Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this. We need to:
-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
the HINSTANCE to register the window. We can't have two DllMain()'s in a
single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore. Make the GTK+
.rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
get the GTK+ logo for the application icon by default. Update the
autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
GTK+ is now a monolithic DLL, and we ought not to export this private
function.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
gdk_wayland_window_attach_image() is normally called from
gdk_window_end_paint() to notify the compositor of newly staged drawing.
If any of the drawing code inadvertently dispatches the wayland event
loop (for instance with a gdk_flush() call), then it's possible that by
the time gdk_window_end_paint() is called, the staged drawing is already
destroyed.
This commit bypasses the attach_image call in scenarios where the staged
drawing is prematurely dropped.
https://bugzilla.gnome.org/show_bug.cgi?id=773274
Commit d249e77 (API: screen: Remove gdk_screen_is_composited()) attempted
to update the GDK-Win32 for the removal of the API, but some parts were
missed. This updates the code so that things continue to build and run.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
gtk/inspector/rendernodeview.c calls this private function from GSK, so we
need to ensure that this function is exported so that GTK+ can link
properly on compilers that do not support automatic exporting.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This is a problematic struct, and giving direct access to it
has kept us from making improvements to GtkTextView. Drop it
from the public API, together with the auxiliary APIs. If
it turns out that this functionality is needed, we should add
individual getters.
We now record all render operations and display them.
Warning: This is very brute force, you can't clear the recordings or
turn recording off. And this thing easily records 25MB per recorded
frame, so be careful to not run out of memory and get your browser
killed. ;)
This one introduces the Recording object which is essentially a single
instance of something that happened.
The RenderRecording is an instance of an actual rendering operation.
The GLSL versions are:
OpenGL 2.1: #version 110
OpenGL 3.0: #version 130
OpenGL 3.2: #version 150
OpenGLES 2.0: #version 100
OpenGLES 3.0: #version 300 es
So we need to check the version of the GdkGLContext if we want use the
appropriate version, especially for legacy OpenGL contexts, which can be
both 3.x and 2.x.