Commit Graph

31045 Commits

Author SHA1 Message Date
Carlos Garnacho
7b48a3c0bd gdk: Add GDK_SCROLL_SMOOTH to GdkScrollDirection
This value will be used for smooth scroll events, as they'll
express the scrolling direction in terms of dx/dy.
2012-03-01 16:28:56 -05:00
Carlos Garnacho
28e7d3c148 gdk: Get the right event window for pointer emulated events
get_event_window() just checked on GDK_TOUCH_MASK, including for emulated
pointer events, so at the very least those should also match evmasks with
no touch events whatsoever
2012-03-01 16:25:28 -05:00
Carlos Garnacho
0bb2e6f264 gdk: Set correct GdkModifierType on pointer emulated events 2012-03-01 16:25:27 -05:00
Carlos Garnacho
fcbcac0ca3 gdk: translate correctly from touch events into emulated pointer events 2012-03-01 16:25:27 -05:00
Matthias Clasen
11fdf1667c gdk: Don't treat touch events as button events
One more place where we assumed that touch events have a button
field.
2012-03-01 16:25:27 -05:00
Matthias Clasen
3880b12196 gdk: Use the last alive grab in order to get the event window
If an active grab kicks in on a different window, _gdk_display_has_device_grab()
would still find the former implicit grab for the window below the pointer, thus
sending events to an unrelated place.
2012-03-01 16:25:27 -05:00
Carlos Garnacho
9c6f71bfc7 gdk: Don't mutate pointer events to touch events just because a grab says so
If a grab with GDK_TOUCH_MASK kicks in due to a touch sequence emulating pointer
events, don't mutate the sequence into emitting touch events right away.
2012-03-01 16:25:27 -05:00
Carlos Garnacho
5942fee240 gdk: Let implicit touch grabs coexist with an implicit pointer grab
Create the backing GdkTouchGrabInfo for touches even if the pointer
emulating touch sequence is already holding an implicit grab on a
window that didn't select for touch events.
2012-03-01 16:25:26 -05:00
Carlos Garnacho
b897ba0cd8 gdk: Don't fully destroy the implicit touch grab on ::grab-broken
the backing GdkTouchGrabInfo will be needed if the overriding device
grab finishes before the touch does in order to send events back to
the implicit grab window. Instead, wait until the touch is physically
finished before removing the matching GdkTouchGrabInfo
2012-03-01 16:25:26 -05:00
Carlos Garnacho
6efe116715 gdk: Listen to touch events by default on the native window
GDK will only receive touch events when dealing with a multitouch
device, so these must be transformed to pointer events if the
client-side window receiving the event doesn't listen to touch
events, and the touch sequence the event is from does emulate
the pointer.

If a sequence emulates pointer events, it will result in a
button-press, N motions with GDK_BUTTON1_MASK set and a
button-release event, and it will deliver crossing events
as specified by the current device grab.
2012-03-01 16:25:26 -05:00
Carlos Garnacho
0a80c26cdf gdk: Only trigger motion hints machinery on motion events
Touch events have no need for it, plus the concept behind
gdk_event_request_motions() doesn't wrap around multiple
touches within a device.
2012-03-01 16:25:26 -05:00
Carlos Garnacho
2f2774b7a9 gdk: Have touch grabs behave like the implicit grab wrt crossing events
These are equivalent to an implicit grab (with !owner_events), so
if the touch leaves or enters the grab window, the other window
won't receive the corresponding counter-event.
2012-03-01 16:25:25 -05:00
Carlos Garnacho
c72a77b04c gdk: handle implicit touch grabs
If the touch sequence happens on a window with GDK_TOUCH_MASK set,
a GdkTouchGrabInfo is created to back it up. Else a device grab is
only created if the sequence emulates the pointer.

If both a device and a touch grab are present on a window, the later
of them both is obeyed, Any grab on the device happening after a
touch grab generates grab-broken on all the windows an implicit
touch grab was going on.
2012-03-01 16:25:25 -05:00
Carlos Garnacho
b5cfdf2db4 gdk: Add internal API to deal with touch implicit grabs
The necessary information about a touch implicit grab is stored in
GdkTouchGrabInfo structs, these are meant to be transient to the
touch sequence.
2012-03-01 16:25:25 -05:00
Carlos Garnacho
b5de12debd gdk: Don't change window_under_pointer for pure touch events
Only touch events that emulate the pointer do change it.
2012-03-01 16:25:25 -05:00
Carlos Garnacho
2ccf29f6b3 button: Handle touch events
Touch events don't generate crossing events themselves, so
do not rely on these to determine whether the button release
happened within the event window.
2012-03-01 16:25:25 -05:00
Carlos Garnacho
518a579838 range: Have slider jump to the pointer coordinates on touch devices
This widget is too narrow to make touch interaction tricky enough, so
don't add the penalty of having the slider run farther from the touch
coordinates if it happens to miss the slider.
2012-03-01 16:25:24 -05:00
Carlos Garnacho
535b4150fd menus: Don't popdown submenus on button release for touch devices
This is so submenus stay open as the parent menu item is
pressed/released, since the user would typically lift the
finger in order to select a submenu item.
2012-03-01 16:25:24 -05:00
Carlos Garnacho
0e8c2db131 settings: Deprecate gtk-touchscreen-mode
It's not used anywhere in GTK+ anymore.
2012-03-01 16:25:24 -05:00
Carlos Garnacho
6427fdb291 range: Remove gtk-touchscreen-mode usage
Emulated crossing events with mode GDK_CROSSING_TOUCH_PRESS/RELEASE
already cater dynamically for the "don't prelight on touch devices"
usecase.
2012-03-01 16:25:24 -05:00
Carlos Garnacho
87f6bb32ed togglebutton: Remove gtk-touchcreen-mode usage
Emulated crossing events with mode GDK_CROSSING_TOUCH_PRESS/RELEASE
already cater dynamically for the "don't prelight on touch devices"
usecase.
2012-03-01 16:25:24 -05:00
Carlos Garnacho
24e9a19abe menushell: Remove gtk-touchscreen-mode usage
This usage in a keybinding signal is hardly related to touchscreens,
so just remove it.
2012-03-01 16:25:23 -05:00
Carlos Garnacho
5b08ececa2 menus: Remove gtk-touchscreen-mode from scrolling code
Scrolling is handled via ::captured-event dynamically, so remove
this now unused code.
2012-03-01 16:25:23 -05:00
Carlos Garnacho
c49fc433de menus: Select the first item for touch devices
This was done through gtk-touchscreen-mode. Now it is handled
dynamically on the current event source device.
2012-03-01 16:25:23 -05:00
Carlos Garnacho
47f9435e99 menus: Implement scrolling through event capture for touch devices
This makes overflown menus scrollable via direct manipulation.
Once past the threshold, the item below the pointer is unselected
and scrolling starts.
2012-03-01 16:25:23 -05:00
Carlos Garnacho
5139617b91 menus: Handle item selection for touch devices dynamically
Instead of using gtk-touchscreen-mode, the behavior changes depending
on the source device in use.
2012-03-01 16:25:22 -05:00
Carlos Garnacho
51189ae260 tooltips: Use the source device instead of gtk-touchscreen-mode
This makes tooltips behavior dynamic based on the interacting device.
2012-03-01 16:25:22 -05:00
Carlos Garcia Campos
1a26b9a90a tests: Add new test for kinetic scrolling 2012-03-01 16:25:22 -05:00
Carlos Garcia Campos
8cde1e38a2 tests: Add checkbox to enable kinetic scrolling in scrolled window test 2012-03-01 16:25:22 -05:00
Matthias Clasen
42c75d28b8 viewport: select for touch events
This makes kinetic scrolling work with viewports where the
content does not otherwise select for button or touch events,
such as testscrolledwindow's label.
2012-03-01 16:25:22 -05:00
Carlos Garcia Campos
f6393199be scrolledwindow: Kinetic scrolling support
Kinetic scrolling is only done on touch devices, since it is
sort of meaningless on pointer devices, besides it implies
a different input event handling on child widgets that is
unnecessary there.

If the scrolling doesn't start after a long press, the scrolling is
cancelled and events are handled by child widgets normally.

When clicked again close to the previous button press location
(assuming it had ~0 movement), the scrolled window will allow
the child to handle the events immediately.

This is so the user doesn't have to wait to the press-and-hold
timeout in order to operate on the scrolledwindow child.

The innermost scrolled window always gets to capture the events, all
scrolled windows above it just let the event go through. Ideally
reaching a limit on the innermost scrolled window would propagate
the dragging up the hierarchy in order to keep following the touch
coords, although that'd involve rather evil hacks just to cater
for broken UIs.
2012-03-01 16:25:21 -05:00
Carlos Garnacho
8689921b90 gdk: Generate crossing events around touch devices' press/release
Anytime a touch device interacts, the crossing events generation
will change to a touch mode where only events with mode
GDK_CROSSING_TOUCH_BEGIN/END are handled, and those are sent
around touch begin/end. Those are virtual as the master
device may still stay on the window.

Whenever there is a switch of slave device (the user starts
using another non-touch device), a crossing event with mode
GDK_CROSSING_DEVICE_SWITCH may generated if needed, and the normal
crossing event handling is resumed.
2012-03-01 16:25:21 -05:00
Carlos Garcia Campos
9f4bfff1b0 gtk: Add a way to do event capture
This patch adds a capture phase to GTK+'s event propagation
model. Events are first propagated from the toplevel (or the
grab widget, if a grab is in place) down to the target widget
 and then back up. The second phase is using the existing
::event signal, the new capture phase is using a private
API instead of a public signal for now.

This mechanism can be used in many places where we currently
have to prevent child widgets from getting events by putting
an input-only window over them. It will also be used to implement
kinetic scrolling in subsequent patches.

http://bugzilla.gnome.org/show_bug.cgi?id=641836

We automatically request more motion events in behalf of
the original widget if it listens to motion hints. So
the capturing widget doesn't need to handle such
implementation details.

We are not making event capture part of the public API for 3.4,
which is why there is no ::captured-event signal.
2012-03-01 16:25:21 -05:00
Matthias Clasen
6c257040a5 gtk: translate unhandled touch events to button events
We don't want to fallback for 'random' touch sequences, since
that could lead to all kinds of pairedness and other violations.
Since the X server already tells us what touch events it would
have used for emulating pointer events, we just use that information
here.
2012-03-01 16:25:21 -05:00
Matthias Clasen
680872815b gtk: Add a separate ::touch-event signal 2012-03-01 16:25:20 -05:00
Matthias Clasen
e5f7725fe0 gdk: Add some debug output for touch events and devices 2012-03-01 16:25:20 -05:00
Matthias Clasen
f7b7cc22e6 xi2: Translate touch events
Translate XI_TouchBegin/Update/End to GDK_TOUCH_BEGIN/UPDATE/END
events.

At the same time,
set pointer-emulated flags on button events with XIPointerEmulated
and on touch events emulating the pointer.
2012-03-01 16:25:20 -05:00
Carlos Garnacho
7f35708cee gdk: Add touch event types and mask
This commit introduces GDK_TOUCH_BEGIN/UPDATE/END/CANCEL
and a separate GdkEventTouch struct that they use. This
is closer to the touch event API of other platforms and
matches the xi2 events closely, too.
2012-03-01 16:25:20 -05:00
Carlos Garnacho
a490d2ebda gdk: Add internal API to set "pointer emulated" flag on events
This flag will be used for non-pointer events that are emulated
from eg. touch events, or pointer events being emulated.
2012-03-01 16:25:19 -05:00
Carlos Garnacho
bc8401d1ed gdk: Add GdkEventSequence
GdkEventSequence is an opaque pointer type that is used
to identify sequences of touch events that belong together.
2012-03-01 16:25:13 -05:00
Matthias Clasen
734c9056c6 xi2: Use the new device types for touch-capable devices
Any device with a XITouchClassInfo with num_touches > 0
qualifies as multitouch.
2012-03-01 16:19:57 -05:00
Matthias Clasen
7844f935b5 gdk: Add device types for touch-capable devices
We introduce GDK_SOURCE_TOUCHSCREEN and GDK_SOURCE_TOUCHPAD
for direct and indirect touch devices, respecively. These
correspond to XIDirectTouch and XIDependentTouch in XI2.
2012-03-01 16:19:57 -05:00
Carlos Garnacho
43a38de785 configure: Detect XInput 2.2 2012-03-01 16:19:57 -05:00
Carlos Garnacho
fbb0d8e546 xi2: Add major/minor properties to XI2 device manager
This may be used to turn on/off the features that are added to
new XInput2 revisions.
2012-03-01 16:19:57 -05:00
Cosimo Cecchi
5495152e30 button: don't be active when holding the mouse button outside the bounds
GtkButton currently draws itself as active (pressed down) in case we're
pressing and holding the mouse pointer outside its bounds; this is
misleading though, since we won't activate the button unless the mouse
is released inside the button itself.
Fix this by only setting the ACTIVE state flag when the button is
actually pressed down.

https://bugzilla.gnome.org/show_bug.cgi?id=668141
2012-03-01 15:57:55 -05:00
Mattias Põldaru
ab688333b4 [l10n] Updated Estonian translation 2012-03-01 19:20:22 +02:00
Neil Roberts
6044dfc35b bitmask: Don't allocate memory for small bitmasks
Code taken more or less verbatim from CoglBitmask.
2012-03-01 15:10:36 +01:00
Benjamin Otte
27eb83a410 bitmask: Split bitmask code into two
This does nothing but turn all GtkBitmask functions into static inline
functions that call the gtk_allocated_bitmask_*() equivalent.

The implementation of the static functions has also been put into a
private header, to not scare people who want to see how things are
implemented.
2012-03-01 15:10:36 +01:00
Alexander Larsson
904cf36a5d bitmask: Allocate GtkBitmap data inline, not using GArray
This alone saves ~240k of GtkBitmap data after just starting up
nautilus.
2012-03-01 15:10:36 +01:00
Benjamin Otte
64425a28de bitmask: Make setters return a new value
(Actually, it's not a real 'new' value yet, but will be soon.

This is the first step to make bitmasks immutable.
2012-03-01 15:10:36 +01:00