According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
Some GTK based applications such as Qemu UI create and manage
EGLSurfaces associated with the relevant GdkSurfaces. In order to create
an EGLSurface, there needs to be a way to pass the native window
object to eglCreateWindowSurface(). While running in an X environment,
the native window object can be obtained by calling
gdk_x11_surface_get_xid(). Likewise, the native window object can be
obtained by calling gdk_wayland_surface_get_wl_egl_window() while
running in a Wayland environment. Therefore, this API needs to be
exposed to apps.
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
If set to TRUE, does not call the free func for the removed items.
This can be used to move items between arrays without having to do the
refcounting dance.
../gdk/gdktoplevellayout.c:217: Warning: Gdk: gdk_toplevel_layout_get_maximized:
unknown parameter 'maximized' in documentation comment, should be 'maximize'
100% symbol docs coverage.
833 symbols documented.
0 symbols incomplete.
0 not documented.
What's left are just type system macros and windowing system opaque
structures.
Depending on the input driver, we will get XI_Motion based scroll
events for regular mouse wheels. These are intended to be handled
as discrete scroll, so detect smooth scroll events that move by
exactly 1.0 in either direction.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3459
When being fullscreen, and wanting to unfullscreen but not caring about
whether to go unmaximized or maximized (as this information is lost), if
the GdkToplevelLayout represents the full intended state, we won't be
able to do the right thing.
To avoid this issue, make the GdkToplevelLayout API intend based, where
if one e.g. doesn't call gdk_toplevel_set_maximized() with anything, the
backend will not attempt to change the maximized state.
This means we can also remove the old 'initially_maximized' and
'initially_fullscreen' fields from the private GtkWindow struct, as we
only deal with intents now.
This is a more reliable calling point than ::resume-events, and a
good one to schedule things so they happen on a frame clock in no
special phase (Thus still fixing the original issue at 80d4a08e30)
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3461
Those requests are received while dealing with the ::layout frame
clock phase, this has the unintended side effect of making the
frame clock "rewind" to handle ::flush-events again during this
frame, which delays everything and practically halves the frame
rate.
We do intend to make the motion events dispatches on the next frame,
so do this in an idle at a slightly lower priority than layout/draw,
so the ::flush-events phase is actually requested for the next frame.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3264
We don't need to go through the NSOpenGLContext for these.
We can just use the C API directly. It's also clearer what is using
CGLEnable() vs CGLSetParameter().
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
We only called xdg_toplevel.(un)set_maximize() if the toplevel layout
changed, but this misses the case when the compositor had changed the
maximized state. Change it to call the xdg_toplevel request if either
the local layout changed, or if the layout differs from the current
state.
This fixes an issue where one couldn't unmaximize a window by double
clicking the titlebar that, had previously been maximized e.g. using a
keyboard binding.
Do the same for fullscreen.
This will sometimes mean a frame is skipped if a resize was requested
during the update phase of the frame dispatch. Not doing so can cause
trying to allocate a window smaller than the minimum size of the widget.
If compute_size() returns TRUE, the layout will not be propagated to
GTK. This will be used by the X11 backend to queue asynchronous resizes
that shouldn't yet allocate in GTK.
Not doing this means the next time the same surface is shown, if the
shadow size wasn't changed, it wouldn't be sent to the compositor, which
then would result in compositor deriving its own window geometry which
would include the shadow margin.
This fixes an issue where the file chooser dialog would grow each time
it opened.
The allocation of popups are part dependent of the allocation of the
root, which means the root must still be allocated when updates are
frozen, otherwise we'll try to allocate non-laid out popups.
This removes the GDK_CONFIGURE event and all related functions and data
types; it includes untested changes to the MacOSX, Win32 and Broadway
backends.
This removes the gdk_surface_set_shadow_width() function and related
vfuncs. The point here is that the shadow width and surface size can now
be communicated to GDK atomically, meaning it's possible to avoid
intermediate stages where the surface size includes the shadow, but
without the shadow width set, or the other way around.
GTK4 doesn't support arbitrary constraints when resizing a window (e.g.
steps, or aspect ratio), so we don't need to care about the result from
compute-size when doing interactive resizing.
This follows the trail of the Wayland backend in that GdkSurface changes
happen during the layout phase, and that a GDK_CONFIGURE no longer being
used to communicate the size changes of a surface; this now also uses
the layout signal on the GdkSurface.
If a surface scheduled a relayout, got frozen, and a layout phase
happened, then got unfrozen, it wouldn't see it's layout being
requested; avoid this race by remembering the pending phases until they
actually happened.
Reading the comment, it seems to be related being a window manager
decoration utility; this is not something GTK4 aims to handle, just drop
support for this.
By moving popup layout emission to the layout phase, the current
GdkPopup::poup-layout-changed signal has no value on its own as it'd be
ignored by GtkPopover.
Make the Wayland backend communicate the popup layout changes via the
common signal; but leave the rest intact until other backends catch up.
Put them in a anonymous struct, and separate the toplevel specific ones
into another anonymous struct inside the first one. Later popup related
fields will be added.
Don't have GtkRoot listen directly to the layout signal on the frame
clock, but let it pass through GdkSurface. This will allow GdkSurface to
be more involved in the layout phase.
Scheduling an update when frozen would reschedule when unfrozen; change
this to a generic pending phase enum, and use this for resrcheduling
paint and compute-size.
GdkSurface's are initialized to have the size 1x1, as otherwise we'd
receive an X11 error, would a corresponding X11 window be created.
This confuses the "saved size" mechanisms in the Wayland backend, as
treats 0 as uninitialized, and not 1.
Fix this simply not saving size that if it's smaller or equal than 1.
This will be handled between 'update' (which may trigger animation
ticks, CSS update, etc) and 'layout' which will allocate the widget
tree. It's meant to perform surface size computation, and is done
between these two phases in order to have an up to date state, and
letting the layout phase have an up to date size to layout in.
Concentrate state application to the start of a frame; this is to avoid
having GTK going back and forth between different state if so would
happen between two frames.
Queue it, and then wait for it to actually take effect, i.e. be
confirmed via a configure event from the compositor, before setting the
actual GdkSurface::state value.
The plan is to concencrate size computations as part of the frame clock
dispatch, meaning we shouldn't do it synchronously in the present()
function.
Still, in Wayland, and maybe elsewhere, it is done in the present()
function, e.g. when no state change was made, but this will eventually
be changed.
Mapping a surface under Wayland is an asynchronous process, where one
creates a surface and commits an initial state without having drawn
anything, then waiting for a configuration, which then is acknowledged
and content is painted and committed. Not until having received this
configuration is a surface actually mapped, so wait with setting the
mappedness until this.
We don't need the OpenGL view to be transparent if the window itself
is not transparent. This has the potential to speed up the compositing
of the GL view onto the NSWindow.
This fixes an issue where we would ignore events with Y delta
and no X delta while scrolling due to a typo when checking for
any delta.
This fixes deceleration of kinetic scrolling on the macOS backend.
Fixes#3418
We need to keep this consistent so that we can look things up
faster in other places. Therefore, just take the hit here and clear
the entire list ensuring prev/next poniters are cleared.
The keycode and modifier (state) parameters are in the wrong order
for gdk_key_event_new() in the gdk win32 backend, which causes
key up/down events to be populated incorrectly.
This isn't done automatically for us, so we need to synthesize it in
our hide helper.
With this commit, we properly re-focus the new main/key window after
we have closed a transient-for window.
We need to re-attach to the transient-for window whenever we present or
we risk getting placed behind the window by the display server. Apparently
that setting does not persist across a hide of the NSWindow.
since http RFC state that the header names should be processed case in-sensitive, broadway should not rely on the actual case. E.g. the go-language libraries tend to rewrite the header, which cause problems with e.g. Caddy
Fixes#3406
In gdk/win32/gdkmonitor-win32.c in function
populate_monitor_devices_from_display_config() refresh->Numerator * 1000
overflows for refresh->Numerator > 4294976.
Cast the factor 1000 to UINT64 to prevent the overflow.
Fixes#3394
The use of volatile was incorrect in GLib and has been that way for
a long time. Recently however that has changed, and this makes GTK
follow suit to avoid using volatile in the type registration.
See also: https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719
Combined with the above merge request for GLib, this fixes a large
number of compilation warnings when using Clang.
Use the set_minimized method of the xdg_toplevel
interface to implement minimization as well as possible.
It is not possible, since there is no corresponding
state that we could use to update our surface state,
but in practice, it works well enough.
Fixes: #2688
This commit fix the warning:
../gdk/wayland/gdkdisplay-wayland.c:1079: Warning: GdkWayland: gdk_wayland_display_set_cursor_theme: unknown parameter 'name' in documentation comment, should be 'theme'
Currently GTK can be built with G_ENABLE_DEBUG which enables various debug code and parsing
of those env vars, or without, which instead of parsing them prints a warning if they are set.
While building with G_ENABLE_DEBUG isn't strictly needed it's the only way to make GTK_DEBUG=interactive work,
which is a nice thing to have always.
This enables parsing of those env vars in any case and allows specific values being marked as also
available when not built with G_ENABLE_DEBUG (interactive for example). If not built with G_ENABLE_DEBUG
then all unavailable values will be marked as such in the help output and a note is added that
GTK needs to be built with G_ENABLE_DEBUG to use them, which should help discoverability.
In gdkdevice-win32.c we are interested in knowing which window
receives mouse input at a specific location.
Only WindowFromPoint is the right API for the task, other API's
(such as (Real)ChildWindowFromPoint(Ex)) have shortcomings because
they are really designed for other purposes. For example, only
WindowFromPoint is able to look through transparent layered windows.
So even if we want to find a direct child we have to use
WindowFromPoint and then walk up the hierarchy.
Fixes: #370, #417
See: !2800
Once we figure out what is going on with textures, changes are we'll be
able to let this stay a zero rect. But that is still a bit up in the air right now.
When we close grabbing popups due to an outside
click, check at each level if the click is still
outside. This makes closing the nested popover
menu in the popover on page 3 of widget-factory
work as expected, when you click the menubutton
again.
When an event happens on a non-grabbing popup that hangs off
a grabbing popup, don't trigger the autohide. This makes touch
text handles work inside the popover on page 3 of widget-factory.
We can just call gdk_surface_invalidate_rect here
like we do elsewhere in gdk, and I'm a bit uncertain
about the current code that adds an empty update
region.
The Cairo implementation for the Macos backend uses a toplevel
window with full transparency and a series of NSView to create opaque
regions. This improves compositor performance because it allows the
display server to avoid costly blends.
However, we want to ensure we clip better when exposing the
transparent region so that we only expose the shadows/corners as
necessary.
This typedef was not used in any public APIs, and is
only used in the MacOS backend. It is not worth preserving
as public API, move it to the only user.
This implements the basics for a GdkGLContext on macOS. Currently, rendering
only is fully working for the GskCairoRenderer case where we read back pixels
into a cairo surface for rendering. More work on synchronization is required for
the GL on GskGLRenderer case.
When we attempt to render a surface itself with GL, the context will ensure that
the new GdkMacosGLView is placed within the NSWindow. In other cases, we
use a dummy NSView and NSWindow for backing the NSOpenGLContext to
ensure that we can get accelerated drawing.
This gets GtkGLArea working when running with GSK_RENDERER=cairo.
This helps a situation where the window contents has not changed
in time for a drawing. Setting the texture gravity helps that side or
corner to be less jittery while moving.
Ideally, we can get to a point where we are synchronized and keeping
up with drawing fast enough to not need this. That may require some
work to drive frame clocks from drawRect: though.
The current code was marking queued events as flushed,
but left them in the queue. That doesn't make sense to
me - we should deliver all events we have before we
reach the paint phase of the frame cycle.
GLDEBUGPROC callback is defined with APIENTRY which is a windows
specific calling convention. That macro expands to nothing when building
on other platforms.
Fixes: #3268.
Call SetCapture() explcitly for the (new) modal window so that we make the
modal window respond to mouse input, and also call SetCapture() to the parent
of the transient window that we are destroying so that mouse input capture is
returned to the parent window.
This attempts to fix the following:
* Upon creating a new modal window, the new modal window does not receive
pointer input unless one switches to another program and back
* Upon closing a transient window, the parent window that activated the
transient window does not receive pointer input unless one switches to
another and back
This reverts commit fc2008f2.
Turns out, we *don't* have code to maintain Z-order. Restacking
code is not doint that, it just enforces a few weird Z-order-related
behaviours.
Make sure that we get the state of the modal window properly, and send out the
corresponding notification signals.
This will ensure that we do not try to activate windows that should have become
inactivated due to it opening modal windows and render the program unresponsive
because we are not activating the correct window that is due to receive user
input.
The 'has_uncommitted_ack_configure' state was added to make sure we're
responding to 'xdg_surface.configure' events with
'xdg_surface.ack_configure' requests, as is necessary according to spec.
What we didn't do was to clear this state when hiding, meaning that if
we hid the surface after a configure event, but before the frame
finished and we processed the 'has_uncommitted_ack_configure', we'd try
to acknowledge the surface configuration after having destroyed the
surface.
Closes: #3262
This was incorrectly reporting the toplevel surface instead of the
popup surface that was placed above it. This fixes event delivery
to popups for selecting menu items and more.
This fix is correct and fixes:
1) GL textures being upside down in the inspector. They are getting
downloaded because they've been created in a different GL context
2) GL textures being upside down in the cairo renderer (same reason)
However, it breaks the testsuite. We do the flipping via the projection
matrix, but most of the shaders don't care about that.
The GdkWayland API takes generic GDK types and performs a run time
check, which means we need to properly annotate the actual expected
type in order to have methods recognised as such.
When querying a device, we need to ensure we are providing coordinates
in the coordinate system of the surface. Further, we need to actually
provide the button and keyboard state.
This fixes some issues related to dragging scrollbars and selecting list
box rows more reliably.
The GdkWayland API takes generic GDK types and performs a run time
check, which means we need to properly annotate the actual expected
type in order to have methods recognised as such.
No users of gdk_display_peek_event, gdk_display_has_pending
_gdk_display_event_data_copy or _gdk_display_event_data_free,
so drop all of these, and related vfuncs.
Go back to installing our debug message callback
unconditionally if G_ENABLE_CONSISTENCY_CHECKS is
defined, and allow opting into it using GDK_DEBUG=gl-debug
otherwise.
Prevents GDK Popups from stealing focus from the parent window when
using Server Side Decorations on win32.
It uses `ShowWindow` and the `SW_SHOWNOACTIVATE` flag.
When using the saved size because the compositor
told us to, we were forgetting to readd the margins.
The visible symptom of this was the window getting
smaller every time we went to tiled state and back.
Don't remember the surface size when we are in tiled
state either. This matches the 'fixed_size' condition
in gdk_wayland_surface_configure_toplevel.
This change fixes an issue where moving a window first
to tiled, then to maximized state and back would lead
to the unmaximized window having the tiled dimensions.
We should not emit configure events before we are realized - size
changes at this point are not relevant.
This gets rid of a mysterious emission of GdkSurface::size-changed
with a size of 52x52, that is happening when GtkWindow sets the
shadow_width before the window is mapped.
Always install the debug message callback when we can
and GDK_DEBUG=gl-debug is specified. Previously, we
were only installing the callback when the build was
a non-optimized debug build.
If all your callers already initialize the array element as needed,
then we don't need to memset it to zero first.
This is pretty useful for the snapshot state stack, because due
to the per-node-type data area the elements on the stack are
quite large, but often a lot of it is not used.
This inlines the splice and reserver GdkArray calls. These are
typically only called from the gdk_array_(append/set_size) functions
anyway, and inlining the caller means we can constant propagate the
constant arguments in those calls. Its hard to get exact numbers, but
in fishbowl i noticed a significant decrease in the time spent in
the array code when pushing and poping states.