Commit Graph

1635 Commits

Author SHA1 Message Date
Luca Bacci
4c8e703803
GdkWin32: Remove the global screen offset
Removes the _gdk_offset_x / _gdk_offset_y variables,
as today are not needed anymore.
2021-11-07 19:08:30 +01:00
Luca Bacci
8338e55549
GdkWin32: Use a signed integral type for the DPI scale 2021-11-07 19:01:32 +01:00
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
Benjamin Otte
cf7ee82755 Merge branch 'fix-dnd-coordinates-on-windows' into 'master'
Fix DND coordinates on Windows

See merge request GNOME/gtk!3930
2021-10-16 17:04:26 +00:00
Benjamin Otte
f584d4f500 gl: Check allowed APIs in realize()
Add gdk_gl_context_is_api_allowed() for backends and make them use it.

Finally, have them return the final API as the return value (or 0 on
error).

And then use that api instead of a use_es boolean flag.

Fixes #4221
2021-10-08 03:31:07 +02:00
Benjamin Otte
dc6e831524 gdk: hdr => high depth
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.

So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth

This more accurately describes what is going on.
2021-10-06 22:50:07 +02:00
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
ae8de7168a build: Add a HAVE_EGL define to config.h 2021-10-06 03:43:47 +02:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Benjamin Otte
6ec6bcafbf win32: Remove unused variables 2021-10-05 04:48:15 +02:00
Benjamin Otte
d939f379f4 win32: Comment out unused function 2021-10-04 04:26:49 +02:00
Matthias Clasen
2a3a1aaf1e Merge branch 'fix-wgl-cairo-fallback' into 'master'
Apply MR !3964 to master (fix WGL->Cairo fallback-related items)

Closes #4257

See merge request GNOME/gtk!3987
2021-10-01 00:29:40 +00:00
Chun-wei Fan
9bff56db9f GDK-Win32: Fix build
Include the appropriate headers as some function prototypes were moved lately.

Also, re-order the include order of the gdk/*private.h headers alphabetically
in the files that were updated.
2021-09-30 16:21:38 +08:00
Ting-Wei Lan
5175b1676b GDK/Win32: Use lowercase windows.h
Fix build on case-sensitive file systems, so it can be cross-compiled
from Linux with MinGW.
2021-09-26 21:52:12 +08:00
Benjamin Otte
d4f9d38368 win32: Fix gcc warnings 2021-09-24 22:50:29 +02:00
Benjamin Otte
226ecaf9a2 win32: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Benjamin Otte
23acc993cc gdk: Make sure only one GL backend is used
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.

A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo

Related: xdg-desktop-portal-gnome#5
2021-09-24 01:59:37 +02:00
Chun-wei Fan
ece02317b9 gdkdisplay-win32.c: Don't retry WGL initialization
On Windows, GLES is not that widely available unless one installs wrapper
libraries such as libANGLE, so GLES/EGL support on Windows is used more like
a fallback mode if Desktop OpenGL (WGL) support is inadequate on the system.

Hence, unless one forces WGL or EGL, we will first try to initialize WGL, and
then try to initialize GLES if enabled and if WGL initialization failed, and
then just return whatever the last result we can obtain from these
initialization attempts, since unlike X11 EGL contexts, we do not have
separate modes for WGL except for legacy and non-legacy contexts.
2021-09-22 11:09:02 +08:00
Chun-wei Fan
218a3e3d01 gdkglcontext-win32-wgl.c: Fix Cairo fallback check
We were setting the WGL pixel format in GdkWin32Display too early, so the code
does not bail out correctly when we retry establishing the WGL context.

Fix this by pushing back setting the WGL pixel format only after it passes the
shader availability check.

Should fix issue #4257.
2021-09-22 11:08:53 +08:00
Luca Bacci
93878da2ca
Fix DND coordinates on Windows 2021-09-10 14:01:15 +02:00
Luca Bacci
3f798dbbcd
Make the DND indicator not interfere with the drag and drop operation 2021-09-10 14:01:14 +02:00
Luca Bacci
c02bae9e08
Move the _gdk_win32_pointer_input_api global variable into GdkWin32Display 2021-08-19 16:29:45 +02:00
Luca Bacci
3977518f00
Fix typo 2021-08-19 15:57:44 +02:00
Luca Bacci
8adee3dace
Disable visual feedback for pen ad touch 2021-08-19 15:57:43 +02:00
Luca Bacci
09ad930da4
Filter out spurious mouse messages while handling pen or touch input 2021-08-19 15:57:43 +02:00
Luca Bacci
52f7bb6950
Add _gdk_win32_get_cursor_pos utility 2021-08-19 15:57:42 +02:00
Luca Bacci
68db945e47
Handle WinPointer input 2021-08-19 15:57:41 +02:00
Luca Bacci
b54f4cf5d4
Initialize WinPointer and enumerate devices 2021-08-19 15:57:41 +02:00
Luca Bacci
9a8a9451b1
Add new GdkDeviceWinpointer type 2021-08-19 15:57:40 +02:00
Luca Bacci
fffa903ce9
Add winpointer.h header file for type declarations 2021-08-19 15:57:39 +02:00
Luca Bacci
ab08885a32
Add entry for WinPointer in GdkWin32TabletInputAPI enum 2021-08-19 15:57:38 +02:00
Luca Bacci
ad3995b1b9
Make room for other API's than Wintab 2021-08-19 15:57:38 +02:00
Luca Bacci
75cc0710ac
Remove _gdk_input_ignore_wintab variable
Also remove unused variable _gdk_max_colors
2021-08-19 15:57:37 +02:00
Luca Bacci
7cec7054e2
Rename some Wintab-related functions 2021-08-19 15:57:36 +02:00
Luca Bacci
fe280e578f
Set active physical device when using the mouse 2021-08-19 15:57:36 +02:00
Luca Bacci
a32973f56b
Move use of _gdk_win32_get_next_tick from synthesize_crossing_events to its callers 2021-08-19 15:57:35 +02:00
Luca Bacci
7762311911
Add a physical_device argument to send_crossing_event et al 2021-08-19 15:57:34 +02:00
Luca Bacci
edd73ffbed
Raise _WIN32_WINNT macro to target Windows 7 API 2021-08-19 15:57:33 +02:00
Benjamin Otte
b7636ebbc0 Merge branch 'win32-drop-local-dnd' into 'master'
gdk/win32: Drop local DnD protocol

See merge request GNOME/gtk!3830
2021-08-18 14:27:14 +00:00
Chun-wei Fan
5d0f188615 GDK-Win32: Reject WGL context if shaders aren't supported
When we initialize OpenGL, check whether we have OpenGL  2.0 or later; if not,
check whether we have the 'GL_ARB_shader_objects' extension, since we must be
able to support shaders if using OpenGL for GTK.

If we don't support shaders, as some Windows graphics drivers do not support
OpenGL adequately, notably older Intel drivers, reject and destroy the GL
context that we created, and so fallback to the Cairo GSK renderer, so that
things continue to run, albeit with an expected warning message that the GL
context cannot be realized.

Also, when we could not make the created dummy WGL context current during
initialization, make sure that we destroy the dummy WGL context as well.

Fixes issue #4165.
2021-08-17 16:25:09 +08:00
Chun-wei Fan
8acce5f294 gdk/win32: Drop local DnD protocol
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.

Let's focus on fixing the OLE2 DnD protocol.
2021-08-06 17:16:27 +08:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Chun-wei Fan
4b12dc6547 gdkdisplay-win32.c: Don't call ReleaseDC() unnecessarily
The dummy Win32 window that we use to capture display change events and
to create dummy WGL contexts was created with CS_OWNDC, so we really do
not need to (and should not) call ReleaseDC() on the HDC that we
obtained from it, so drop these calls.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
bd69d7e23f GDK-Win32: init_gl(): Default to WGL for now
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
8648486400 GDK-Win32: Fixup, and cleanup WGL HDC handling
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|

At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts.  If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.

WGL contexts should now be in working order at this point.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00