Commit Graph

70454 Commits

Author SHA1 Message Date
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
a27434a8a7 gl: Store the context::in-frame state in the current context
Do not treat the context as already current when the value
of context::in-frame changes.

This is so we can bind to EGL_NO_SURFACE if context::in-frame == false
and to context::surface if context::in-frame == true.

This allows getting rid of the attached property in future commits.
2021-07-22 16:27:31 +02:00
Benjamin Otte
2c987861a6 gl: Deprecate gdk_gl_context_get_shared_context()
It's not used anymore. And in particular we do want to keep the display
context private, so we're not gonna return it from this function.
2021-07-22 16:27:31 +02:00
Benjamin Otte
c7320df0c9 gdk: Add gdk_gl_context_is_shared()
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Benjamin Otte
dd666e4fe4 ngl: Store the shared driver in the display
... instead of some random GL context.
2021-07-22 16:23:56 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
ba3e80cbfa wayland: Don't pass GL config to get_egl_surface()
There's only one GL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
7cd4282bad wayland: Move fbconfig into the display
Create it during init and then reuse it for all contexts.

While doing that, also improve error reporting - that's not used yet but
will in later commits.
2021-07-22 16:23:56 +02:00
Benjamin Otte
01e9fa9adb gdk: Allow GdkDrawContext with a %NULL surface
This is not used yet, but it allows surfaceless GL contexts.

For that purpose, we need to make the display a construct-only property,
so that it can be set when the surface isn't.

This adds a bunch of very picky checks in the constructor so nothing bad
can happen.
2021-07-22 16:23:56 +02:00
Benjamin Otte
581e01b2da gdk: Add a private struct to GdkDisplay
... and move some members from the GdkDisplay struct.

We've always wanted to add one to isolate the display from the backends
a bit more, but so far it's never happened.

Now that I'm about to add more data to GdkDisplay, it's a good excuse to
start.
2021-07-22 16:23:56 +02:00
Benjamin Otte
5a3b4de1b7 x11: Redo choice between EGL and GLX
We try EGL first, but are very picky about what we accept.
If that fails, we try to go with GLX instead.
And if that also fails, we try EGL again, but this time accept anything.

The idea here is that EGL is the preferred method going forward, but GLX is
the tried and tested method that we know works. So if we detect issues with
EGL, we want to avoid using it in favor of GLX.

Also add a GDK_DEBUG=gl-egl option to force EGL at all costs and not try
GLX.
2021-07-22 16:23:56 +02:00
Benjamin Otte
74288eceaf x11: Properly record the error when initializing GL
That way, we can give a useful error message when things break down for
users.

These error messages could still be improved in places (like looking at
the actual EGL error codes), but that seemed overkill.
2021-07-22 16:23:56 +02:00
Benjamin Otte
37ba057128 x11: Do not call glXQueryExtension()
epoxy does that already.
2021-07-22 16:23:56 +02:00
Benjamin Otte
6d5ba9590b x11: Get Visual from EGL directly
Query the EGL_VISUAL_ID from the egl Config and select a config with the
matching Visual.

This is currently broken on Mesa because it does not expose any RGBA
X Visuals in any EGL config, so we always end up with opaque Windows.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/149
2021-07-22 16:23:56 +02:00
Benjamin Otte
215f792851 x11: Store the GLX drawable in the surface
Also, stop using a dummy window for unattached GL contexts and instead
use the display's leader surface.

Again, this mirrors EGL.
2021-07-22 16:23:56 +02:00
Benjamin Otte
1c55b32879 x11: Use single GLX fbconfig and store it in the display
This mirrors the code for the EGL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
82eb947f41 x11: Remove glx version check
We only work with GLX >= 1.3 anyway, so don't explicitly check for it
and pretend to do something else that doesn't work otherwise.
2021-07-22 16:06:06 +02:00
Benjamin Otte
485dae9f25 x11: Remove unused struct member
We don't care if the GL context is direct at all.
2021-07-22 16:06:06 +02:00
Benjamin Otte
eb3423312f Revert "x11: Always fall back to GLX on NVIDIA"
This reverts commit c35a6725b9.

This approach doesn't work because if NVIDIA doesn't work for EGL, the
EGL implementation won't be provided by NVIDIA, so checking the vendor
doesn't work.
2021-07-22 16:06:06 +02:00
Benjamin Otte
04c2093d5c x11: Remove the dummy surface
Instead, use the display's "leader surface" when no surface is required,
because we have it lying around.

Really, we want to use EGL_NO_SURFACE, but if that's not supported...
2021-07-22 16:06:06 +02:00
Benjamin Otte
ccd5992a83 x11: Remove GdkVisual
It's not used anymore.
2021-07-22 16:06:06 +02:00
Benjamin Otte
ca8d9fbe0b x11: Rework Visual selection
Instead of going via GdkVisual, doing a preselection and letting the GL
initialization improve it, let the GL initialization pick an X Visual
directly using X Visual code directly.

The code should select the same visuals as before as it tries to apply
the same logic, but it's a rewrite, so I expect I messed something up.
2021-07-22 16:06:06 +02:00
Benjamin Otte
62bac44a21 glx: Remove Visual cache
1. We're using EGL most of the time anyway, so if we wanted to cache
   things, we'd need to port it there.
2. Our GL handling is massively configurable, so determining when to use
   the cache and when not is a challenge.
3. It makes startup nondeterministic and depend on whether a GTK4 app
   has previously been started on this display and nobody thinks about
   that when debugging.
4. The only benefit of the caching is delaying GL initialization - which
   made sense in GTK3 where almost no app used GL but doesn't make sense
   in GTK4 where almost every app uses GL.

So unless I find a big benefit to reintroducing it, this cache will be
gone for good.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0ddd06113d x11: Move GL init code into the GL context
No functional changes, just shuffling code.
2021-07-22 16:06:05 +02:00
Benjamin Otte
b1fbc2ef24 x11: Store the EGL surface in the GdkSurfaceX11
Avoids having to use private data, though the benefit is somewhat
limited as we still have to put the destructor in the egl code and can't
just put it in gdk_surface_x11_finalize().
2021-07-22 16:06:05 +02:00
Benjamin Otte
c787fe7ecb x11: Store the EGL config in the display
We only have one config, because we use the same Visual everywhere.
Store this config in the GdkDisplayX11 struct for easy access.

Also do this on initialize, because if creating the config fails, we
want to switch to GLX instead of failing to do GL at all.

This also simplifies a lot of code as we can share Visual, Colormap, etc
across surfaces.
2021-07-22 16:06:05 +02:00
Benjamin Otte
bdb49720be x11: Move the EGL display into the private struct
There's no need to use g_object_set_data() for it.

We can also stop caching it elsewhere because we know the display has
it.

And finally, we can remove the display->have_egl boolean and use
display->egl_display != NULL instead. We initialize the display at
startup, so that variable is the perfect indicator.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1d448a2b8a x11: Pass the display, not the screen
Screens are on their way out.
2021-07-22 16:06:05 +02:00
Benjamin Otte
c5df081904 x11: Simplify code
These variables were a lot more important in GTK3, but now we just want
to pass them through to X.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8a2f3e1fe5 x11: Move function call
The GLX visual selection is GLX specific, so it can be handled by the GLX
code.

There should be no reordering here, the call was just moved.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8dfc627e46 glx: Don't initialize GLX multiple times.
Either it is initialized or it isn't.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0fce30070f x11: Initialize GL at startup
We need to initialize GL to select the Visual we are going to use for
all our Windows.

As the Visual needs to be known before we know if we are even gonna use
GL later, we can't avoid initializing it.

Note that this previously happened, too. It was just hidden behind the
GdkScreen initialization.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8bfe82f686 x11: Don't share cached GLX visuals with GTK3
We don't want to bind ourselves to GTK3 - both because we don't want to
accidentally cause bugs in a different codebase and because we want to
deviate from it.

While doing so, also store visuals as visuals and not as integers.
And only store one Visual because GTK4 only uses one visual.

And then remove the code that is leftover for dealing with the
compatibility Visual for GTK3.

PS: I'm kinda proud of my STRINGIFY_WITHOUT_BRACKETS hack.
2021-07-22 16:06:05 +02:00
Benjamin Otte
7d32ec51e7 x11: Reorder code
Initialize the GL visuals from gdkdisplay.c so the call into the GL
stack isn't hidden in gdkvisual.c

This is relevant for further commits.
2021-07-22 16:06:05 +02:00
Benjamin Otte
5784f8c2f9 x11: Stop reordering visuals
The old code was ordering visuals by depth, but considering that these
days we either use the default visual or a 32bit RGBA visual, that
reordering does not have an effect anymore.

In theory, the only effect is that the GLX Visual selection might select
a different replacement Visual when it checks for improved GL Visuals, but
even there I can't come up with a case where that matters, because
again, the visuals are only reordered by depth and we want to keep the
depth.

In any case, make this a separate commit so bisecting can find this
problem if it ever shows up.
2021-07-22 16:06:05 +02:00
Benjamin Otte
74e01ddec5 x11: Remove unused function
Now that we can't create extra GdkX11Screens anymore, this also means
that there is exactly 1 GdkX11Screen per GdkX11Display.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1347573139 x11: Move code where it belongs
Instead of the display telling the screen to tell the visuals to tell
the display to initialize itself, just init the display directly.

What a concept.
2021-07-22 16:06:05 +02:00
Benjamin Otte
f2b41e708d build: Build demos before tools
That's a sneaky trick so my edit/compile/test cycle goes faster:
I usually use demos for testing so the tools don't have to be linked for
me to start testing.
2021-07-22 16:06:05 +02:00
Matthias Clasen
a5555943ed Merge branch 'destroy-pointer-gestures' into 'master'
gdk/wayland: Clean up gestures if pointer capability is withdrawn

See merge request GNOME/gtk!3697
2021-07-21 21:33:53 +00:00
Vlad Zahorodnii
2c023cdaed gdk/wayland: Clean up gestures if pointer capability is withdrawn
If the pointer capability is added, pointer swipe and pinch gestures
will be created. However, if the pointer capability is removed, the
gesture objects won't be destroyed.

If the pointer capability is removed and added several times in a row,
for example due to plugging and unplugging physical mouse, this can lead
to leaking the old gesture objects.

In order to prevent that, this change makes the seat destroy swipe and
pinch gestures when the pointer capability is withdrawn.
2021-07-21 20:52:16 +03:00
Matthias Clasen
bcc7028640 Merge branch 'sync-icons' into 'master'
Sync included icons from adwaita-icon-theme

See merge request GNOME/gtk!3773
2021-07-21 17:49:15 +00:00
Matthias Clasen
bdee75cd0f Sync included icons from adwaita-icon-theme
Make sure we stay in sync with the Adwaita.
2021-07-20 17:26:59 -04:00
Matthias Clasen
94eb3d7ac0 Merge branch 'wip/otte/build' into 'master'
Streamline build configuration

See merge request GNOME/gtk!3391
2021-07-20 18:25:59 +00:00
Benjamin Otte
0ae2acfb1a x11: Remove XComposite
It's only used during DND to allow use of the root window's cow window
as a DND target, because apparently gnome-shell used to think that was a
great idea to DND to the overview.

Somebody complain to gnome-shell devs about it not being a good idea if
they want it fixed.
Potentially using Wayland is a better idea though.

This reverts 85ae875dcb

Related: https://bugzilla.gnome.org/show_bug.cgi?id=601731
2021-07-20 14:00:25 -04:00
Benjamin Otte
afc5f46ca9 x11: Remove unused headers 2021-07-20 14:00:25 -04:00
Benjamin Otte
e544c891ca build: Make all X11 extensions mandatory
It's not 2011 anymore, and we shouldn't randomly build one of 10.000
different combinations of X11 backends (I counted the possibilities) but
exactly the one we expect people to use.
2021-07-20 14:00:25 -04:00
Benjamin Otte
af0c95c11a build: Remove sassc option
Instead, ensure that sassc is made madatory on git builds (because
it is, we don't ship CSS files anymore) and not even looked for in
release builds (because do ship CSS files there).
2021-07-20 14:00:25 -04:00
Benjamin Otte
4d5dc18a57 build: disable Vulkan by default
We don't want people to build Vulkan support when they just want to get
GTK built.

This is in particular true for GTK as a CI subproject or for people
using jhbuild.

Worse, just having Vulkan support compiled in tends to cause crashes
in the Inspector, even if you are not using it.
2021-07-20 14:00:25 -04:00
Benjamin Otte
9f6fb161e2 build: Set proper defaults for media backends
GTK supports webm playback, which means a backend should always be
compiled.

The ffmpeg backend however is incomplete (no audio) and as such, we
don't want people to end up with it accidentally.

Since we don't want to drag an entire gstreamer build into our ci
on MacOs or msvc, explicitly disable the gstreame media backend there.
2021-07-20 14:00:25 -04:00