Commit Graph

10254 Commits

Author SHA1 Message Date
David Edmundson
aa258fa17f wayland: port code to g_clear_pointer 2021-10-15 12:03:57 +01:00
David Edmundson
66de8f33fb wayland: drop unused member variables 2021-10-15 11:53:18 +01:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Benjamin Otte
d4959a95c2 gl: Make sure to set a proper alignment
No matter which branch we take, the alignment setting is always the
same.
2021-10-09 05:25:41 +02:00
Benjamin Otte
780ae5232d gl: Check the stride is a multiple of the bpp 2021-10-09 05:25:41 +02:00
Benjamin Otte
caddea4624 gl: Set stride properly in fallback 2021-10-09 04:44:30 +02:00
Benjamin Otte
27b5dc1452 gl: Fix broken internal format 2021-10-09 04:44:30 +02:00
Benjamin Otte
e974a0412f glcontext: Add gdk_gl_context_get_api()
This is mostly for inspector.

Not sure if we also want to deprecate gdk_gl_context_get_use_es() in
favor of this function.
2021-10-08 03:31:07 +02:00
Benjamin Otte
f584d4f500 gl: Check allowed APIs in realize()
Add gdk_gl_context_is_api_allowed() for backends and make them use it.

Finally, have them return the final API as the return value (or 0 on
error).

And then use that api instead of a use_es boolean flag.

Fixes #4221
2021-10-08 03:31:07 +02:00
Benjamin Otte
8c1f7f7531 glcontext: Deprecate gdk_gl_context_set_use_es()
Make it call gdk_gl_context_set_allowed_apis().

Also port callers to use this function.
2021-10-08 03:31:07 +02:00
Benjamin Otte
c6dd3c11fa glcontext: Add GdkGLContext::allowed-apis
This allows specifying the GL APIs in a more comprehensive way than
gdk_gl_context_set_use_es().
2021-10-08 03:31:07 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
3f4fb93379 cairo: Use GdkTexture for converting from pixbuf 2021-10-06 22:50:07 +02:00
Benjamin Otte
dc6e831524 gdk: hdr => high depth
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.

So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth

This more accurately describes what is going on.
2021-10-06 22:50:07 +02:00
Benjamin Otte
afa004fb8b memoryformat: Add gdk_memory_format_prefers_high_depth()
This is unused so far, but is part of preparations for high depth
support in renderers.
2021-10-06 22:50:07 +02:00
Benjamin Otte
149395c306 gl: Move memory <=> GL format mapping
Put it into gdkmemoryformat.c, where all the mapping goes.
2021-10-06 22:50:07 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Matthias Clasen
f819e88e9c gdk: Fix an oversight
The intention here was obviously to return
the hdr config.
2021-10-05 23:47:51 -04:00
Benjamin Otte
cdc85232b2 egl: Implement HDR support
If EGL supports:
* no-config contexts
* >8bits pixel formats
* (optionally) floating point pixel formats

Then select such a profile as the HDR format and use it when HDR is
requested.
2021-10-06 03:44:59 +02:00
Benjamin Otte
5eb42dd9f3 gdk: Add GDK_DEBUG=hdr
Forces request_hdr = TRUE for all requests.

Backends should also use this when choosing whether to honor HDR
requests for low quality compositors - as long as the compositor
pretends to support HDR, shovel HDR at it.
2021-10-06 03:44:59 +02:00
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
bc7c0d05f8 egl: Support EGL_KHR_no_config_context
If the extension is supported, we create configless contexts.

This will come in handy real soon now, we use different configs for HDR
and SDR.
2021-10-06 03:44:37 +02:00
Benjamin Otte
3ca84c4357 glcontext: Handle failure of eglBindAPI()
We don't want to be sure if we have GL or GLES.
2021-10-06 03:44:36 +02:00
Benjamin Otte
2ff1ea555f egl: Unify contexts
Unify the X11 and Wayland EGL contexts.

This is a bit ugly to implement, because I don't want to create an
interface and I can't make them inherit from the same object, because
one needs to inherit from X11GLContext and the other from
WaylandGLContext.

So we have to put the code in GdkGLContext and make sure non-EGL
contexts can't accidentally run it. This is rather easy because we can
just check for priv->egl_context != NULL.
2021-10-06 03:44:36 +02:00
Benjamin Otte
03cc603093 glcontext: Remove unused functionality
The recent changes made and unused function removals make these features
unused.
2021-10-06 03:44:36 +02:00
Benjamin Otte
64f10eff20 gdk: Remove unused gdk_gl_texture_quads() function
That function carried a lot of baggage.
2021-10-06 03:44:36 +02:00
Benjamin Otte
111c2769a5 cairo-gl: Don't leak framebuffers
The framebufffer was cached, but never deleted. And because this
function is deprecated and nobody should ever use it: Don't bother with
caching now.
2021-10-06 03:44:36 +02:00
Benjamin Otte
482845b027 wayland: Remove initial GL API bind
This is leftover from before the addition of GLES support.

GTK works fine without OpenGL and just OpenGLES.
2021-10-06 03:44:36 +02:00
Benjamin Otte
f8b9b309b0 egl: Move extension checks to GdkDisplay
We check the same extensions anyway, so no need to duplicate the code.
2021-10-06 03:44:36 +02:00
Benjamin Otte
d128ffcc14 egl: Move EGLSurface handling to GdkSurface
Calling gdk_surface_set_egl_native_window() enables this.
2021-10-06 03:44:35 +02:00
Benjamin Otte
aba37c40d3 display: Get carried away by extension checker
I wanted to make it easy to check for multiple extensions and then got
carried away by trying to generate beautiful error messages.
2021-10-06 03:43:47 +02:00
Benjamin Otte
c8204a902c surface: Add a private struct
Adding a random member to it resulted in a lot of header surgery as a
side effect.
2021-10-06 03:43:47 +02:00
Benjamin Otte
032eb15079 glcontext: The content cannot be the current context
The current context owns a reference to the context, so it cannot be
disposed.
2021-10-06 03:43:47 +02:00
Benjamin Otte
70607f56d9 x11: Port to shared EGL code 2021-10-06 03:43:47 +02:00
Benjamin Otte
bfb158d773 egl: Move initialization code and port Wayland
Moves the EGL initialization code to gdk/ so it can be shared between
backends.

Also port the Wayland backend to this code, so I know that it works.
2021-10-06 03:43:47 +02:00
Benjamin Otte
ae8de7168a build: Add a HAVE_EGL define to config.h 2021-10-06 03:43:47 +02:00
Benjamin Otte
04da2ff7c8 surface: Use g_clear_thing() 2021-10-05 04:48:15 +02:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Benjamin Otte
6ec6bcafbf win32: Remove unused variables 2021-10-05 04:48:15 +02:00
Benjamin Otte
d939f379f4 win32: Comment out unused function 2021-10-04 04:26:49 +02:00
Matthias Clasen
b8622adac5 contentdeserializer: Plug a small memleak
Found by asan in ci. We intern the mimetypes
when they are registered, so there is no need
to leak this string.
2021-10-03 14:52:09 -04:00
Timm Bäder
1efccfcced gdk loaders: Add noreturn attribtues where appropriate 2021-10-02 09:08:14 +02:00
Matthias Clasen
08fd62e328 x11: Better debug for egl
Print the extensions one per line, and sort them
alphabetically, so it is actually possible to find
something in the list.

Also print a short description of the chosen config.
2021-10-01 22:23:08 -04:00
Matthias Clasen
a9f401a9a0 wayland: better debug for egl
Print the extensions one per line, and sort them
alphabetically, so it is actually possible to find
something in the list.

Also print a short description of the chosen config.
2021-10-01 20:55:05 -04:00
Matthias Clasen
2a3a1aaf1e Merge branch 'fix-wgl-cairo-fallback' into 'master'
Apply MR !3964 to master (fix WGL->Cairo fallback-related items)

Closes #4257

See merge request GNOME/gtk!3987
2021-10-01 00:29:40 +00:00
Chun-wei Fan
9bff56db9f GDK-Win32: Fix build
Include the appropriate headers as some function prototypes were moved lately.

Also, re-order the include order of the gdk/*private.h headers alphabetically
in the files that were updated.
2021-09-30 16:21:38 +08:00
Christian Hergert
e77eaa0ace macos: handle NULL surface when creating GL context
Fixes #4279
2021-09-28 17:36:23 -07:00
Benjamin Otte
30a741e6af Merge branch 'wip/lantw/GDK-Win32-Use-lowercase-windows.h' into 'master'
GDK/Win32: Use lowercase windows.h

See merge request GNOME/gtk!4000
2021-09-27 23:23:36 +00:00
Ting-Wei Lan
5175b1676b GDK/Win32: Use lowercase windows.h
Fix build on case-sensitive file systems, so it can be cross-compiled
from Linux with MinGW.
2021-09-26 21:52:12 +08:00