gsk/gskenums.h:181: Error: Gsk: multiple "@GSK_TRANSFORM_CATEGORY_2D" parameters for identifier "GskTransformCategory":
* @GSK_TRANSFORM_CATEGORY_2D: The matrix is a 2D matrix. This is equivalent
^
gsk/gsktransform.c:1342: Warning: Gsk: gsk_transform_to_2d: unknown parameter 'm' in documentation comment, should be 'self'
gsk/gsktransform.c:1368: Warning: Gsk: gsk_transform_to_2d: invalid return annotation
gsk/gsktransform.c:1461: Warning: Gsk: gsk_transform_to_translate: unknown parameter 'm' in documentation comment, should be 'self'
This reinstates diffing in the same way that it worked for offset nodes.
It would be possible to add diffing for affine transforms or even all
transforms, but I think this is unnecessary right now - and also quite
expensive to compute.
Make the API expect a tranform of the proper category instead of
doing the check ourselves and returning TRUE/FALSE.
The benefit is that the mai use case is switch (transform->category)
statements and in those we know the category and don't need to check
TRUE/FALSE.
Using the wrong matrix will now cause a g_warning().
... instead of computing it every time we need it.
This should be faster and we want to use it a lot more prominently.
Also, we have the struct memory available anyway.
In particular, check that to_matrix() and to_2d(), to_affine() and
to_translate() return the same values.
This also requires a recent Graphene version or the tests will fail.
In particular, add a per-category querying API for the matrix:
- gsk_transform_to_translate()
- gsk_transform_to_affine()
- gsk_transform_to_2d()
- gsk_transform_to_matrix()
This way, code can use the relevant one for the given category.
In case the theme doesn't set a height/min-height for the treeview
separator the treeview drawing gets confused and draws rows on top of each
other depending on the redraw area.
This is due to gtk_tree_view_get_row_height() assuming that a node with a
height <= 0 is not set and not a separator and it will default to the
expander size.
Ideally gtk_tree_view_get_row_height() would know if it operates on a separator,
but there are too many calls/levels, so just make sure the separator height
is at least 1 (Adwaita already sets "min-height: 2px", so no change there)
Cherry-picked from !614 to master
Picking is done by drawing a line along the parent's z axis and picking
at the intersection with the child's z=0 plane.
However, the previous code was casting a ray along the child's z axis.
This patch actually transforms the line to pick into the target's
coordinate system and then computes the corrrect intersection with the
z=0 plane.
Using graphene_point3d_interpolate() to compute the final intersection
point is a bit of abuse of that function, but I found no better way in
Graphene to achieve the same thing.
Since we can do partial redraws, dropping every shadow that's been
unused for one frame happens too fast. This is also a problem when a
shadow gets drawn on a texture for a few frames.