Like other widgets, this returns a floating reference, so
(transfer full) is wrong. Just omit the annotation as others do,
thus implying (transfer none).
Close https://gitlab.gnome.org/GNOME/gtk/issues/156
This is an automated change doing these command:
git sed -f g gtk_widget_set_has_window gtk_widget_set_has_surface
git sed -f g gtk_widget_get_has_window gtk_widget_get_has_surface
git sed -f g gtk_widget_set_parent_window gtk_widget_set_parent_surface
git sed -f g gtk_widget_get_parent_window gtk_widget_get_parent_surface
git sed -f g gtk_widget_set_window gtk_widget_set_surface
git sed -f g gtk_widget_get_window gtk_widget_get_surface
git sed -f g gtk_widget_register_window gtk_widget_register_surface
git sed -f g gtk_widget_unregister_window gtk_widget_unregister_surface
git checkout NEWS*
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge
This is an automatic conversion using the below commands:
git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass
git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo
git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"
git checkout NEWS* po-properties
This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.
Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().
Apart from naming, no actual code changes.
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
This was causing us to leak, in the following scenario:
1) gtk_widget_destroy is called on a GL area
2) dispose is run and clears the context
3) the GL area is unrealized, but the context is already cleared,
so we leak all the GL buffers
Handle the situation that a GL texture might remain
in use (e.g. by a slow frame, or by the recorder)
In that case, we can't modify it but must use a
new one. Keep a pool of GL textures for this eventuality.
Just append a texture node.
Note that this is not 100% done yet. The GL area really
needs to keep a pool of textures, and only reuse them
once the GdkTexture object is gone.
Since setting a clip is mandatory for almost all widgets, we can as well
change the size-allocate signature to include a out_clip parameter, just
like GtkCssGadget did. And since we now always propagate baselines, we
might as well pass that one on to size-allocate.
This way we can also make sure to transform the clip returned from
size-allocate to parent-coordinates, i.e. the same coordinate space
priv->allocation is in.
We now rely on toplevels receiving and forwarding all the events
the windowing should be able to handle. Event masks are no longer a
way to determine whether an event is deliverable ot a widget.
Events will always be delivered in the three captured/target/bubbled
phases, widgets can now just attach GtkEventControllers and let those
handle the events.
The g_print documentation explicitly says not to do this, since
g_print is meant to be redirected by applications. Instead use
g_message for logging that can be triggered via GTK_DEBUG.
These days exposure happens only on the native windows (generally the
toplevel window) and is propagated down recursively. The expose event
is only useful for backwards compat, and in fact, for double buffered
widgets we totally ignore the event (and non-double buffering breaks
on wayland).
So, by not setting the mask we avoid emitting these events and then
later ignoring them.
We still keep it on eventbox, fixed and layout as these are used
in weird ways that want backwards compat.
Currently, GtkGLArea will leak GError instances set during the context
creation, if an error is set.
If any error is set post-context creation, it should be displayed even
in the case a GL context exists; for instance, we can use the error
display facility for shader compilation errors.
The existence of OpenGL implementations that do not provide the full
core profile compatibility because of reasons beyond the technical, like
llvmpipe not implementing floating point buffers, makes the existence of
GdkGLProfile and documenting the fact that we use core profiles a bit
harder.
Since we do not have any existing profile except the default, we can
remove the GdkGLProfile and its related API from GDK and GTK+, and sweep
the whole thing under the carpet, while we wait for an extension that
lets us ask for the most compatible profile possible.
https://bugzilla.gnome.org/show_bug.cgi?id=744407
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
- Specifically request GL version when creating context. Just specifying core
profile bit results in the requested version defaulting to 1.0 which causes
the core profile bit to be ignored and an arbitrary compatability context to be
returned.
- Fix GL painting by removing GL calls that have been depricated by the 3.2 core
profile.
- Additionally remove glInvalidateFramebuffer() call, it is not supported by 3.2
core.
https://bugzilla.gnome.org/show_bug.cgi?id=742953
This drops the maybe_allocate_buffers that re-allocates buffers
at any point. Instead we just set have_buffers to FALSE and have
the buffers re-created when needed.
This also makes the buffer creation code imdeponent and makes it
clean up no longer needed buffers in order to handle being called
multiple times due to the above.
We also ensure we re-allocate the buffers when we're resizing
and the buffers are already created.