These states will be consumed by GtkWindow in order to
have better edge management on tiling situations. Their
values are supplied by the compositor, and will be send
through and X11 Atom or a Wayland protocol extension.
https://bugzilla.gnome.org/show_bug.cgi?id=783669
The outline-{top,bottom}-{left,right}-radius names have been
deprecated for a while, so lets remove them. Everybody should
just use the -gtk-prefixed names for these properties.
The focus outline disappeared as the colour of the swatch got close to
the normal focus outline colour, which is alpha(currentColor, 0.3).
Fix by making the outline an alpha’d version of the tick colour, but
more opaque than normal outlines. 0.6 seems good enough; feel free to
improve it, but at least this ensures the outline can’t vanish anymore.
HighContrast achieves this already because it applies the color property
to the main node, not the overlay. Doing that means the outline is fully
opaque, which is fine for HC obviously but was excessive for Adwaita.
https://bugzilla.gnome.org/show_bug.cgi?id=787757
It used $text_color unconditionally, but in :dark, text is white, so we
overlaid a white tick on any light colours, all the way to white itself.
Using these named colours doesn’t make practical or semantic sense.
Instead, use white/black over dark/light swatches, as in HC, so all
variant–swatch combos work. Light looks the same, & :dark works now.
For backdrop, use alpha 0.5, unlike 0.7 in HC, as that seemed excessive
& different from the current effect. 0.5 is almost identical to how
$backdrop_fg_colour is a 50% mix of $fg_color, & matches backdrop text.
https://bugzilla.gnome.org/show_bug.cgi?id=787531
For dependencies that do not generate pkg-config files for their Visual
Studio build systems, we need to look for them using cc.has_header() and
cc.find_library(), namely for Cairo and HarfBuzz, if one does not have
crafted pkg-config files for them (which, by themselves may be
error-prone).
As a result, we will still try to look for Cairo and HarfBuzz using
pkg-config, but will give another shot at them on Visual Studio using
cc.has_header() and cc.find_library() if they couldn't be found via
pkg-config.
https://bugzilla.gnome.org/show_bug.cgi?id=785210
The Vulkan .lib file that is supplied by the LunarG Vulkan SDK is
vulkan-1.lib, not vulkan.lib, so make sure we look for the right
libraries when building on Visual Studio (I am not sure whether the
LunarG SDK will work for MinGW/mingw-w64 builds, as only Visual Studio
.lib files are provided).
Note that this will require one to set LIB and INCLUDE appropriately to
find the Vulkan .lib and header files, and possibly PATH if one's video
drivers do not contain the Vulkan runtime DLL.
https://bugzilla.gnome.org/show_bug.cgi?id=785210
Visual Studio does not support things like -Wl,export-dynamic, so we
need to export those symbols by using __declspec(dllexport). So, we
decorate these with macros which we define accordingly for this purpose.
https://bugzilla.gnome.org/show_bug.cgi?id=785210
On Python-3.x, we need to set the encoding when opening files, when this
script is run, as it might contain items that are not supported by the
system's locale (for example, non-English Windows). So, we use a
wrapper to set the encoding on Python 3.x, but open the file as we did
when using Python 2.x, since file encodings are not supported there.
https://bugzilla.gnome.org/show_bug.cgi?id=785210
This class is not added by any widgets nor themed by Adwaita/HC.
However, it is presented here as if it does something. It doesn’t.
But we changed the 2 buttons with the .raised class to use symbolic
icons, unlike their ‘unraised’ counterparts, which is unnecessarily
confusing and might make people think .raised affects icons somehow.
So, make them use the same icons in all cases; that way, if .raised is
ever made to do anything, 6 years later, what it does will be clear.
https://bugzilla.gnome.org/show_bug.cgi?id=644248
Instead of showing the 4 types except for GTK_SHADOW_NONE, which are all
treated identically and provide no way for themes to differentiate, just
keep 2 Frames, and make one of them GTK_SHADOW_NONE to demo a flat Frame
along the orthogonal orientation. It seems a FlowBox on its own can only
handle being shrunk along its main orientation. The orthogonal requests
a huge min size – reserving what it would need if the main orientation
got its min size, which would flow all children in 1 line orthogonally.
Adding it to a ScrolledWindow (any policy) enables free shrinking, so
size_allocate() can reflow how users in this situation probably expect.
https://bugzilla.gnome.org/show_bug.cgi?id=787021
Without specifically connecting ::delete-event to something, the dialog
will be destroyed when it is closed, for example by pressing Esc. This
meant that when dismissing it this way, unlike by pressing Cancel, any
custom palette would be lost when the dialog was next opened, and so on.
Resolve this by making ::delete-event just do GTK_RESPONSE_CANCEL, so
closing the dialog has the same effect as clicking its Cancel button.
https://bugzilla.gnome.org/show_bug.cgi?id=787444
Make it slightly more obvious when things are about to slide sideways
because a NULL GtkSettings has been returned to a caller. This is a
valid return value, but is rarely handled correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=778382
As reported in https://github.com/ibus/ibus/issues/1944,
typing u201e while holding Ctrl+Shift used to give a „
when letting go of Ctrl+Shift. This broke when we introduced
Ctrl+Shift+e to start Emoji sequences. Fix this by only
looking for Ctrl+Shift+e if we are not already in a hex
sequence.
This is just a proof of concept - we use a single 1024x1024 surface,
and just give up when we run out of space. The cache is populated
incrementally, and items are never removed.
This commit takes several steps towards rendering text
like we want to.
The creation of the cairo surface and texture is moved
to the backend (in GskVulkanRenderer). We add a mask
shader that is used in the next text pipeline to use
the texture as a mask, like cairo_mask_surface does.
There is a separate color text pipeline that uses the
already existing blend shaders to use the texture as
a source, like cairo_paint does.
The text node api is simplified to have just a single
offset, which determines the left end of the text baseline,
like all our other text drawing APIs.