Instead of giving out Cairo contexts, GdkWindow should provide a
"drawing context", which can then create Cairo contexts on demand; this
allows us to future proof the API for when we're going to use a
different rendering pipeline, like OpenGL.
https://bugzilla.gnome.org/show_bug.cgi?id=766675
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.
For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.
We also don't need to flip color channels when blitting from a texture.
Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=765259
If there are already a window state event for a given window queued
when the window state is changed, drop that event and queue a new event
with a changed_mask based on the state before last event that was queue
without compression.
https://bugzilla.gnome.org/show_bug.cgi?id=762468
This avoids a bunch of allocations, and additionally it has better
cache behaviour, as we don't follow pointers to the separate GList
node memory areas during traversal.
From Christian Hergert:
This machine is a Retina mac book pro so I've been working on getting
GtkTextView (GtkPixelCache) up to our performance level on
X11/Wayland. I'm seeing a jump from about 43 FPS to about 50 FPS.
https://bugzilla.gnome.org/show_bug.cgi?id=754687
An pass_through window is something you can draw in but does not
affect event handling. Normally if a window has with no event mask set
for a particular event then input events in it go to its parent window
(X11 semantics), whereas if pass_through is enabled the window below
the window will get the event. The later mode is useful when the
window is partially transparent. Note that an pass-through windows can
have child windows that are not pass-through so they can still get events
on some parts.
Semantically, this behaves the same as an regular window with
gdk_window_set_child_input_shapes() called on it (and re-called any
time a child is changed), but its far more efficient and easy to use.
This allows us to fix the testoverlay input stacking test.
https://bugzilla.gnome.org/show_bug.cgi?id=750568https://bugs.freedesktop.org/show_bug.cgi?id=90917
If we are disconnecting from a frame clock that has paused event
processing and hasn't issued a resume yet make sure we resume the
events or they will stay blocked forever.
https://bugzilla.gnome.org/show_bug.cgi?id=742636
This is required for the X backend GL integration. If the
window has a height that is not a multiple of the window scale
we can't properly do the y coordinate flipping that GL needs.
Other backends can ignore this and use the default implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=739750
We need to export the symbols so they can be used in the
inspector, but we don't really want to make this supported
public API, so keep them out of installed headers.
This moves the GDK_ALWAYS_USE_GL env var to GDK_GL=always.
It also changes GDK_DEBUG=nogl to GDK_GL=disable, as GDK_DEBUG
is really only about debug loggin.
It also adds some completely new flags:
software-draw-gl:
Always use software fallback for drawing gl content to a cairo_t.
This disables the fastpaths that exist for drawing directly to
a window and instead reads back the pixels into a cairo image
surface.
software-draw-surface:
Always use software fallback for drawing cairo surfaces onto a
gl-using window. This disables e.g. texture-from-pixmap on X11.
software-draw:
Enables both the above.
This is mostly useful for fallback testing.
I suppose if people want finer grained GL ability testing, they can use
Mesa environment variables to tune things.
This adds the new type GdkGLContext that wraps an OpenGL context for a
particular native window. It also adds support for the gdk paint
machinery to use OpenGL to draw everything. As soon as anyone creates
a GL context for a native window we create a "paint context" for that
GdkWindow and switch to using GL for painting it.
This commit contains only an implementation for X11 (using GLX).
The way painting works is that all client gl contexts draw into
offscreen buffers rather than directly to the back buffer, and the
way something gets onto the window is by using gdk_cairo_draw_from_gl()
to draw part of that buffer onto the draw cairo context.
As a fallback (if we're doing redirected drawing or some effect like a
cairo_push_group()) we read back the gl buffer into memory and composite
using cairo. This means that GL rendering works in all cases, including
rendering to a PDF. However, this is not particularly fast.
In the *typical* case, where we're drawing directly to the window in
the regular paint loop we hit the fast path. The fast path uses opengl
to draw the buffer to the window back buffer, either by blitting or
texturing. Then we track the region that was drawn, and when the draw
ends we paint the normal cairo surface to the window (using
texture-from-pixmap in the X11 case, or texture from cairo image
otherwise) in the regions where there is no gl painted.
There are some complexities wrt layering of gl and cairo areas though:
* We track via gdk_window_mark_paint_from_clip() whenever gtk is
painting over a region we previously rendered with opengl
(flushed_region). This area (needs_blend_region) is blended
rather than copied at the end of the frame.
* If we're drawing a gl texture with alpha we first copy the current
cairo_surface inside the target region to the back buffer before
we blend over it.
These two operations allow us full stacking of transparent gl and cairo
regions.
First of all we track the current update area during an
update in window->active_update_area. This will be used later
in end_paint to know the damaged area.
Secondly we keep track of old update areas for the last 2
frames. This will later allow us to reuse old framebuffer
contents in double or tripple buffer setups, only painting
what has changed since then.
gdk_x11_display_set_window_scale() affects the interpretation of the
Xft/DPI XSETTING - it is substituted inside GDK with the value of
Gdk/UnscaledDPI xsetting. However, this change is not propagated to
GTK+ and from GTK+ back to gdk_screen_set_resolution() until the
main loop is run.
Fix this by handling the screen resolution directly in gdk/x11.
This requires duplication of code between GDK and GTK+ since we still
have to handle DPI in GTK+ in the case that GdkSettings:gtk-xft-dpi
is set by the application.
https://bugzilla.gnome.org/show_bug.cgi?id=733076
Previously, each begin_paint_region added to a stack of current paints,
and when end_paint was called, the paint was popped off of the stack and
the surface was composited into the parent paint surface.
However, the code was broken in the case of a backend like Wayland which
didn't keep track of nested calls and simply wiped and returned the
native impl backing surface every time.
Since this feature is flat out unused by GTK+ and we don't want to
really support tricksy things like these for other clients, just remove
the feature. If somebody does call begin_paint_region more than once,
warn and return without doing anything.
Traditionally, the way painting was done in GTK+ was with the
"expose-event" handler, where you'd use GDK methods to do drawing on
your surface. In GTK+ 2.24, we added cairo support with gdk_cairo_create,
so you could paint your graphics with cairo.
Since then, we've added client-side windows, double buffering, the paint
clock, and various other enhancements, and the modern way to do drawing
is to connect to the "draw" signal on GtkWidget, which hands you a
cairo_t. To do double-buffering, the cairo_t we hand you is actually on
a secret surface, not the actual backing store of the window, and when
the draw handler completes we blit it into the main backing store
atomically.
The code to do this is with the APIs gdk_window_begin_paint_region,
which creates the temporary surface, and gdk_window_end_paint which
blits it back into the backing store. GTK+'s implementation of the
"draw" signal uses these APIs.
We've always sort-of supported people calling gdk_cairo_create
"outside" of a begin_paint / end_paint like old times, but then you're
not getting the benefit of double-buffering, and it's harder for GDK to
optimize.
Additionally, newer backends like Mir and Wayland can't actually support
this model, since they're based on double-buffering and swapping buffers
at various points in time. If we hand you a random cairo_t, we have no
idea when is a good time to swap.
Remove support for this.
This is technically a GDK API break: a warning is added in cases where
gdk_cairo_create is called outside of a paint cycle, and the returned
surface is a dummy that won't ever be composited back onto the main
surface. Testing with complex applications like Ardour didn't produce
any warnings.
Wayland's mechanism tells us all of our new states, rather than
telling us which ones were added and removed. Add a new private
interface so that we can simply specify the new states as a
bitfield directly rather than having to compute which ones were
added and removed.
If a motion event handler (or other handler running from the flush-events
phase of the frame clock) recursed the main loop then flushing wouldn't
complete until after the recursed main loop returned, and various aspects
of the state would get out of sync.
To fix this, change flushing of the event queue to simply mark events as
ready to flush, and let normal event delivery handle the rest.
https://bugzilla.gnome.org/show_bug.cgi?id=705176
Setting event compression to false will allow inter-frame
mouse motion events to be delivered, which are necessary
for painting applications to produce smooth strokes.
https://bugzilla.gnome.org/show_bug.cgi?id=702392
We've long had double precision mouse coordinates on wayland (e.g.
when rotating a window) but with the new scaling we even have it on
X (and, its also in Xinput2), so convert all the internal mouse/device
position getters to use doubles and add new accessors for the
public APIs that take doubles instead of ints.
We don't track the full clip for each window anymore, as this
is not useful when no windows are opaque. However, we still
need the full clip for the shape, so its calculated manually.
However, it was previously only recalculated when the clip changes
which doesn't correctly handle the case of a sibling geometry changing.
So, instead of doing this directly when geometry changes we just
set a bit in the toplevel whenever some window geometry changes, and
we then handle this in process_updates, updating the shape for all
native windows. This should be ok performance-wise because we don't
expect a lot of native children.
This removes the typechecks in GDK_WINDOW_TYPE and GDK_WINDOW_DESTROYED. These
are only used internally in gdkwindow.c and gdkdisplay.c anyway, and these
functions check for typesafety of arguments on function entry.
This lets you register callbacks for when child widgets invalidate
areas of the window read it and/or change it.
For instance, this lets you do rendering effects and keeping offscreen
caches uptodate.
We now only do one expose event per native window, so there will
only be one begin/end_paint() call. This means all the work with
implicit paints to combine the paints on a single double buffer
surface is unnecessary, so we can just delete it.
Since we're not exporting the ability to create your own frame
clock for now, remove the setters for GdkFrameTimings fields.
Also remove all setters and getters for fields that are more
about implementation than about quantities that are meaningful
to the applcation and just access the fields directly within
GDK.
Now that GdkFrameClock is a class, not interface, there's no real advantage
to splitting the frame history into an aggregate object, so directly
merge it into GdkFrameClock.
When we have pending motion events, instead of delivering them
directly, request the new FLUSH_EVENTS phase of the frame clock.
This allows us to compress repeated motion events sent to the
same window.
In the FLUSH_EVENTS phase, which occur at priority GDK_PRIORITY_EVENTS + 1,
we deliver any pending motion events then turn off event delivery
until the end of the next frame. Turning off event delivery means
that we'll reliably paint the compressed motion events even if more
have arrived.
Add a motion-compression test case which demonstrates behavior when
an application takes too long handle motion events. It is unusable
without this patch but behaves fine with the patch.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
We now store the current opacity for all windows. For native windows
we just call into the native implementation whenever the opacity changes.
However, for non-native windows we implement opacity by pushing a
second implicit paint that "stacks" on the existing one, acting as
an opacity group while rendering the window and its children.
This works well in general, although any native child windows will of
course not be opaque. However, there is no way to implement
implicit paint flushing (i.e. draw the currently drawn double buffer
to the window in order to allow direct drawing to the window).
We can't flush in the stacked implicit paint case because there
is no way to get the right drawing behaviour when drawing directly
to the window. We *must* draw to the opacity group to get the right
behaviour.
We currently flush if:
* A widget disables double buffering
* You call move/resize/scroll a window and it has non-native children
during the expose handler
In case this happens we warn and flush the outermost group, so there may
be drawing errors.
https://bugzilla.gnome.org/show_bug.cgi?id=687842
and gdk_window_get_fullscreen_mode() API to allow
applications to specify if a fullscreen window should
span across all monitors in a multi-monitor setup or
remain on the current monitor where the window is
placed.
Fullscreen mode can be either GDK_FULLSCREEN_ON_ALL_MONITORS
or GDK_FULLSCREEN_ON_CURRENT_MONITOR.
https://bugzilla.gnome.org/show_bug.cgi?id=691856
We track the areas that have alpha coverage so that we can
avoid using these as sources when copying window contents.
We also don't remove such areas from the clipping regions so
that they are painted both by parent and child.
GDK_NATIVE_WINDOWS was a way to keep some old apps running that did weird
things in gtk2. We should not have to carry this forwards in gtk 3.x.
We do however keep a g_warning() call reminding people of this fact to
ease debugging when they try to port their applications.
https://bugzilla.gnome.org/show_bug.cgi?id=644119
The X11 backend exports a number of symbols which are _-prefixed
(so don't become part of the gdk api), but are not named in a
way to prevent accidental clashes between backends.
The one API change here is that the gdk_xid_table functions
have been removed - they did not server an purpose, since the
xid table only stores windows anyway, and we already have a
lookup-by-xid function for windows.
This commit hides the GdkDisplayManager instance and class structs,
adds vfuncs for listing displays, opening displays, and getting and
setting the default display. The X11 backend has a derived
GdkDisplayManagerX11.
The gdk_display_manager_get() function is responsible for deciding on
which of the compiled in backends to use. Currently, it consults the
GDK_BACKEND environment variable and falls back to x11.
Use the grab and ungrab vfuncs from the frontend instead of the
_gdk_windowing wrappers, and move some things around accordingly.
Again, only the X11 backend has been updated, other backends
need to be updated to match.
It turned out no vfuncs were necessary. I've decided to move
the screen member up to GdkVisual, since it is the same in all
backends. The X11 backend subclasses now, to add the X members
that it needs to keep track of. GdkVisual and GdkVisualClass
are hidden now.
This commit hides GdkDragContext and GdkDragContextClass, adds
vfuncs for most drag context functionality, and turns the X11 DND
implementation into GdkDragContextX11. We also add vfuncs to
GdkDisplay for gdk_drag_get_protocol and to GdkWindow for
gdk_drag_begin, and implemenet them for X11.
Other backends need similar treatment and are broken now.
Add a GdkDisplay::get_app_launch_context vfunc, and a
gdk_display_get_app_launch_context that for X11 returns a subclass.
For win32 and quartz, the implementations were trivial, so we
just return a new GdkAppLaunchContext without subclassing. Since
the type of the context now depends on the display,
gdk_app_launch_context_set_display is deprecated.
Running gnome-shell under valgrind, I saw the attached invalid write.
Basically we can destroy a window during event processing, and the old
window_remove_filters simply called g_free() on the filter, ignoring
the refcount. Then later in event processing we call filter->refcount--,
which is writing to free()d memory.
Fix this by centralizing list mutation and refcount handling inside
a new shared _gdk_window_filter_unref() function, and using that
everywhere.
==13876== Invalid write of size 4
==13876== at 0x446B181: gdk_event_apply_filters (gdkeventsource.c:86)
==13876== by 0x446B411: _gdk_events_queue (gdkeventsource.c:188)
==13876== by 0x44437EF: gdk_display_get_event (gdkdisplay.c:410)
==13876== by 0x446B009: gdk_event_source_dispatch (gdkeventsource.c:317)
==13876== by 0x4AB7159: g_main_context_dispatch (gmain.c:2436)
==13876== by 0x4AB7957: g_main_context_iterate.clone.5 (gmain.c:3087)
==13876== by 0x4AB806A: g_main_loop_run (gmain.c:3295)
==13876== by 0x8084D6B: main (main.c:722)
==13876== Address 0x1658bcac is 12 bytes inside a block of size 16 free'd
==13876== at 0x4005EAD: free (vg_replace_malloc.c:366)
==13876== by 0x4ABE515: g_free (gmem.c:263)
==13876== by 0x444BCC9: window_remove_filters (gdkwindow.c:1873)
==13876== by 0x4454BA3: _gdk_window_destroy_hierarchy (gdkwindow.c:2043)
==13876== by 0x447BF6E: gdk_window_destroy_notify (gdkwindow-x11.c:1115)
==13876== by 0x43588E2: _gtk_socket_windowing_filter_func (gtksocket-x11.c:518)
==13876== by 0x446B170: gdk_event_apply_filters (gdkeventsource.c:79)
==13876== by 0x446B411: _gdk_events_queue (gdkeventsource.c:188)
==13876== by 0x44437EF: gdk_display_get_event (gdkdisplay.c:410)
==13876== by 0x446B009: gdk_event_source_dispatch (gdkeventsource.c:317)
==13876== by 0x4AB7159: g_main_context_dispatch (gmain.c:2436)
==13876== by 0x4AB7957: g_main_context_iterate.clone.5 (gmain.c:3087)
https://bugzilla.gnome.org/show_bug.cgi?id=637464
The old functions to get core pointer and devices list are gone as
well. This slice is entirely replaced internally by multidevice
handling and may just go.
This function will enable events for all devices of a given
GdkInputSource, either these available at the time of the call,
or these that are connected in the future.
This function may be used to know the hardware device that triggered
an event, it could resort to the master device in the few cases there's
not a direct hardware device to relate to the event (i.e.: crossing events
due to grabs)
gdk_enable_multidevice() has been replaced with gdk_disable_multidevice(),
so applications may call that function if they want to go back at the
previous behavior.
There would be usually little reasons to call that function, unless the
application is doing X calls itself that count on old fashioned core
devices.
One less magic function. Also refactored it to make it easier to
implement. It now returns TRUE if it beeped and FALSE if it failed to do
so. A default implementation exists that just returns FALSE for all the
backends that can't beep windows (read: everything but X11 with XKB -
and why on earth do keyboard libs implement beeping?)
Trying to get rid of all the _gdk_windowing_something() functions that
we expect backends to magically know about and instead put them in a
proper interface (mostly GdkWindowImplClass).
... instead of _gdk_drawable_ref_cairo_surface() where appropriate.
Also, don't implement the drawable->create_cairo_surface vfunc anymore.
This is in preparation for the split of GdkWindow from GdkDrawable.
You are not allowed to track surfaces from GDK or draw outside of expose
events. So we can remove ugly hacks needed previously. See
https://bugzilla.gnome.org/show_bug.cgi?id=606009 for the introduction
of this workaround.
An event filter may add or remove filters itself. This patch does
two things to address this case. The first is to take a temporary
reference to the filter while it is being used. The second is
to wait until after the filter function is run before determining
the next node in the list to process. This guards against
changes to the next node. It also does not run functions
that have been marked as removed. Though I'm not sure if this
case can arise.
https://bugzilla.gnome.org/show_bug.cgi?id=635380
Add signal GdkWindow::create-surface which allows to use any
surface type as storage for offscreen windows.
Test the new signal in tests/gdkoffscreenbox.c
Now that we don't create pixmaps anymore, this function is not needed
anymore. The indirection it did previously is now basically moved to
gdk_window_create_similar_surface()
Now the window background is a cairo_pattern_t. The backends will try to
set this as good as they can on the windowing system, but no guarantees
are made on wether the windowing system supports the pattern.
Also gets rid of GDK_NO_BG as undefined behavior is not a good idea to
support, and GDK_NO_BG effectively made the window's contents undefined.
It wasn't effectively used in GTK anyway.
The function converts the given surface into an alpha bitmap mask. This
is mostly useful for setting shape regions.
Also adds a new internal function _gdk_cairo_surface_extents() that
computes a surface's extents.
* add per-display gdk_x11_display_error_trap_push()
(X11-specific because gdk_error_trap_push() probably
should have been)
* make gdk_error_trap_push() handle only GDK displays
not displays opened without a GDK wrapper
* make gdk_error_trap_pop() and gdk_x11_display_error_trap_pop()
automatically sync only if needed, so manual gdk_flush() is not
required
* add gdk_error_trap_pop_ignored() which just asynchronously
ignores errors, so never needs to sync
* add G_GNUC_WARN_UNUSED_RESULT to plain pop(), because
if you use plain pop() and don't need the return value,
the async gdk_error_trap_pop_ignored() should be used
instead. This results in lots of warnings to clean
up in a later patch.
The main objective here was to avoid the need to sync just
to ignore an error. Now, syncing is automatic, and only
happens when we need to know the error code.
https://bugzilla.gnome.org/show_bug.cgi?id=629608
While X11 surfaces can be resized, this is not the case for Quartz
surfaces. Instead of resizing we will invalidate the surface instead.
By giving _gdk_windowing_set_cairo_surface_size() a boolean return
value, we can signal back whether or not resizing was possible. If not
possible, we invalidate the surface.