100% symbol docs coverage.
833 symbols documented.
0 symbols incomplete.
0 not documented.
What's left are just type system macros and windowing system opaque
structures.
This removes the GDK_CONFIGURE event and all related functions and data
types; it includes untested changes to the MacOSX, Win32 and Broadway
backends.
The current code was marking queued events as flushed,
but left them in the queue. That doesn't make sense to
me - we should deliver all events we have before we
reach the paint phase of the frame cycle.
No users of gdk_display_peek_event, gdk_display_has_pending
_gdk_display_event_data_copy or _gdk_display_event_data_free,
so drop all of these, and related vfuncs.
Make GdkEvents hold a single GdkDevice. This device is closer to
the logical device conceptually, although it must be sufficient for
device checks (i.e. GdkInputSource), which makes it similar to the
physical devices.
Make the logical devices have a more accurate GdkInputSource where
needed, and conflate the event devices altogether.
Scroll events can have history too, so make a
getter that works for both. This drops the
gdk_scroll_event_get_history getter that was
added a few commits earlier, since we now
store scroll history in the same way as
motion history.
Update the docs, and all callers.
Only return one accumulated scroll event per frame.
Compress them by adding up the deltas.
Still missing: a way to capture history, like
we do for motion events.
Fixes: #2800
Scroll events do not have a position, so they shouldn't implement the
GdkEventClass.get_position() virtual function; nor they should have an x
and y fields that never get updated.
We currently calling gdk_display_map_keyval up to
once per key event per shortcut trigger, and that function
does an expensive loop over the entire keymap and
allocates an array. Avoid this by caching the entries
in a single array, and have a lookup table for finding
the entries for a keyval.
To do this, change the GdkKeymap.get_entries_for_keyval
signature, and change the ::keys-changed signal to be
RUN_FIRST, since we want to clear the cache in the class
handler before running signal handlers. These changes are
possible now, since keymaps are no longer public API.
GdkEvent has been a "I-can't-believe-this-is-not-OOP" type for ages,
using a union of sub-types. This has always been problematic when it
comes to implementing accessor functions: either you get generic API
that takes a GdkEvent and uses a massive switch() to determine which
event types have the data you're looking for; or you create namespaced
accessors, but break language bindings horribly, as boxed types cannot
have derived types.
The recent conversion of GskRenderNode (which had similar issues) to
GTypeInstance, and the fact that GdkEvent is now a completely opaque
type, provide us with the chance of moving GdkEvent to GTypeInstance,
and have sub-types for GdkEvent.
The change from boxed type to GTypeInstance is pretty small, all things
considered, but ends up cascading to a larger commit, as we still have
backends and code in GTK trying to access GdkEvent structures directly.
Additionally, the naming of the public getter functions requires
renaming all the data structures to conform to the namespace/type-name
pattern.
This removes the use of the context menu and shift group
intents in gdkevents.c. If it turns out to be important,
we need to introduce vfuncs for gdk_event_triggers_context_menu
and gdk_event_matches.
Add all of the keyboard translation results in the key event,
so we can translate the keyboard state at the time the event
is created, and avoid doing state translation at match time.
We actually need to carry two sets of translation results,
since we ignore CapsLock when matching accelerators, in
gdk_event_matches().
At the same time, drop the scancode field - it is only ever
set on win32, and is basically unused in GTK.
Update all callers.
This allows treating drop events like touch events, which GTK groups by
event sequence.
It's a bit ugly that we just case the GdkDrop pointer, but event
sequences are only meant to be unique pointer ids, so it's fine.
Rearrange a few things, and move some booleans
into the Any struct, by using a bitfield there.
Some more cleanup could be done - the flags field
with its PENDING and FLUSHED members appears
entirely unused. Nobody is setting those flags.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.