This means we can directly upload these as textures, rather than
create a new surface and draw it into that. We still have to upload,
but there isn't a lot we can do about this as for these nodes
we generally redraw everything each time.
Similar to GtkEntry, add an "Insert Emoji" context
menu item, and add the same keybindings. We don't
add the icon here, since it is not clear where it
would go.
https://bugzilla.gnome.org/show_bug.cgi?id=790029
Ensure that things build again, and instead use the Windows API to
acquire the screen dimensions (note: this may need to be scaled for
HiDPI, but since I do not own a WinTab-based device, I will need to
keep the dimensions as-is for now).
Also update the gdkdnd-win32.c code to use formats rather than targets.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This fixes the build of GTK+ master on Visual Studio 2013 (and possibly
others) as snprintf() may not be supported even if the required C99
features are supported by the compiler.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
The state argument was removed in commit 1518fe0 (API: stylecontext:
Remove state argument from getters), but we missed updating this file
until commit 5b94fe6 (stylecontext: Make first property name explicit),
as the compiler did not issue any warnings on the (now-defunct) usage.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This is not used by anything yet, but add it now, so people looking at
this new code can make sense of it.
Plus, the documentation mentions it, so better have the docs make sense.
It will be used once we add support for conversions to GDK and allow
doing cipboard/dnd by GValue.
Make sure the API reflects the idea that GdkContentFormats is a set
containing mime types. In particular, treat the object itself as a
plural - it's named content format`S' after all - and therefor use
the correct verb form.
Also make GdkContentFormats keep an array instead of a list, now that
it's immutable.