Commit Graph

104 Commits

Author SHA1 Message Date
Christian Hergert
524fbc35a7 gl: remove unused texture_from_surface API
This is not used anywhere and only exists within the X11 backend. It
can be removed now.
2020-10-29 08:26:27 -07:00
Matthias Clasen
1e9a9876d5 x11: Print all tested glx extensions
When initializing a glx context, print all the extensions
we look for.
2020-09-10 17:30:28 -04:00
Matthias Clasen
93078e52c0 gdk: Rename GdkSurfaceState to GdkToplevelState
That is what it is.

Fixes: #2790
2020-09-10 00:39:03 -04:00
Rico Tzschichholz
371cdf3250 gdk/x11: Add annotations to improve GIR API 2020-07-31 20:56:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Ray Strode
d0ec616fba x11: Don't set up frame sync fence on unsupported compositors
Not all compositors support _NET_WM_FRAME_DRAWN.  In cases
where the compositor doesn't support _NET_WM_FRAME_DRAWN we don't
need to do all the fancy damage tracking and fence watching.

Furthermore, if the compositor doesn't support _NET_WM_FRAME_DRAWN,
it's possible that one frame will start before the previous frame has
made it through the pipeline, leading to a blown assertion.

This commit side-steps the unnecessary code and associated assertion
when _NET_WM_FRAME_DRAWN isn't supported.

Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/2927
2020-07-14 14:33:12 -04:00
Ray Strode
e3b5b76cdd x11: Handle window getting unmapped while frame still pending
Since commit 972134abe4 we now call
glClientWaitSync for the vendor nvidia driver, to know when a frame
is ready for the compositor to process.

If a surface is hidden while a frame is still being rendered by the GPU,
the surface will never produce the damage event the code relies on to
trigger the call to glClientWaitSync. This leaves the fence dangling,
and the next time the surface is shown, it will start a fresh frame
and blow an assertion since the fence from the last frame is still
hanging around.

This commit ensures a frame gets fully wrapped up before hiding a
surface.
2020-06-30 14:36:07 -04:00
Ray Strode
1912513d7a x11: Ensure bound context is compatible with sync fence
Commit a0f6ff101e made sure that a
context was bound before calling glClientWaitSync, but it doesn't
check that the context shares objects with the context that created
the fence.

This commit does a little more validation before deciding the current
context is good enough.
2020-06-22 19:09:43 -04:00
Ray Strode
a0f6ff101e x11: ensure some context is bound before calling glClientWaitSync
Since commit 972134abe4 we now call
glClientWaitSync for the vendor nvidia driver, to know when a frame
is ready for the compositor to process.

glClientWaitSync can be called regardless of which context is currently
bound, but if no context is bound at all, it returns 0 without
doing anything.

This commit checks for that edge case, and ensures a context gets
made current in the event no context is already current, before calling
glClientWaitSync.
2020-06-22 17:13:54 -04:00
Ray Strode
05736afaf8 x11: be more verbose when glClientWaitSync behaves unexpectedtly
When given a 0 timeout, glClientWaitSync is only supposed to return one
of three possible values:

 - GL_ALREADY_SIGNALED - fence fired
 - GL_WAIT_FAILED - there was an error
 - GL_TIMEOUT_EXPIRED - fence hasn't fired yet

In addition, it can also return GL_CONDITION_SATISFIED if a non-zero
timeout is passed, and the fence fires while waiting on the timeout.

Since commit 972134abe4 we now call
glClientWaitSync (with a 0 timeout), but one user is reporting it's
returning some value that's not one of the above four.

This commit changes the g_assert to a g_error so we can see what
value is getting returned.

May help with https://gitlab.gnome.org/GNOME/gtk/-/issues/2858
2020-06-22 11:16:32 -04:00
Ray Strode
972134abe4 x11: Defer _NET_WM_FRAME_DRAWN update until frame usable by compositor
With the vendor provided Nvidia driver there is a small window of time
after drawing to a GL surface before the updates to that surface
can be used by the compositor.

Drawing is already coordinated with the compositor through the frame
synchronization protocol detailed here:

https://fishsoup.net/misc/wm-spec-synchronization.html

Unfortunately, at the moment, GdkX11Surface tells the compositor the
frame is ready immediately after drawing to the surface, not later,
when it's consumable by the compositor.

This commit defers announcing the frame as ready until it's consumable
by the compositor. It does this by listening for the X server to announce
damage events associated with the frame drawing.  It tries to find the
right damage event by waiting until fence placed at buffer swap time
signals.
2020-06-05 10:01:13 -04:00
Дилян Палаузов
6ded38de2b Minor typos in the Documentation (a/an) 2019-08-25 12:52:46 +00:00
Matthias Clasen
1f70bc4bf3 gdk: Create a global shared GL context
Create a global GL context that connects all
GL contexts on a display and lets us share textures
between them.
2019-06-04 23:00:02 +00:00
Matthias Clasen
712a5d4f25 Get rid of GdkSurfaceImpl
We don't need the complicated wrapper system anymore,
since client-side windows are gone. This commit moves
all the vfuncs to GtkSurfaceClass, and changes the
backends to just derive their surface implementation
from GdkSurface.
2019-05-28 20:25:14 +00:00
Timm Bäder
94745241c2 GdkGLContext: Fix damage computation with buffer_age
As per the spec:

> The back buffer can
> either be reported as invalid (has an age of 0) or it may be
> reported to contain the contents from n frames prior to the
> current frame.

So a  buffer age of 1 means that the buffer was used in the last frame.
We were handling buffer_age==1 the same as buffer_age==0, i.e. we
returned the full damage for the surface.

[1] https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_buffer_age.txt
2018-12-02 13:25:43 +01:00
Benjamin Otte
83ea0b3714 drawcontext: Only pass the region that matters
We used to pass 2 regions to GdkDrawCotnext.end_frame() but code was
confusing what they meant. So we now don't do that anymore and only pass
the region that matters: The frame region.
2018-04-24 23:16:58 +02:00
Benjamin Otte
fd686afeb2 drawcontext: Add gdk_draw_context_in_frame() API
This makes the previous gdk_draw_context_is_drawing() function public
under a new name.

I decided against the old name because we use the term "frame" for a
drawing operation, so I wanted to have this boolean flag reuse the term.
2018-04-24 23:16:58 +02:00
Benjamin Otte
bb8f6f87ae glcontext: Store the buffer age regions in the GL context
That way, we can store the right region there: The actual painted area
instead of the exposed area (which is way too small).

Also, the GL context is the only user of this data, so storing it there
seems way smarter.
2018-04-09 01:00:31 +02:00
Benjamin Otte
7201e63120 x11: Make the frame clock work in GL and Vulkan 2018-03-30 16:50:28 +02:00
Alexander Larsson
3dce0dcca7 GdkSurface: Rename lots of stuff from window->surface
Mostly these are internal things, but the major public change is
that event.window is now event.surface.
2018-03-20 15:14:10 +01:00
Alexander Larsson
9a7e721181 GdkSurface: Rename various functions and variables
This is an automatic rename of various things related
to the window->surface rename.

Public symbols changed by this is:
 GDK_MODE_WINDOW
 gdk_device_get_window_at_position
 gdk_device_get_window_at_position_double
 gdk_device_get_last_event_window
 gdk_display_get_monitor_at_window
 gdk_drag_context_get_source_window
 gdk_drag_context_get_dest_window
 gdk_drag_context_get_drag_window
 gdk_draw_context_get_window
 gdk_drawing_context_get_window
 gdk_gl_context_get_window
 gdk_synthesize_window_state
 gdk_surface_get_window_type
 gdk_x11_display_set_window_scale
 gsk_renderer_new_for_window
 gsk_renderer_get_window
 gtk_text_view_buffer_to_window_coords
 gtk_tree_view_convert_widget_to_bin_window_coords
 gtk_tree_view_convert_tree_to_bin_window_coords

The commands that generated this are:

git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface

(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type

git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface

git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
2018-03-20 12:05:26 +01:00
Alexander Larsson
890080ebf7 GdkWindow -> GdkSurface: File renames
Rename all *window.[ch] source files.

This is an automatic operation, done by the following commands:

for i in $(git ls-files gdk | grep window); do
    git mv $i $(echo $i | sed s/window/surface/);
    git sed -f g $(basename $i) $(basename $i | sed s/window/surface/) ;
done

git checkout NEWS* po-properties po
2018-03-20 11:46:11 +01:00
Alexander Larsson
391727bd0d GdkWindow -> GdkSurface initial type rename
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge

This is an automatic conversion using the below commands:

git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass

git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo

git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"

git checkout NEWS* po-properties
2018-03-20 11:40:08 +01:00
Matthias Clasen
4c150d8eb5 The big versioning cleanup
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
2018-02-06 01:16:32 -05:00
Matthias Clasen
e151058dff Make gdk logging per-display
As far as possible, use per-display debug flags.

This will minimize the debug spew that we get from
the inspector if it is running on a separate display.
2018-01-14 17:05:04 -05:00
Matthias Clasen
c5fc841285 gdk: Reorganize env vars
Drop GDK_GL, GDK_VULKAN and GDK_RENDERING_MODE.
Merge the useful bits into GDK_DEBUG.
Drop unused debug flags (CURSOR).
2018-01-14 17:05:04 -05:00
Matthias Clasen
71c463ae85 x11: Drop GdkX11Visual as public api
There was no useful functionality left here,
so just remove this from the api altogether.
2017-11-17 13:03:11 -05:00
Matthias Clasen
8ced2c6478 x11: Stop using GdkScreen altogether
Derive GdkX11Screen directly from GObject, and
remove the last remaining uses of GdkScreen.
2017-11-17 10:51:55 -05:00
Matthias Clasen
2daa7d1a53 x11: Stop using GdkScreen in api
This type is going away, so switch to using GdkX11Screen
everywhere.
2017-11-17 10:51:55 -05:00
Matthias Clasen
fee93d8d7b x11: Stop using gdk_screen_get_display
Never necessary, we can just use the field directly.
2017-11-01 20:48:03 -04:00
Matthias Clasen
e3daf986ca x11: Stop using gdk_display_get_default_screen
There's no point in using this api here, we can directly
get the screen member from the GdkX11Display struct.
2017-11-01 19:44:28 -04:00
Matthias Clasen
0411cc5620 Drop GdkVisual
This type was unused except for serving as a parent
for GdkX11Visual. Just move the fields to that type.
2017-10-31 22:44:15 -04:00
Matthias Clasen
2d6bd1ae6d Drop gdk_window_get_screen
This includes removing the GdkScreen argument from the
create_window_impl display vfunc.
2017-10-31 17:25:01 -04:00
Emmanuele Bassi
02eb344950 x11: Query whether we have GLX support
Epoxy 1.4 has new ad hoc API that we can use to check whether GLX is
available on the current system.

If we didn't use this API, we'd have to manually dlopen libGL (or its
equivalent on different OSes) and check if it had GLX symbols; since
Epoxy already does all of this internally, we can simply ask it instead.

https://bugzilla.gnome.org/show_bug.cgi?id=775279
2017-10-28 09:46:15 -04:00
Timm Bäder
ec2062498f glcontext: Fix buffer age comparison
The old code had a dead >=3 branch, causing flickering.
2017-03-21 19:04:58 +01:00
Benjamin Otte
8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
Benjamin Otte
ca78f5d3cb gdk: Make gdk_window_begin_draw_frame() take a draw context
... instead of a gl context.

This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
2016-12-05 15:02:47 +01:00
Benjamin Otte
725a7236c0 gdk: Turn GdkGLContext into a GdkDrawContext 2016-12-05 15:02:47 +01:00
Benjamin Otte
e87b472143 glcontext: Make begin/end_draw() paired
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().

Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.

All of this is still unused because GL drawing is still disabled.
2016-12-05 15:02:47 +01:00
Benjamin Otte
182d18bcd1 gdk: Large GL refactoring
No visible changes as GL rendering is disabled at the moment.

What was done:

1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.

2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.

3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).

4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
2016-12-05 15:02:47 +01:00
Benjamin Otte
c162b87ebd gdk: Fix a variable
The passed in surface is the current_paint surface, so I guess this
usage hasn't been noticed.
2016-11-17 22:11:33 +01:00
Benjamin Otte
0192f93689 x11: Replace gdk_display_get_window_visual()
... with functions that don't use GdkVisual.

A small step towards getting rid of GdkVisual.
2016-11-03 22:40:36 +01:00
Benjamin Otte
4ebcb6fd1e x11: Remove unused complexity
With all Windows having the same visual, there's only ever one visual we
need to check.
2016-11-03 20:33:33 +01:00
Benjamin Otte
d249e77bcb API: screen: Remove gdk_screen_is_composited()
Switch code to use gdk_display_is_composited() instead.

The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
2016-10-29 04:49:47 +02:00
Benjamin Otte
f420dc7456 API: gdk: Remove gdk_window_get_visual()
With it, remove window->visual.
2016-10-28 05:22:49 +02:00
Emmanuele Bassi
f848450a70 gl: Use a uniform to flip R and B colors on GLES
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.

For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.

We also don't need to flip color channels when blitting from a texture.
2016-04-25 14:33:36 +01:00
Emmanuele Bassi
88fed84d45 x11: Allow creating GLES contexts
We need to check for the GLX_EXT_create_context_es2_profile extension,
which allows us to create a GLES context while using the GLX API.
2016-04-25 12:29:37 +01:00
Matthias Clasen
2ad19c70ce x11: Don't use g_print for debug output
The g_print documentation explicitly says not to do this, since
g_print is meant to be redirected by applications. Instead use
g_message for logging that can be triggered via GTK_DEBUG.
2016-02-28 21:40:24 -05:00
Emmanuele Bassi
105f1c9fd3 Control legacy GL context via environment variable
For testing purposes, we may want to force the creation of legacy GL
contexts via an environment variable.

https://bugzilla.gnome.org/show_bug.cgi?id=756142
2015-10-07 16:21:57 +01:00
Emmanuele Bassi
18cae47e17 x11: Create legacy GLX contexts
If GLX has support for the GLX_ARB_create_context_profile extension,
then we use the GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; if it does
not, we fall back to the old glXCreateNewContext() API.

We use the shared GdkGLContext to decide whether the GLX context should
use the legacy bit or not.

https://bugzilla.gnome.org/show_bug.cgi?id=756142
2015-10-07 16:21:57 +01:00