Commit Graph

726 Commits

Author SHA1 Message Date
Timm Bäder
574ebafa46 gl renderer: Reset offset when rendering offscreen
We want to apply the offset to the rendered texture, not to the
offscreen-rendered content.
2018-12-02 13:25:43 +01:00
Timm Bäder
74dd05b45e gl renderer: add render ops for dumping the framebuffer
So offscreen rendering can be properly debugged.
2018-12-02 13:25:43 +01:00
Timm Bäder
3eb2cef421 gl renderer: Set the render region as initial clip
So we avoid creating render ops for things outside of it.
2018-12-02 13:25:43 +01:00
Timm Bäder
538491efa1 gl renderer: Fix only_translation check 2018-12-02 13:25:43 +01:00
Timm Bäder
5907ff694f gl renderer: Render non-trivial transforms to a texture
This way we can e.g. render rotated clips, borders, etc.
2018-11-29 08:50:18 +01:00
Timm Bäder
c0cf592336 gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
Timm Bäder
12378f0afa gl renderer: Expand matrix metadata extraction
Instead of getting the translation x/y everytime we use the modelview,
get it once, when extracting the metadata. Do the same with the scale.
And save if the matrix is "simple" at all, i.e. if it only consists of a
translation and/or scale. This will be helpful later when we start
drawing transformed nodes on textures.
2018-11-29 08:23:42 +01:00
Timm Bäder
5ea211bbb1 Revert "gldriver: Don't create surfaces to upload textures"
This reverts commit 6466e53bfc.

This breaks GtkGLArea.
2018-11-29 07:39:11 +01:00
Timm Bäder
ef751bc809 gl renderer: Use stack to keep track of modelview matrix
So we can avoid calculating metadata for matrices all the time.
2018-11-27 05:39:27 +01:00
Timm Bäder
6466e53bfc gldriver: Don't create surfaces to upload textures 2018-11-27 05:37:38 +01:00
Timm Bäder
5936d7f8f2 gl renderer: Properly retrieve matrix scale
So rotating offscreen nodes works.
2018-11-08 05:13:50 +01:00
Timm Bäder
d15df65a9d gl renderer: Save some matrix multiplications
We do this for every single node, which is a little costly, especially
since the common case for the modelview matrix these days is a simple
translation. So, check whether the new modelview matrix is only a
translation matrix and if so, don't do a full matrix multiplication per
node.
2018-10-11 12:27:56 +02:00
Christian Hergert
87d33470ed vulkan: fix warning from g_clear_pointer() changes 2018-07-28 10:54:14 -07:00
Timm Bäder
392b4d9ac5 gl renderer: Pull a few declarations into the closest scope 2018-07-17 17:33:47 +02:00
Timm Bäder
5386cf89f2 GskRoundedRect: Typo 2018-07-17 17:33:47 +02:00
Timm Bäder
b7d948af69 gl renderer: Use a GArray for the shadow cache
It's very small usually, in default Adwaita the only blurred outset
shadow we have is the one for the CSD'd toplevel window.
2018-07-17 17:33:46 +02:00
Elias Aebi
19873e549a gl: implement clipping for legacy contexts 2018-07-14 14:31:50 +02:00
Elias Aebi
05ca6bc189 gl: fix compilation errors for legacy context shaders 2018-07-14 14:24:21 +02:00
Benjamin Otte
3ce3867403 gl: Don't accidentally use ints for float variables
The int was floor()ing the x/y coordinates of glyphs, which could cause
significant repositioning of glyphs when text was scaled via the MVP.
2018-07-13 14:56:04 +02:00
Timm Bäder
3dd188fe7e gl renderer: Cache blurred outset shadow nodes
Since these are particularly expensive to render and we have a pretty
big one used in every client-side decorated window.
2018-07-08 21:50:59 +02:00
Timm Bäder
a0b8e32462 rendernodes: Fix unconditionally impossible diffs
Some of the _diff implementations did a whole bunch of work just to
throw it away afterwards and invalidate the entire union of the two
render nodes, most notably the two clip nodes. Fix this to only call
gsk_render_node_diff_impossible if the previous if-condition is FALSE
and not always.
2018-07-08 21:50:59 +02:00
Timm Bäder
50f76eb8cc GskRenderer: Add missing nullable annotation 2018-07-08 21:50:59 +02:00
Benjamin Otte
9fb3b84253 rendernode: Make offset nodes use floats
It's OpenGL stuff, use floats.
2018-07-04 15:05:37 +02:00
Timm Bäder
165dab8265 gl renderer: Ignore 0-sized fallback nodes 2018-06-26 21:41:29 +02:00
Matthias Clasen
8755d884f3 Remove a lot of Since annotations
4.0 will represent a clean epoch. We don't want to have
lots of noise in the docs about 2.x or 3.x.
2018-06-25 19:55:04 -04:00
Benjamin Otte
c48be6ef96 Revert "Add aligned allocator functions to GSK"
This reverts commit 8e74eb382f.

This code is not necessary. It worked around a bug in graphene where
graphene was requiring stricter alignment than glib allocators could
guarantee.
2018-06-19 20:00:53 +02:00
Benjamin Otte
0b1f0984f5 Revert "Use aligned allocators for GtkSnapshot"
This reverts commit c02bc22cc5.

This code is not necessary.
The bug causing this problem ws prsent in the graphene library.
2018-06-19 19:52:52 +02:00
Timm Bäder
7f8106f2a9 gl renderer: call glViewport directly 2018-06-16 10:09:12 +02:00
Matthias Clasen
4f632296a5 Merge branch 'lrn/gtk4warnings' into 'master'
Fix a lot of warnings in GTK4

See merge request GNOME/gtk!188
2018-06-10 23:14:42 +00:00
Руслан Ижбулатов
10b2f6540a Fix wrong format strings in various places 2018-06-10 21:20:59 +00:00
Руслан Ижбулатов
c02bc22cc5 Use aligned allocators for GtkSnapshot
Any data that is later fed to graphene must be
allocated with proper alignment, if graphene
uses SSE2 or GCC vector instructions.

This adds custom array code (a streamlined copy
of GArray with all unnecessary bells and whistles removed),
which is then used for the state_stack instead of GArray.

There's also a runtime check for the size of GtkSnapshotState
itself being a multiple of 16. If that is not so, any array
elements past the 0th element will lose alignment.
There are probably struct attributes that can
make GtkSnapshotState always have size that is a multiple
of 16, but we'll burn that bridge if we cross it.
2018-06-10 20:35:54 +00:00
Руслан Ижбулатов
a394a86151 Use aligned allocators for GskRenderNode
Any data that is later fed to graphene must be
allocated with proper alignment, if graphene
uses SSE2 or GCC vector instructions.
2018-06-09 14:05:49 +00:00
Руслан Ижбулатов
8e74eb382f Add aligned allocator functions to GSK
The code is mostly stolen from graphene.
Allocators support any alignment, but their implementation
only calls system aligned allocator functions if malloc()
is not aligned to 16-byte boundaries. If it is aligned,
the implementation just calls malloc() regardless of which
alignment is requested by the caller.

This can be fixed by saving the result of meson malloc()
alignment check and adding a few conditions to the implementation,
but right now GSK and GTK only need 16-byte alignment either way.
2018-06-09 14:01:03 +00:00
Timm Bäder
4ab3aada3f gl renderer: use w axis vector from graphene
Instead of initializing our own one every time.
2018-06-04 21:58:44 +02:00
Timm Bäder
719b2b0525 gl renderer: Remove an outdated comment 2018-05-27 17:51:51 +02:00
Timm Bäder
251913c80e gl renderer: Use offsets for more node types 2018-05-27 16:20:55 +02:00
Timm Bäder
c8aa5b8b4e gl renderer: Add helper for printing a render node tree 2018-05-19 10:18:50 +02:00
Benjamin Otte
69644993f6 gsk: Improve GSK_RENDERER behavior
1. Include the broadway renderer (so we can test it properly fails on
   Wayland or X11)
2. List all potential renderers, print useful information when Vulkan
   is not compiled in instea dof omitting it
3. Improve docs
2018-05-07 16:45:32 +02:00
Timm Bäder
31e0aaf6b0 gl renderer: Remove ops debug message
Without a node name, this doesn't make much sense anymore.
2018-05-02 19:48:34 +02:00
Timm Bäder
d506799e72 gl renderer: Ignore nodes outside of the clip
Pretty sure this will bite me later but for now we avoid rendering nodes
that we are not going to see anyway.
2018-05-01 15:13:11 +02:00
Timm Bäder
3a5a9d9233 gl renderer: Use simple offset for selected offset node children 2018-05-01 15:13:11 +02:00
Alexander Larsson
8c5d31d11d broadway: Handle offset nodes 2018-04-24 23:24:55 +02:00
Alexander Larsson
b554f4be20 broadway: Handle cairo nodes of type recording surface 2018-04-24 23:24:55 +02:00
Alexander Larsson
a329de63ea broadway: Add and use GdkBroadwayDrawContext 2018-04-24 23:24:55 +02:00
Benjamin Otte
a865621519 gdk: Move begin/end_frame() functions
As they require a draw context and the draw context is already bound to
the surface, it makes much more sense and reduces abiguity by moving
these APIs to the draw context.

As a side effect, we simplify GdkSurface APIs to a point where
GdkSurface now does not concern itself with drawing anymore at all,
apart from being the object that creates draw contexts.
2018-04-24 23:16:58 +02:00
Benjamin Otte
48fc18c37b gdk: Get rid of GdkDrawingContext
All information is kept in GdkDrawContext these days, so use that one.
2018-04-24 23:16:58 +02:00
Benjamin Otte
c6ae0ff2d1 gdk: Get rid of gdk_drawing_context_get_clip()
Use the identical gdk_draw_context_get_frame_region() instead.
2018-04-24 23:16:58 +02:00
Benjamin Otte
4d481ecb95 gsk: Refactor damage computation for GL renderer
Previously, we got the damage, then computed the changed area, then
started a frame with that changed area.

But starting a frame computes the damage for us.

So now we start a frame, then get the damage area from that, then
compute the change area.
2018-04-24 23:16:58 +02:00
Benjamin Otte
a83487a0c4 cairocontext: Move a function
A function of GdkDrawingContext is only used when drawing with Cairo, so
move it to GdkCairoContext.
2018-04-24 23:16:12 +02:00
Benjamin Otte
f396786051 gdk: Add GdkCairoContext
This does nothing but disallow passing NULL to gdk_surface_begin_paint()
and instead require this context.

The ultimate goal is to split out Cairo drawing into its own source file
so it doesn't clutter up the generic rendering path.
2018-04-24 23:16:12 +02:00