Drop the "don't write code that crashes" folksy bit; don't start
sentences with conjunctions; remove copy-pasted references to
"iconified" states; point to the corresponding property notification in
a consistent manner.
It tested that a widget shown after the window was mapped deals with
window resizing appropriately when doing the follow-up allocation. Now,
doing this only allocates both at the same time, as allocation happens
during the frame dispatch.
To do the equivalent now, one would have to write code that shows the
label after the first frame was drawn, and that's not possible via a
reftest, so lets remove it.
We don't need to go through the NSOpenGLContext for these.
We can just use the C API directly. It's also clearer what is using
CGLEnable() vs CGLSetParameter().
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
We only called xdg_toplevel.(un)set_maximize() if the toplevel layout
changed, but this misses the case when the compositor had changed the
maximized state. Change it to call the xdg_toplevel request if either
the local layout changed, or if the layout differs from the current
state.
This fixes an issue where one couldn't unmaximize a window by double
clicking the titlebar that, had previously been maximized e.g. using a
keyboard binding.
Do the same for fullscreen.
This makes it possible to set 'maximized' to true in .ui files, and the
window will show up maximized.
gtk_window_is_maximized() will return the intended maximized state until
actually mapped, it will then show the actual maximized state. The same
applies to reading the property.
This commit changes the behavior of window size computation and the
default size properties to:
* The default-width and default-height properties are updated to the
current window size unless the size is fixed by e.g. being maxmized,
tiled etc.
* The compute-size semantics are to just pick the default size, or if
not adequate, use the measured size, and consequently update the
default size, unless unresizable.
* gtk_window_get_size() is removed, what's more likely relevant is the
gtk_window_get_default_size() which will now contain more sensible
values.
Various places that used gtk_window_get_size() were updated to use
gtk_window_get_default_size() to remember and restore previous sizes.
This also changes the default value of 'default-width' and
'default-height' from -1 to 0. The gtk builder simplify tool is taught
how to omit when the default size is set to both -1 and 0.
This will sometimes mean a frame is skipped if a resize was requested
during the update phase of the frame dispatch. Not doing so can cause
trying to allocate a window smaller than the minimum size of the widget.
If compute_size() returns TRUE, the layout will not be propagated to
GTK. This will be used by the X11 backend to queue asynchronous resizes
that shouldn't yet allocate in GTK.
Not doing this means the next time the same surface is shown, if the
shadow size wasn't changed, it wouldn't be sent to the compositor, which
then would result in compositor deriving its own window geometry which
would include the shadow margin.
This fixes an issue where the file chooser dialog would grow each time
it opened.
The allocation of popups are part dependent of the allocation of the
root, which means the root must still be allocated when updates are
frozen, otherwise we'll try to allocate non-laid out popups.
This fixes an issue where the focus of the window continuously received
fake motion events even when a popover was open, making input events end
up behind the popover.
It also adds a comment describing why motion events are requested. Note
that popovers won't work with this, and it's possible both in the past
and now that sporadic missplaced motion events will appear, e.g. when a
window changes allocation but a popover is open.