Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Alexander Larsson
51ab56d33a
gl: Track the current uniform state for custom programs
...
This allows us to avoid updating uniforms if that is not necessary. This
in turn allows us to sometimes reuse the same draw op by just extending the
vertex array size we draw rather than doing a separate glDraw call.
For example, in the fishbowl demo, all the icons added at the same
time will have the same time and size, so we emit single draw calls
with 100s of triangles instead of 100s of draw calls with 2 triangles.
2020-09-29 11:52:39 +02:00
Alexander Larsson
4d697283ae
Support GLShaderNode in backends
...
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
Alexander Larsson
6887d0ce24
glrenderer: Move ProgramState into Program
...
There is no real reason to have this on the side indexed via the
index, as it is stored next to each other anyway. Plus, storing them
together lets use use `Program` structures not in the array.
2020-09-29 09:51:10 +02:00
Timm Bäder
8d7b3bade3
gl renderer: Fall back to cairo if gradients use too many stops
2020-09-24 19:08:22 +02:00
Timm Bäder
b8e4240751
gl renderer: Add radial gradient shader
2020-09-18 15:39:07 +02:00
Timm Bäder
ac1f242b6c
gl renderer: Throw inset shadows with all !send values away
2020-07-28 05:34:12 +02:00
Timm Bäder
ebbb729aea
gl renderer: Linear gradient state tracking
2020-07-28 05:34:12 +02:00
Timm Bäder
dded144313
gl renderer: Assert that we have program state
...
This is never a problem in reality, just for static analysis.
2020-07-28 05:34:12 +02:00
Timm Bäder
0ce32cd4b5
gl renderer: Save rectilinearity in clip stack
...
So we don't have to repeatedly call it in pop_clip()
2020-07-28 05:34:12 +02:00
Timm Bäder
5a9b54df96
gl renderer: More color matrix state tracking
2020-07-28 05:34:12 +02:00
Timm Bäder
72d4a83af8
gl renderer: Moar state tracking
...
Track what we really need to send for inset shadows, which are used
as a border replacement in many cases.
Fishbowl says I can draw around 200-300 more switches per frame like
this too.
2020-07-28 05:34:11 +02:00
Timm Bäder
23e68c0988
gl renderer: Cache whether clips is rectilinear
2020-05-24 15:59:05 +02:00
Alexander Larsson
7b0b3d9547
GskGLRenderer: Share programs between different renderers in same display
...
This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.
With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.
2020-02-11 16:58:45 +01:00
Timm Bäder
77e0d360ed
Add pure and const annotations to various functions
2020-01-26 18:21:07 +01:00
Timm Bäder
ab0869ecbc
gl renderer: Add builder offset correctly for non-affine modelviews
2020-01-24 06:19:16 +01:00
Timm Bäder
1dea6d4fc7
gl renderer: Speed up bounds transformation
...
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81
gl renderer: Avoid copying a matrix
2020-01-07 17:27:17 +01:00
Timm Bäder
db91b6dc61
gl renderer: Load vertex data directly into vertices GArray
2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4
gl renderer: Avoid an invalid read
...
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437
gl renderer: Remove unused translation handling
2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818
gl renderer: Don't copy matrix/offset of color matrix nodes into ops
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3
gl renderer: Fix program uniform updating code
...
This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd
gl renderer: Only send clip corners if we need to
...
We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779
gl renderer: Fix color comparison
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099
gl renderer: stop copying current color around
...
Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
1854f3f49c
gl renderer: Cache current scale in RenderOpBuilder
...
We call ops_get_scale a lot, so this should be better. It will also make
a later x/y split for the scaling easier.
2019-12-03 08:40:34 +01:00
Matthias Clasen
58d57e1087
gl: Drop buffer_size
...
No need to maintain buffer_size separately.
It is always vertices->len * sizeof (GskQuadVertex).
2019-10-15 19:44:26 -04:00
Matthias Clasen
571068af12
Drop OP_CHANGE_VAO
...
Instead, we accumulate vertices in a separate
array, which simplifies various things and lets
us avoid the extra copying step for the vao.
2019-10-15 19:44:26 -04:00
Christian Hergert
a00d12c62a
prototype OpBuffer helper for building op buffer
2019-10-15 19:44:26 -04:00
Timm Bäder
f7c64b4ebb
gl renderer: Don't copy colors into render ops
2019-10-11 15:06:51 +02:00
Christian Hergert
528297f5e5
gl: avoid copying RenderOp to GArray
...
Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Timm Bäder
58e8dd1c0d
gl renderer: Fix dx/dy handling on hidpi
...
Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b
gl renderer: Rework transform handling
...
Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Timm Bäder
5f21c45f75
Revert "gl renderer: ops_set_modelview is (transfer full)"
...
This reverts commit e904c49e8a
.
This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
e904c49e8a
gl renderer: ops_set_modelview is (transfer full)
...
regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
b062594ae6
gl renderer: Properly clean up program state transforms
2019-07-07 07:24:00 +02:00
Timm Bäder
6b42e5b433
gl renderer: Fix push/pop modelview behavior
2019-06-29 08:57:27 +02:00
Timm Bäder
a0cb68283d
gl renderer: Dont' memcmp() a GskTransform
2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76
gl renderer: Don't ref transform twice
...
That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343
gl renderer: Ref transform before using it
...
Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38
gl renderer: Dont' unnecessarily to_matrix transforms
2019-06-03 17:03:02 +02:00
Timm Bäder
a51b694314
gl renderer: Remove homegrown transform_bounds code
...
GskTransform can do this for us now.
2019-06-02 11:43:06 +02:00
Timm Bäder
db548ee2a0
gl renderer: Fix scale computation
...
We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.
Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f999572e8f
gl renderer: Use GskTransform in render ops builder
...
for the modelview matrix. We need this later.
2019-06-02 10:12:09 +02:00
Alexander Larsson
32edf29c0a
GskGLRenderer: Add debug groups
...
This adds debug groups in various places, including the debug
nodes if those are in use. This makes the traces in tools like
renderdoc much easier to read.
2019-04-25 11:36:21 +02:00
Timm Bäder
e13d242320
gl renderer: Keep op builder around
...
GL keeps the unoform state per-program, but not per-frame. So, we can't
pretend that this works for us. Keep the RenderOpBuilder around for the
entire lifetime of the renderer instead.
2019-04-24 17:55:14 +02:00
Timm Bäder
91bbe6ef95
gl renderer: Sync gpu and cpu default alpha value
...
Otherwise we might end up not passing the new value to the GPU.
2019-04-24 13:29:45 +02:00
Benjamin Otte
3cc84d2860
transform: Make category public API
...
Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Timm Bäder
58c2bea959
gl renderer: Stop determining the matrix category ourselves
...
Use the category we get from transform nodes and add ops_ API to supply
one when we set a graphene_matrix_t directly.
2019-02-25 08:37:06 +01:00