Commit Graph

10114 Commits

Author SHA1 Message Date
Luca Bacci
75cc0710ac
Remove _gdk_input_ignore_wintab variable
Also remove unused variable _gdk_max_colors
2021-08-19 15:57:37 +02:00
Luca Bacci
7cec7054e2
Rename some Wintab-related functions 2021-08-19 15:57:36 +02:00
Luca Bacci
fe280e578f
Set active physical device when using the mouse 2021-08-19 15:57:36 +02:00
Luca Bacci
a32973f56b
Move use of _gdk_win32_get_next_tick from synthesize_crossing_events to its callers 2021-08-19 15:57:35 +02:00
Luca Bacci
7762311911
Add a physical_device argument to send_crossing_event et al 2021-08-19 15:57:34 +02:00
Luca Bacci
edd73ffbed
Raise _WIN32_WINNT macro to target Windows 7 API 2021-08-19 15:57:33 +02:00
Benjamin Otte
6f165efcdb contentprovider: Switch wrong order in type check
We can provide textures as a paintable - we can't provide paintables as
textures.
2021-08-19 03:16:48 +02:00
Matthias Clasen
bb65564c7d Merge branch 'seat-v7' into 'master'
gdk/wayland: add support for wl_seat version 7

See merge request GNOME/gtk!3842
2021-08-18 21:10:30 +00:00
Matthias Clasen
03031b3dc1 Merge branch 'fix/wm_class2' into 'master'
x11: ensure WM class is not null even if display is initialized early

See merge request GNOME/gtk!3808
2021-08-18 18:24:37 +00:00
Benjamin Otte
b7636ebbc0 Merge branch 'win32-drop-local-dnd' into 'master'
gdk/win32: Drop local DnD protocol

See merge request GNOME/gtk!3830
2021-08-18 14:27:14 +00:00
Chun-wei Fan
5d0f188615 GDK-Win32: Reject WGL context if shaders aren't supported
When we initialize OpenGL, check whether we have OpenGL  2.0 or later; if not,
check whether we have the 'GL_ARB_shader_objects' extension, since we must be
able to support shaders if using OpenGL for GTK.

If we don't support shaders, as some Windows graphics drivers do not support
OpenGL adequately, notably older Intel drivers, reject and destroy the GL
context that we created, and so fallback to the Cairo GSK renderer, so that
things continue to run, albeit with an expected warning message that the GL
context cannot be realized.

Also, when we could not make the created dummy WGL context current during
initialization, make sure that we destroy the dummy WGL context as well.

Fixes issue #4165.
2021-08-17 16:25:09 +08:00
Benjamin Otte
27cad85247 gdk: Include Vulkan error code in vulkan_strerror() 2021-08-12 14:19:30 +02:00
Simon Ser
ad0c1d4dbe gdk/wayland: add support for wl_seat version 7
Version 7 requires wl_keyboard keymaps to be mapped with
MAP_PRIVATE, so that the compositor can share the same keymap
file between multiple clients.
2021-08-11 16:37:03 +02:00
Simon Ser
00abaed89a gdk/wayland: add support for wl_seat version 6
Version 6 adds two new wl_touch events, which can be ignored.
2021-08-11 16:36:57 +02:00
Vincent Bernat
2ebde276d1 x11: ensure WM class is not null even if display is initialized early
With gtkmm, when using `Application()`, the display is initialized
before we know the application name and therefore, the program class
associated to the display is NULL.

Instead of providing a default value, we set it equal to program name
when NULL. Moreover, we give up on capitalizing the class name to keep
the code super simple. Also, not using a capitalized name is
consistent with `gdk_x11_display_open()`. If someone has a good reason
to use a capitalized name, here is how to do it.

```c
  class_hint = XAllocClassHint ();
  class_hint->res_name = (char *) g_get_prgname ();
  if (display_x11->program_class)
    {
      class_hint->res_class = (char *) g_strdup (display_x11->program_class);
    }
  else if (class_hint->res_name && class_hint->res_name[0])
    {
      class_hint->res_class = (char *) g_strdup (class_hint->res_name);
      class_hint->res_class[0] = g_ascii_toupper (class_hint->res_class[0]);
    }
  XSetClassHint (xdisplay, impl->xid, class_hint);
  g_free (class_hint->res_class);
  XFree (class_hint);
```

Fix eff53c023a ("x11: set a default value for program_class")
2021-08-10 09:14:36 +02:00
Chun-wei Fan
8acce5f294 gdk/win32: Drop local DnD protocol
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.

Let's focus on fixing the OLE2 DnD protocol.
2021-08-06 17:16:27 +08:00
Matthias Clasen
2a528df977 Merge branch 'titlebar-gesture' into 'master'
Delegate titlebar action to the compositor if possible

See merge request GNOME/gtk!3797
2021-08-02 01:14:08 +00:00
Vincent Bernat
eff53c023a x11: set a default value for program_class
This was also the behaviour with GTK 3. We use the capitalized program
name.

Fixes #4138

Signed-off-by: Vincent Bernat <vincent@bernat.ch>
2021-07-30 23:22:32 +02:00
Florian Müllner
0c7b1431d7 gdk/toplevel: Add gdk_toplevel_titlebar_gesture()
Where supported, this allows delegating the titlebar action to the
compositor instead of trying to replicate its behavior client-side.

https://gitlab.gnome.org/GNOME/mutter/-/issues/602
2021-07-29 21:39:32 +02:00
Matthias Clasen
cc6ecc8b62 Merge branch 'source-static-name' into 'master'
Avoid copying static debug strings

See merge request GNOME/gtk!3789
2021-07-29 11:59:02 +00:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Marc-André Lureau
1b080826db gdk: add missing Since annotation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2021-07-27 21:01:31 +04:00
Matthias Clasen
910f23ea19 Merge branch 'wip/otte/widgetfactory-dnd' into 'master'
Improve DND

See merge request GNOME/gtk!3785
2021-07-27 04:12:58 +00:00
Benjamin Otte
131be5f2e8 contentformats: Add gdk_content_formats_parse() 2021-07-27 04:13:42 +02:00
Benjamin Otte
6a5d555f58 contentformats: Change the format of gdk_content_formats_to_string()
Now, we just print a whitespace-separated list of GTypes and mime types.

This makes this neat for 2 things:

1. Parsing it (see next commit)
2. Using it in GtkBuilder (see commits after that)

In particular, the common case of supporting a single GType (or mime
type) looks like just printing the GType (or mime type), which in
GtkBuilder looks like
<property name="formats">GdkTexture</property>
2021-07-26 02:28:49 +02:00
Benjamin Otte
f5dc71021f dnd: Guard drags with a reference when finishing
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In
those cases, we would lose the object, so that when we do the final
drag_drop_done() afterwards, we wouldn't have a remaining reference.

With the reference guard, this now works.
2021-07-26 02:18:54 +02:00
Emmanuele Bassi
527b2c5ab1 Merge branch 'no-pposition' into 'master'
gdk/x11: Do not set PPosition hint

See merge request GNOME/gtk!3781
2021-07-24 11:45:00 +00:00
Florian Müllner
4d0c2997cf gdk/x11: Do not set PPosition hint
It is good practice for (floating) window managers to respect explicit
position hints from clients (as long as the window wouldn't end up
off-screen etc.).

Before commit 13d3afa56e, GTK had a flag for setting the PPosition hint,
but now does so unconditionally. However the real intention is to *not*
request a fixed position, so don't do that.
2021-07-24 06:32:16 +02:00
Matthias Clasen
fce23c981b Add more sysprof marks
Add a few more marks during gtk_init to figure out where
our startup time goes, and avoid the sysprof initialization
from distorting the first mark.
2021-07-22 14:47:02 -04:00
Benjamin Otte
620ccdabb5 glx: Get rid fo DrawableInfo
Store the frame counter in the surface, where it belongs.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
4b12dc6547 gdkdisplay-win32.c: Don't call ReleaseDC() unnecessarily
The dummy Win32 window that we use to capture display change events and
to create dummy WGL contexts was created with CS_OWNDC, so we really do
not need to (and should not) call ReleaseDC() on the HDC that we
obtained from it, so drop these calls.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
bd69d7e23f GDK-Win32: init_gl(): Default to WGL for now
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
8648486400 GDK-Win32: Fixup, and cleanup WGL HDC handling
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|

At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts.  If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.

WGL contexts should now be in working order at this point.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Benjamin Otte
9c4c4eaaa1 gl: Fix issue with EGL + nvidia
nvidia sets the default draw buffer to GL_NONE if EGL contexts are
initially bound to EGL_NO_SURFACE which is exactly what we are doing. So
bind them to GL_BACK when drawing, as they should be.

See https://phabricator.services.mozilla.com/D118743 for a discussion
about EGL_NO_CONTEXT and draw buffers.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
969b3257a7 GDK: Add debug option for WGL usage
This way, one can force using WGL on Windows even if EGL support was
enabled.  Also update the help text for gl-egl as it will apply for
Windows, albeit a bit later.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
6b8bc83420 display: Move GL selection code into gdkdisplay-x11.c
This has the benefit that we can refactor it and make sure we deal with
GdkDisplay::init_gl() not being called at all because
GDK_DEBUG=gl-disable had been specified.
2021-07-22 16:28:16 +02:00
Benjamin Otte
30aaab5c6c x11: Move code from GdkGLContextX11
It's not used there, but both backends have independent
immplementationgs for it.

I want to get rid of GdkGLContextX11 and moving code from it is the
first step.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
15ed1a329e gl: Require EGL_KHR_surfaceless_context with egl
The code to create and manage a fake egl surface to bind to is
complex and completely untested because everyone seems to support this
extension.

nvidia and Mesa do support it and according to Mesa devs, adding support
in a new driver is rather simple and Mesa drivers gain that feature
automatically, so all future drivers shoould have it.
2021-07-22 16:27:31 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
a27434a8a7 gl: Store the context::in-frame state in the current context
Do not treat the context as already current when the value
of context::in-frame changes.

This is so we can bind to EGL_NO_SURFACE if context::in-frame == false
and to context::surface if context::in-frame == true.

This allows getting rid of the attached property in future commits.
2021-07-22 16:27:31 +02:00
Benjamin Otte
2c987861a6 gl: Deprecate gdk_gl_context_get_shared_context()
It's not used anymore. And in particular we do want to keep the display
context private, so we're not gonna return it from this function.
2021-07-22 16:27:31 +02:00
Benjamin Otte
c7320df0c9 gdk: Add gdk_gl_context_is_shared()
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
ba3e80cbfa wayland: Don't pass GL config to get_egl_surface()
There's only one GL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
7cd4282bad wayland: Move fbconfig into the display
Create it during init and then reuse it for all contexts.

While doing that, also improve error reporting - that's not used yet but
will in later commits.
2021-07-22 16:23:56 +02:00