Commit Graph

10535 Commits

Author SHA1 Message Date
Christian Hergert
50e2a8239b macos: use GdkMacosBuffer for storing damage region
The GdkMacosBuffer object already has storage for tracking the damage
region as it is used in GdkMacosCairoContext to manually copy regions from
the front buffer to the back buffer. This makes the GdkMacosGLContext also
use that field so that we can easily drop old damage regions when the
buffer is lost. This happens during resizes, monitor changes, etc.
2022-03-16 12:25:09 -07:00
Christian Hergert
42f9ea07e2 macos: add clamp helper to keep rectangle in workarea
This helper is useful to ensure we are consistent with how we keep a
window clamped to the workarea of a monitor when placing windows on
screen. (This does not affect snap-to-edges).
2022-03-16 12:25:09 -07:00
Christian Hergert
9b28153571 macos: style cleanup 2022-03-16 12:24:12 -07:00
Christian Hergert
2e1e7e7265 macos: add re-entrancy check when monitors change 2022-03-16 12:24:12 -07:00
Christian Hergert
7369ce58da macos: check for best_monitor before using
Make sure we have a monitor to enqueue/dequeue from before using it. That
also allows us to use this from destroy and what-not.
2022-03-16 12:24:11 -07:00
Christian Hergert
c7a6d1e8bf macos: avoid size/origin changes when possible
If _gdk_macos_surface_move_resize() was called with various -1 parameters
we really want to avoid changing anything even if we think we know what
the value might be. Otherwise, we risk messing up in-flight operations that
we have not yet been notified of yet.

This improves the chances we place windows in an appropriate location as
they don't et screwed up before window-manager placement.
2022-03-16 12:24:11 -07:00
Christian Hergert
17b40ca148 macos: start application in foreground
We need to bring the application to the foreground in multiple ways, and
this call to [NSApp activateIgnoringOtherApps:YES] ensures that we become
foreground before the first window is opened. Otherwise we end up starting
applications in the background.

Fixes #4736
2022-03-16 12:24:11 -07:00
Christian Hergert
29d424ef91 macos: add GDK_NOTE when surface changes monitor 2022-03-16 12:24:11 -07:00
Christian Hergert
27e9b87fbd macos: add GDK_NOTE for surface sizing and placement
This can be useful to debug sizing issues with the surface as well as the
"window manager" placement code.
2022-03-16 12:24:11 -07:00
Christian Hergert
f2ac5576c2 macos: leave note about monitor discovery 2022-03-16 12:24:11 -07:00
Christian Hergert
590a1c2f3a macos: external access to display name helpers
These can be handy to print debug information when we don't have a
GdkMacosMonitor to work with.
2022-03-16 12:24:11 -07:00
Christian Hergert
75b186eb62 macos: fix redisplay of GdkPopup
This broke recently during the configure cleanups and also needed to have
the tail directions fixed again.
2022-03-16 12:24:11 -07:00
Christian Hergert
998c787638 macos: fix cairo renderer with double buffering
If we are double buffering surfaces with IOSurface then we need to copy
the area that was damaged in the previous frame to the back buffer. This
can be done with IOSurface but we need to hold the read-only lock so that
we don't cause the underlying IOSurface contents to be invalidated.

Additionally, since this is only used in the context of rendering to a
GdkMacosSurface, we know the life-time of the cairo_surface_t and can
simply lock/unlock the IOSurface buffer from begin_frame/end_frame to have
the buffer flushing semantics we want.

To ensure that we don't over damage, we store the damage in begin_frame
(and copy it) and then subtract it from the next frames damage to determine
the smallest amount we need to copy (taking scale factor into account).

We don't care to modify the damage region to swapBuffers because they
already have the right contents and could potentially fall into another
tile anyway and we'd like to avoid damaging that.

Fixes #4735
2022-03-16 12:24:11 -07:00
Christian Hergert
b2ab0b1fcb macos: add readonly IOSurfaceLock helper
This can be used to lock a surface for reading to avoid causing the
surface contents to be invalidated. This is needed when reading back from
a front-buffer to the back-buffer as is needed when using Cairo surfaces
to implement something similar to BufferAge.
2022-03-16 12:24:11 -07:00
Christian Hergert
b19526489e macos: short-circuit on NSEventPhaseMayBegin
We only need to send a single event in this case, so just short-circuit
instead of trying to return an additional event.
2022-03-16 12:24:11 -07:00
Christian Hergert
856728ea10 macos: support mix-rate monitors
Previously, a single CVDisplayLink was used to drive updates for all
surfaces across all monitors. It used a 'best guess' rate which would
allow for updates across monitors of mixed rates. This is undesirable for
situations where you might have a 144hz monitor as it does not allow for
reaching up to that frame rate.

Instead, we want to use a per-monitor CVDisplayLink which will fire at the
rate of the monitor down to the level of updates we require. This commit
does just that.

When a surface crosses onto a new monitor, that monitor is used to drive
the GdkFrameClock.

Fixes #4732
2022-03-16 12:24:11 -07:00
Christian Hergert
df2fb3b520 macos: use video mode for refresh rate and interval
Using the mode allows better detection of refresh rate and refresh
interval for the CVDisplayLink bridge to GdkFrameClock. Using it can help
ensure that our 144hz displays can actually reach that rather than falling
back to just 60hz.

This will also need future commits to rework the displaylink source to be
per-monitor.
2022-03-16 12:24:11 -07:00
Christian Hergert
48c650c102 macos: send stop event when fingers touch
When the fingers are placed on the touchpad, we get a scroll event with
the phase NSEventPhaseMayBegin. We can use this to synthesize an is_stop
event. This results in the scrolledwindow stopping scroll with stop
gestures.

This can cause another warning as well, however, which should be addressed
from #4730.

Fixes #4733
2022-03-16 12:24:11 -07:00
Christian Hergert
ccf18c239d macos: remove emulated scroll events
We don't appear to actually need the emulated scroll events and they get
in the way of proper scrolling with the touchpad.

Fixes #4734
2022-03-16 12:24:11 -07:00
Christian Hergert
48b408e2c3 macos: do not inherit parents frame clock
Windows can end up on different monitors despite having a parent or
transient-for ancestor. We want them to be driven by the CVDisplayLink
for the best-monitor, and so this needs to be unshared.
2022-03-16 12:24:11 -07:00
Christian Hergert
433de2849d macos: calculate best monitor when changing screens
When we change screens, we can keep track of the best monitor so that we
can use it to register CVDisplayLink callbacks.
2022-03-16 12:24:11 -07:00
Christian Hergert
94deb551aa macos: remove duplicated opaque_region field
This can be relied upon from GdkSurface and we do not need to keep a copy
of it. Just remove it and use the GdkSurface.opaque_region field.
2022-03-16 12:24:11 -07:00
Christian Hergert
9767b3a97e macos: use display id when creating CVDisplayLink
Currently we're using a display link that is for all active displays which
is just the display server trying to find some timings that try to overlap
as many as possible.

That was fine for a prototype, but we really need to do better for
situations with mixed frame rate (such as 60hz and 120hz promotion
displays). Additionally, the 144hz external monitor I have will never
reach 144hz using the current design.

This is just the first step in changing this, but the goal is to have
one of these attached to each GdkMacosMonitor which we can then use to
thaw surfaces specific to that monitor.
2022-03-16 12:24:11 -07:00
Christian Hergert
676e9ab127 macos: move feedback mechanisms into separate file
We will eventually be needing additional feedback from the display server
which would be nice to keep away from the rest of GdkMacosDisplay for
cleanliness sake. Particularly for feedback from mission control and other
environment factors that requires private API for proper integration.
2022-03-16 12:23:34 -07:00
Christian Hergert
5b15bc86a3 macos: fix origin during live resize of titled window
When using server-side-decorations, we need to avoid potential cycles with
compute-size as it may not have the new sizing information yet. We can
just short circuit during "live resize" to get that effect.

Fixes poor window resizing from top-left on titled windows.
2022-03-16 12:23:04 -07:00
Christian Hergert
bad392eb2a macos: restore unfullscreen frame with style mask
This doesn't give us appropriate results if we use the window delegate.
Instead, we need to adjust the frame at the same time we change the
style mask so that we end up in the same location.
2022-03-16 12:23:04 -07:00
Christian Hergert
278f976add macos: fix kinetic scrolling with overshoot
Previously we had issues on macos where the overshoot would keep showing.
To fix this we need to actually use discrete events instead of the
generated deltas from macOS in the scroll wheel case. Additionally, we need
to drop the kinetic momentum events from macOS and rely on the gtk kinetic
events which are already happening anyway. We also need to submit the
is_stop event for the GDK_SCROLL_SMOOTH case when we detect it.

To keep the discrete scroll events correct, we need to alter the hack in
gtkscrolledwindow.c to use the same path as other platforms except for
when a smooth scroll event is in place. In the future, I would imagine that
this falls into the boundary of high-precision scrolling and would share
the same code paths as other platforms.

With all of these in place, kinetic scrolling with overshoot appears the
same on macOS as other platforms.
2022-03-16 12:23:04 -07:00
Christian Hergert
f58ece72cf macos: remove unused code 2022-03-16 12:23:04 -07:00
Christian Hergert
af3f34ca94 macos: create new windows with slight origin offset
When creating new windows, it is better if we create them with a slight
offset to where they were created before so that they are visible to the
user separately from what they might be overshadowing.
2022-03-16 12:22:52 -07:00
Emmanuel Gil Peyrot
b8d01bf041 gdk: Add a rgb8 → rgba8 conversion macro
This one can be used for both premultiplied and non-premultiplied alpha
formats, since alpha is always 255.  It is useful for opaque PNG upload
on both cairo and GL renderers.
2022-03-15 22:05:00 -04:00
Emmanuel Gil Peyrot
c636ea036a gdk: Make the optimized premultiply function a macro
That way, all permutations are possible.  Previously it was only useful
in the cairo renderer, which required rgba8 → premultiplied bgra8, while
the GL renderer required rgba8 → premultiplied rgba8.  Now both are
available.
2022-03-15 22:04:52 -04:00
Emmanuel Gil Peyrot
08099ed17d gdk: Remove pixel format conversion ARM intrinsics
This was only useful when building for AArch32 without -mfpu=neon, on
AArch64 or with -mfpu=neon gcc is smart enough to do the auto-
vectorisation, leading to code almost as good as what I wrote in
1fdf5b7cf8.
2022-03-15 22:04:44 -04:00
Christian Hergert
f0e8ee3c29 gdk: use EGL_KHR_swap_buffers_with_damage
It appears that NVIDIA does not implement EGL_EXT_swap_buffers_with_damage
on their EGL implementation, but does implement the KHR variant of it.
This checks for a suitable implementation and stores a pointer to the
compatible implementation within the GdkGLContextPrivate struct.
2022-03-15 22:04:30 -04:00
Rico Tzschichholz
8fb610915c gdk: Add missing out annotation on gdk_content_deserialize_finish 2022-03-15 22:01:19 -04:00
Luca Bacci
206e837dde Fix last error reporting when calling GetClipboardOwner
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/1402
2022-03-15 22:00:10 -04:00
Luca Bacci
f679b0648b Merge branch 'backport-mr-4506-to-gtk-4-6' into 'gtk-4-6'
GdkWin32: Configure as needed when going fullscreen

See merge request GNOME/gtk!4547
2022-03-03 10:09:38 +00:00
Luca Bacci
ec1b61494f GdkWin32: Configure as needed when going fullscreen
Apply the fixes made by Chun-Wei Fan in [1] also for fullscreening /
unfullscreen. Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/4631

Also set the SWP_FRAMECHANGED flag as written by Raymond Chen in "How
do I switch a window between normal and fullscreen?" [2]

> An important flag to pass here is SWP_FRAME­CHANGED, which tells
> the window manager to recalculate the window decorations (which we
> need it to do because we just changed them).

References:
[1] - https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/3712
[2] - https://devblogs.microsoft.com/oldnewthing/20100412-00/?p=14353
2022-03-03 10:01:41 +01:00
Philip Zander
cc561915b7 gdkkeys-win32: Only perform substitution as last-resort
Instead of performing keyboard layout substitution whenever we find a matching
entry in the registry, first try to load the original layout and only attempt
substitution when that fails.

See #4724
2022-03-03 09:59:53 +01:00
Christian Hergert
9bbf5966d3 macos: fix positioning of popover tails
This broke with the previous fixes for initial window positioning. We need
the initial positioning so that tails will be displayed correctly when the
popover surface is displayed.
2022-02-25 10:51:19 -05:00
Matthias Clasen
bcb6cf04ed Merge branch 'wip/chergert/macos-window-manager' into 'main'
macos: improve placement of windows

See merge request GNOME/gtk!4510
2022-02-23 03:53:33 +00:00
Christian Hergert
89a351fd66 macos: improve placement of windows
This does some very basic window management so that we place surfaces in
locations where they can actually be interacted with correctly.
2022-02-22 18:43:46 -08:00
Christian Hergert
e1d3d01e2f macos: update CGL context when surface resizes 2022-02-22 13:15:25 -08:00
Christian Hergert
76a58c40db macos: force pixel format without depth/stencil
We don't need either depth or stencil buffers, so we want a pixel format
without them so that things like glClear() can do less work.
2022-02-22 13:09:30 -08:00
Christian Hergert
df8e2bc0a0 macos: only invalidate tiles when size changes
If the size changes, we need to relayout the tiles. Otherwise we can keep
using what we had before. Generally, that shouldn't happen, but the
previous check was failing in a number of ways.
2022-02-22 12:01:29 -08:00
Christian Hergert
42164fa8bb macos: reload IOSurface when monitor configuration changes
We also want to reload buffer contents if the display server changes the
monitor configuration, such as after changing resolution or orientation.
2022-02-22 12:01:29 -08:00
Christian Hergert
6016e17a38 macos: double buffer IOSurface
It looks like, particularly on the M1, we might need to double buffer the
contents of the IOSurface<->OpenGL texture bindings. This doesn't appear
to show up on the Intel macbooks I've tried, but I've seen it in the wild
on an M1.
2022-02-22 12:01:29 -08:00
Christian Hergert
b2de83efcb macos: restore key window after hiding popup
This fixes the focus returning to the parent window after the popup has
been hidden in the form of being a "Key Window" in macOS.
2022-02-22 12:01:29 -08:00
Christian Hergert
493f90499b macos: fix window drag across mixed-scale monitors
If we have a 2x scale laptop with a 1x scale external display, we would
need to create a new IOSurface for the external display once it crosses
a boundary, otherwise we won't have something capable of displaying
correctly on the second monitor.
2022-02-22 12:01:29 -08:00
Christian Hergert
8b71cff71d macos: use CALayer and IOSurface for rendering
This provides a major shift in how we draw both when accelerated OpenGL
as well as software rendering with Cairo. In short, it uses tiles of Core
Animation's CALayer to display contents from an OpenGL or Cairo rendering
so that the window can provide partial damage updates. Partial damage is
not generally available when using OpenGL as the whole buffer is flipped
even if you only submitted a small change using a scissor rect.

Thankfully, this speeds up Cairo rendering a bit too by using IOSurface to
upload contents to the display server. We use the tiling system we do for
OpenGL which reduces overall complexity and differences between them.

A New Buffer
============

GdkMacosBuffer is a wrapper around an IOSurfaceRef. The term buffer was
used because 1) surface is already used and 2) it loosely maps to a
front/back buffer semantic.

However, it appears that IOSurfaceRef contents are being retained in
some fashion (likely in the compositor result) so we can update the same
IOSurfaceRef without flipping as long as we're fast. This appears to be
what Chromium does as well, but Firefox uses two IOSurfaceRef and flips
between them. We would like to avoid two surfaces because it doubles the
GPU VRAM requirements of the application.

Changes to Windows
==================

Previously, the NSWindow would dynamically change between different
types of NSView based on the renderer being used. This is no longer
necessary as we just have a single NSView type, GdkMacosView, which
inherits from GdkMacosBaseView just to keep the tedius stuff separate
from the machinery of GdkMacosView. We can merge those someday if we
are okay with that.

Changes to Views
================

GdkMacosCairoView, GdkMacosCairoSubView, GdkMacosGLView have all been
removed and replaced with GdkMacosView. This new view has a single
CALayer (GdkMacosLayer) attached to it which itself has sublayers.

The contents of the CALayer is populated with an IOSurfaceRef which
we allocated with the GdkMacosSurface. The surface is replaced when
the NSWindow resizes.

Changes to Layers
=================

We now have a dedicated GdkMacosLayer which contains sublayers of
GdkMacosTile. The tile has a maximum size of 128x128 pixels in device
units.

The GdkMacosTile is partitioned by splitting both the transparent
region (window bounds minus opaque area) and then by splitting the
opaque area.

A tile has either translucent contents (and therefore is not opaque) or
has opaque contents (and therefore is opaque). An opaque tile never
contains transparent contents. As such, the opaque tiles contain a black
background so that Core Animation will consider the tile's bounds as
opaque. This can be verified with "Quartz Debug -> Show opaque regions".

Changes to Cairo
================

GTK 4 cannot currently use cairo-quartz because of how CSS borders are
rendered. It simply causes errors in the cairo_quartz_surface_t backend.

Since we are restricted to using cairo_image_surface_t (which happens to
be faster anyway) we can use the IOSurfaceBaseAddress() to obtain a
mapping of the IOSurfaceRef in user-space. It always uses BGRA 32-bit
with alpha channel even if we will discard the alpha channel as that is
necessary to hit the fast paths in other parts of the platform. Note
that while Cairo says CAIRO_FORMAT_ARGB32, it is really 32-bit BGRA on
little-endian as we expect.

OpenGL will render flipped (Quartz Native Co-ordinates) while Cairo
renders with 0,O in the top-left. We could use cairo_translate() and
cairo_scale() to reverse this, but it looks like some cairo things may
not look quite as right if we do so. To reduce the chances of one-off
bugs this continues to draw as Cairo would normally, but instead uses
an CGAffineTransform in the tiles and some CGRect translation when
swapping buffers to get the same effect.

Changes to OpenGL
=================

To simplify things, removal of all NSOpenGL* related components have
been removed and we strictly use the Core GL (CGL*) API. This probably
should have been done long ago anyay.

Most examples found in the browsers to use IOSurfaceRef with OpenGL are
using Legacy GL and there is still work underway to make this fit in
with the rest of how the GSK GL renderer works.

Since IOSurfaceRef bound to a texture/framebuffer will not have a
default framebuffer ID of 0, we needed to add a default framebuffer id
to the GdkGLContext. GskGLRenderer can use this to setup the command
queue in such a way that our IOSurface destination has been
glBindFramebuffer() as if it were the default drawable.

This stuff is pretty slight-of-hand, so where things are and what needs
flushing when and where has been a bit of an experiment to see what
actually works to get synchronization across subsystems.

Efficient Damages
=================

After we draw with Cairo, we unlock the IOSurfaceRef and the contents
are uploaded to the GPU. To make the contents visible to the app,
we must clear the tiles contents with `layer.contents=nil;` and then
re-apply the IOSurfaceRef. Since the buffer has likely not changed, we
only do this if the tile overlaps the damage region.

This gives the effect of having more tightly controlled damage regions
even though updating the layer would damage be the whole window (as it
is with OpenGL/Metal today with the exception of scissor-rect).

This too can be verified usign "Quartz Debug -> Flash screen udpates".

Frame Synchronized Resize
=========================

In GTK 4, we have the ability to perform sizing changes from compute-size
during the layout phase. Since the macOS backend already tracks window
resizes manually, we can avoid doing the setFrame: immediately and instead
do it within the frame clock's layout phase.

Doing so gives us vastly better resize experience as we're more likely to
get the size-change and updated-contents in the same frame on screen. It
makes things feel "connected" in a way they weren't before.

Some additional effort to tweak gravity during the process is also
necessary but we were already doing that in the GTK 4 backend.

Backporting
===========

The design here has made an attempt to make it possible to backport by
keeping GdkMacosBuffer, GdkMacosLayer, and GdkMacosTile fairly
independent. There may be an opportunity to integrate this into GTK 3's
quartz backend with a fair bit of work. Doing so could improve the
situation for applications which are damage-rich such as The GIMP.
2022-02-22 12:01:29 -08:00
Christian Hergert
f9268e8137 gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually
zero, yet we still want to apply a scissor rect.

Generally, 0 is the default framebuffer. But on platforms where we need
to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a
default that is not 0. For example, on macOS we bind an IOSurfaceRef to
a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a
framebuffer. This is different than using gsk_gl_renderer_render_texture()
in that we don't want to incur an extra copy to the destination surface
nor do we even have a way to pass a texture_id into render_texture().
2022-02-22 12:01:24 -08:00