of the API, but some parts were
missed. This updates the code so that things continue to build and run.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
Update the GDKGL implementation:
-Allow legacy contexts to be created.
-Use finer-grained attributes to ask for a pixel format when possible,
which also adds support for anti-aliasing
In fact the changes here are required for GTKGL to work properly on
Windows for 4.x.
Note that creation of gles contexts is not done here, as the system does
not support such contexts directly on Windows, but only through means such
as ANGLE, which is a totally different issue here.
https://bugzilla.gnome.org/show_bug.cgi?id=773528