We want our tracking area to be limited to the input region so that we
don't pass along events outside of them for the window. This improves the
chances we click-out of a popover with a large shadow.
This still doesn't let us pass-through clicks for large shadows on top-
level windows though.
We only should be asserting in static functions. Furthermore, this function
did not need to have GDK_BEGIN_MACOS_ALLOC_POOL as nothing is being
allocated there which would cause pooling to get used.
This needs to handle the boundary case where the value is exactly equal
to the edge of a rectangle (which gdk_rectangle_contains_point() does not
consider to be containing). However, if there is a monitor in the list
that is a better match, we still want to prefer it.
When using an external mouse on MacOS, the scrolling behavior is
reversed from the user's scrolling preference. Additionally, it is
noticeably sluggish.
This commit fixes both issues by negating the deltas and multiplying
them by 32 before constructing a new scroll event. 32 seems to be the
"traditional" scaling factor according to [Druid], but I'm not sure
where that value actually comes from. Regardless, scaling the deltas by
this amount makes scrolling feel a lot more responsive in the GTK demos.
Scrolling with a trackpad is not affected by either issue because it
triggers a different code path that uses more precise deltas, and
already negates them.
[Druid]: https://linebender.gitbook.io/linebender-graphics-wiki/mouse-wheel#external-mouse-wheel-vs-trackpad
We currently list everything as a dependencies, regardless of whether
it actually is; this is a source of confusion for users that read the
GTK documentation.
Gi-docgen has a new "related" key in the project configuration which
allows us to list libraries that are merely related to the namespace
we are documenting; the "dependencies" key is used to document the
actual namespace dependencies, now.
This was causing us to draw the same background content twice which is a
significant amount of bits to flip in the GPU for maximized windows,
especially twice.
This updates GtkPopover to use the new GtkNative abstraction for
reporting opaque regions of the window, in hopes that it can speed
up compositors for things like animated lists, menu transitions,
and more.
Fixes#4689
This switches to using the new GtkNative machinery for updating the
opaque region. Some amount of local calculation is still required for
determining when we should apply shadows, and this inherits what was
done previous for that.
Related #4689
This abstracts the machinery to update the opaque region for a GtkWindow
into GtkNative so it may be used from other native impelementations such
as GtkPopover.
Related #4689