Don't call into the backends when the input region
or shadow width don't actually change. This avoid
distracting calls in debug logs, and just generally
is the right thing to do.
We pass the GdkEvent as a pointer, because the autogenerated marshallers
don't know how to handle GTypeInstance-derived classes.
Since the GValue box that we use in the marshaller passes the GdkEvent
instance as is, we also need to acquire a reference before invoking the
closure, and release it afterwards, to ensure that the GdkEvent instance
survices the invocation.
If you run weston with the headless backend, you get a Wayland
display with no seat, which is just fine by the protocol.
gdk_display_get_default_seat() returns NULL in this case. Various
widgets assume that we always have a seat with a keyboard and a
pointer, since that is what X guarantees. Make things survive
without that, so we can run the testsuite under a headless
Wayland compositor.
Tracking of those broke sometime along the gdk cleanups, so we
started missing some GDK_GRAB_BROKEN events from being emitted
(eg. after a button press/implicit grab triggers an active grab).
Implicit grabs are only added if there's no prior grab (either
implicit through other button presses, or explicit), in order to
keep accounting correct, make those prevail.
When we autohide a popup surface with a grab, hide all other auto hiding
popups up the popup chain. The end result is that when you click outside
a menu with submenus open, the whole menu chain is dismissed.
GdkEvent has been a "I-can't-believe-this-is-not-OOP" type for ages,
using a union of sub-types. This has always been problematic when it
comes to implementing accessor functions: either you get generic API
that takes a GdkEvent and uses a massive switch() to determine which
event types have the data you're looking for; or you create namespaced
accessors, but break language bindings horribly, as boxed types cannot
have derived types.
The recent conversion of GskRenderNode (which had similar issues) to
GTypeInstance, and the fact that GdkEvent is now a completely opaque
type, provide us with the chance of moving GdkEvent to GTypeInstance,
and have sub-types for GdkEvent.
The change from boxed type to GTypeInstance is pretty small, all things
considered, but ends up cascading to a larger commit, as we still have
backends and code in GTK trying to access GdkEvent structures directly.
Additionally, the naming of the public getter functions requires
renaming all the data structures to conform to the namespace/type-name
pattern.
Stop rewriting key and focus events on the GDK side.
Instead deliver them as they are, and propagate them
from the root on the gtk side, in gtkmain.c. And
stop complaining about focus events on popups - we
can just ignore them if we have no use for them.
Add all of the keyboard translation results in the key event,
so we can translate the keyboard state at the time the event
is created, and avoid doing state translation at match time.
We actually need to carry two sets of translation results,
since we ignore CapsLock when matching accelerators, in
gdk_event_matches().
At the same time, drop the scancode field - it is only ever
set on win32, and is basically unused in GTK.
Update all callers.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
This is not quite right, and only temporary, since
it makes GDK_IS_POPUP (surface) true for every surface.
Eventually, the implementation will be moved to the
backends.
Drop the input-mode, since it only makes sense for
floating devices, which we don't have anymore. And renamt
::input-source to ::source, to match the getter.
Update all users.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.
Replace the gdk_surface_move_to_rect() API with a new GdkSurface
method called gdk_surface_present_popup() taking a new GdkPopupLayout
object describing how they should be laid out on screen.
The layout properties provided are the same as the ones used with
gdk_surface_move_to_rect(), except they are now set up using
GdkPopupLayout.
Calling gdk_surface_present_popup() will either show the popup at the
position described using the popup layout object and a new unconstrained
size, or reposition it accordingly.
In some situations, such as when a popup is set to autohide, presenting
may immediately fail, in case the grab was not granted by the display
server.
After a successful present, the result of the layout can be queried
using the following methods:
* gdk_surface_get_position() - to get the position relative to its
parent
* gdk_surface_get_width() - to get the current width
* gdk_surface_get_height() - to get the current height
* gdk_surface_get_rect_anchor() - to get the anchor point on the anchor
rectangle the popup was effectively positioned against given
constraints defined by the environment and the layout rules provided
via GdkPopupLayout.
* gdk_surface_get_surface_anchor() - the same as the one above but for
the surface anchor.
A new signal replaces the old "moved-to-rect" one -
"popup-layout-changed". However, it is only intended to be emitted when
the layout changes implicitly by the windowing system, for example if
the monitor resolution changed, or the parent window moved.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).
Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.
1. Rename the thing
2. Turn it from a signal to a vfunc
3. Pass the GtkCssStyleChange to it
We don't export any public API about the GtkCssStyleChange yet, it's
just a boring opaque struct.
According to the ICCCM spec [1], one should subtract the base size from
the window size before checking that the aspect ratio falls in range.
This change fixes shrinking Firefox Picture-in-Picture windows when
running KDE Plasma (with KWin as the window manager).
[1] https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.2.3
When a new popup surface is created, it may end up
getting a resume-events signal from its frame clock
without having seen a flush-events first.
Don't unpause events in that case, since it messes
up the displays pause counter.
This was causing criticals with tooltips.
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
Windows/surface's aren't supposed to be explicitly moved by any external
part, so don't provide API for doing so. Usage throughout Gdk is
replaced by the corresponding backend variants.
The generic layer still does the heavy lifting, leaving the backends
more or less just act as thin wrappers, dealing a bit with global
coordinate transformations. The end goal is to remove explicit surface
moving from the generic gdk layer.
To separate how toplevels and popups are configured, a first step is to
introduce a resize-only vfunc for backends to implement. It's meant to
only configure toplevel windows, i.e. popups. Currently it's used for
both types, but introducing the resize-only API is a first step.
Instead of the toplevel driving popups, have the popups listen to the
frame clock themselves. Otherwise, if the toplevel for some reason isn't
drawn by the compositor and stops drawing new frames, popups wouldn't
get painted either.
To make a frame clock tick as long as any of the associated surfaces
expect to receive ticks, make the surfaces inhibit freezing the clock,
instead of directly tell the frame clock to freeze itself.
This makes it so that as long as any surface using a certain frame clock
is not frozen (e.g. just received a frame event from the display
server), the frame clock will not be frozen.
With this, the frame clock is initiated as frozen, and won't be thawed
until any surface inhibits freeze. It will be frozen again, when every
surface has that previously inhibited freeze uninhibited freeze.
This gives us marks to track the duration of processing certain types of
GdkEvent. It also provides some basic struct information in cases where
having that information would likely be useful for debugging.
This function returns the position relative to
the surface parent, so will always return 0 for
non-popups. The out arguments don't need to
allow-none either - nobody passes NULL for these.
We maintain offsets for popups, so we can translate
coordinates between surfaces that are attached directly
or indirectly to the same toplevel. Add an api for that.
There is no need for popups to connect to the frame
clock to pause and unpause events on the display -
the toplevel already does it.
And don't connect to paint either - handle paint
on popups recursively.
Since we are now sharing frame clocks with multiple
surfaces, we can no longer dispose them unconditionally
when a surface goes away. Only do it if we are a
toplevel (without parent).
This was showing up as criticals on exit when opening
and closing any popover in widget factory.
This api is meant to mimic xdg-popover.grab - we
show the surface, and dismiss it when we get events
on other surfaces. For foreign surfaces, the compositor
handles that for us; for our own, we check outselves
before delivering events to GTK.