The wayland specification for discrete step information for scroll and
other axes reads:
| The discrete value carries the directional information. e.g. a
| value of -2 is two steps towards the negative direction of this axis.
mutter sets a value of 1 for SCROLL_DOWN events and -1 for SCROLL_UP
events.
gdkdevice Wayland backend does the opposite, it translates a positive
discrete value as SCROLL_UP and a negative value as SCROLL_DOWN, which
ends up inverting the scrolling direction.
Fix the logic in gdkdevice Wayland to use a positive value as
SCROLL_DOWN and a negative value as SCROLL_UP so that it matches mutter
and weston logic.
https://bugzilla.gnome.org/show_bug.cgi?id=765907
If the monitor vfuncs are not implemented in a display class,
fall back to providing a single monitor object representing
the entire screen. This is not meant to be 'good enough', it
is just to provide some implementation until all backends
implement the monitor vfuncs. When that is the case, the
fallback should be removed.
NoSymbol is not a valid GDK symbol (it only has the concept of
VoidSymbol, for some reason, which is neither the same thing nor
produced by any sane keymap). Passing NoSymbol events through to GTK+
apps is unlikely to produce anything useful.
In particular, this meant VTE would scroll to the end of the buffer when
pressing Fn (required for Page Up/Down on Macs), as it was receiving a
keypress that wasn't a modifeir. This does not happen on X11, as the
KEY_FN keycode is above 255, so does not get sent to clients.
https://bugzilla.gnome.org/show_bug.cgi?id=764825
We don't care about the specific (possibly client-side) window that
requested the focus here, only the toplevel. Fixes mistakenly sent
focus events when the grab happens inside the current focus window.
https://bugzilla.gnome.org/show_bug.cgi?id=762756
Always associate a drag context with a GdkDisplay and use that when
getting a cursor for a given action.
If we don't do this, dragging on a window that doesn't use the default
display will make us use cursors from the wrong display.
https://bugzilla.gnome.org/show_bug.cgi?id=765565
Typically, there won't be any references on old frame timings except for
the most recent timing. So instead of discarding these and re-entering
gslice twice, just steal the old frame timing and reuse it.
https://bugzilla.gnome.org/show_bug.cgi?id=765592
Don't track all orphaned dialogs globally, as mixing them up with each
other would in most cases trigger errors when we try to pass bogus
values to Wayland requests.
https://bugzilla.gnome.org/show_bug.cgi?id=765474
The naming of pointers to GdkWaylandDisplay's were inconsistent.
Running the following commands in gtk+/gdk/wayland illustrate the
inconsistency:
$ grep -r '\<display_wayland\>' *.[ch] | wc -l
195
$ grep -r '\<wayland_display\>' *.[ch] | wc -l
81
This patch renames all occurrences of "wayland_display" to
"display_wayland". This is also consistent with naming in the X11
backend. A couple of whitespace changes were done as well in places
where the rename was already done, that added line breaks to long lines
that stood out.
https://bugzilla.gnome.org/show_bug.cgi?id=765474
When synthesizing keyboard repeat, we can potentially drift further from
the mark depending on the timing of the frame callback and how long it
took to deliver the event.
This patch attempts to reduce this by tracking from a stable epoch the
time of our next keyboard repeat.
https://bugzilla.gnome.org/show_bug.cgi?id=765567
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.
For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.
We also don't need to flip color channels when blitting from a texture.
Cairo surfaces are in BGRA format, but we upload them as RGBA buffers on
GLES; this means that the R and B channels are flipped in the texture
data.
Instead of doing a costly channel flip before putting them on the GPU,
we can flip the values inside the GLSL shader we use specifically for
GLES.
We cannot use GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV when reading back
from the frame buffer in the software fallback path, as they do not
exist on OpenGL ES.
This will make the slow path a bit slower, because of the implicit
format conversion.
When uploading a Cairo image surface to a GL texture we cannot use
GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV on OpenGL ES, as they do not
exist in the core spec.