Commit Graph

273 Commits

Author SHA1 Message Date
Benjamin Otte
b6227aa998 gdk: Add GDK_VULKAN env variable
Also add 2 flags:

GDK_VULKAN="disable" will disable Vulkan usage.

GDK_VULKAN="validate" will enable VK_LAYER_LUNARG_standard_validation.
2016-12-09 18:35:51 +01:00
Benjamin Otte
cca547e5bc vulkan: Initial support
Adds the gdk_display_ref_vulkan() and gdk_display_unref_vulkan()
functions which setup/tear down VUlkan support for the display.

Nothing is using those functions yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
bddfd7bb41 gdk: Remove all code that only existed because of use_gl
Now that we don't use GL anymore, this code is unnecessary.
2016-12-05 15:02:47 +01:00
Benjamin Otte
d2c26c471c gdk: Remove attributes_mask from gdk_window_new()
The only remaining values were always treated as 0, so we just hardcode
them to 0.
2016-11-07 01:33:43 +01:00
Benjamin Otte
9fe8b1e112 API: gdk: Remove gdk_window_new()
It's finally no longer public API.
2016-11-07 01:12:47 +01:00
Benjamin Otte
f420dc7456 API: gdk: Remove gdk_window_get_visual()
With it, remove window->visual.
2016-10-28 05:22:49 +02:00
Benjamin Otte
6cc94ff176 gdk: Remove GdkWindow.depth member variable
It's unused.
2016-10-28 05:22:32 +02:00
Benjamin Otte
cd67c0d7cc window: Add a GdkWindow:display property
... and make it an explicit property of the window struct instead of
looking it up in the visual.
2016-10-28 04:45:35 +02:00
Benjamin Otte
dd105f3db8 gdk: Remove gdk_window_set_invalidate_handler()
It's not used anymore.
2016-10-27 05:03:06 +02:00
Alexander Larsson
70935f0952 Drop support for offscreen GdkWindows
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
2016-10-25 09:54:37 +02:00
Emmanuele Bassi
07cd87eb9c gdk: Remove mentions of gdk_cairo_create()
This function does not exist any more.
2016-10-17 10:44:27 +01:00
Benjamin Otte
e76ba9a3c3 gdk: Remove gdk_window_set_debug_updates()
The update tracking code was ugly and using deprecated drawing APIs. It
was also in the wrong place.

So instead of trying to keep it working, I'll remove it. We need to find
a better way to put it and make it work there.
2016-10-16 18:18:58 +02:00
Benjamin Otte
1a7dcb2053 gdk: Remove unused argument parsing structs 2016-10-16 18:17:21 +02:00
Benjamin Otte
59c702d88c gdk: Remove leftover structs from ClientMessage days 2016-10-16 18:17:21 +02:00
Benjamin Otte
10a7963ebf gdk: Remove unused structs from ColorMap days 2016-10-16 18:17:21 +02:00
Benjamin Otte
eace2cf421 API: Remove gdk_window_set_background()
Backgrounds are always transparent black.
2016-10-16 18:17:21 +02:00
Benjamin Otte
89f2e17f91 API: Remove gdk_window_set_composited()
And the related call gdk_display_supports_composite().
2016-10-16 18:17:21 +02:00
William Hua
48108c401e gdkwindow: store transient_for window
https://bugzilla.gnome.org/show_bug.cgi?id=756579
2016-07-19 09:38:54 -04:00
William Hua
0a5bee2751 gdkwindow: store shadow sizes
https://bugzilla.gnome.org/show_bug.cgi?id=756579
2016-07-19 09:38:54 -04:00
Emmanuele Bassi
222bcf1a71 gdk: Try harder at tracking drawing contexts
If gdk_cairo_create() is called within a frame draw operation, we can
still associate the Cairo context with a GdkDrawingContext.
2016-06-12 17:27:44 +01:00
Emmanuele Bassi
2d38c40f78 gdk: Explicitly create a cairo context inside GdkDrawingContext
Instead of using gdk_cairo_create(), which we'll soon deprecate.

https://bugzilla.gnome.org/show_bug.cgi?id=766675
2016-06-09 17:45:40 +01:00
Emmanuele Bassi
a7ef37da2a Add GdkDrawingContext
Instead of giving out Cairo contexts, GdkWindow should provide a
"drawing context", which can then create Cairo contexts on demand; this
allows us to future proof the API for when we're going to use a
different rendering pipeline, like OpenGL.

https://bugzilla.gnome.org/show_bug.cgi?id=766675
2016-06-09 17:45:40 +01:00
Matthias Clasen
0f476590fb Make gdk_event_get_pointer_emulated public
There is not strong reason to keep the getter private.
At the same time, strip _-prefixes from a few other GdkEvent
APIs. Update all callers.
2016-05-10 15:16:45 -04:00
Olivier Fourdan
e405c27eee gdkevent: make _gdk_event_get_pointer_emulated() private
And not just internal to gdk, so we can use it in gtk as well, to
differentiate emulated scroll events from others.

https://bugzilla.gnome.org/show_bug.cgi?id=765939
2016-05-10 15:58:02 +02:00
Emmanuele Bassi
f848450a70 gl: Use a uniform to flip R and B colors on GLES
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.

For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.

We also don't need to flip color channels when blitting from a texture.
2016-04-25 14:33:36 +01:00
Emmanuele Bassi
3da73371b9 gdk: Add 'GDK_GL=gles' flag
Allows forcing the selection of a GLES context.
2016-04-25 12:29:36 +01:00
Frediano Ziglio
cf14fea5a8 Save scancode inside GdkEventPrivate
Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.

Signed-off-by: Frediano Ziglio <fziglio@redhat.com>

https://bugzilla.gnome.org/show_bug.cgi?id=765259
2016-04-21 22:35:47 -04:00
Carlos Garnacho
6d73e75153 events: Add gdk_event_[gs]et_device_tool()
This getter/setter will manage the tool pointer in GdkEventPrivate. The
setter should be most notably used by backends.
2016-04-06 15:43:29 +02:00
Jonas Ådahl
9e2207b2b0 gdk: Compress window state events
If there are already a window state event for a given window queued
when the window state is changed, drop that event and queue a new event
with a changed_mask based on the state before last event that was queue
without compression.

https://bugzilla.gnome.org/show_bug.cgi?id=762468
2016-03-02 10:22:17 +08:00
Matthias Clasen
ee217dc823 Add and use GDK_CHECK_DEBUG macro
This is following what we've already done in GTK+. It avoids
direct access to _gdk_debug_flags all over the place.
2016-02-28 21:40:30 -05:00
Paolo Borelli
187027942c gdk: remove _gdk_event_queue_prepend
It is never used
2016-02-28 19:05:53 +01:00
Carlos Garnacho
da6d52711a GdkEvent: Add GdkSeat getter and internal setter
https://bugzilla.gnome.org/show_bug.cgi?id=759309
2015-12-15 00:16:15 +01:00
Emmanuele Bassi
105f1c9fd3 Control legacy GL context via environment variable
For testing purposes, we may want to force the creation of legacy GL
contexts via an environment variable.

https://bugzilla.gnome.org/show_bug.cgi?id=756142
2015-10-07 16:21:57 +01:00
Alexander Larsson
ea294fd92c gdkwindow: Store children list nodes in GdkWindow structure
This avoids a bunch of allocations, and additionally it has better
cache behaviour, as we don't follow pointers to the separate GList
node memory areas during traversal.

From Christian Hergert:

  This machine is a Retina mac book pro so I've been working on getting
  GtkTextView (GtkPixelCache) up to our performance level on
  X11/Wayland. I'm seeing a jump from about 43 FPS to about 50 FPS.

https://bugzilla.gnome.org/show_bug.cgi?id=754687
2015-09-13 21:48:55 +02:00
Alexander Larsson
4c3eece663 gdk: Add gdk_window_set_pass_through
An pass_through window is something you can draw in but does not
affect event handling. Normally if a window has with no event mask set
for a particular event then input events in it go to its parent window
(X11 semantics), whereas if pass_through is enabled the window below
the window will get the event. The later mode is useful when the
window is partially transparent. Note that an pass-through windows can
have child windows that are not pass-through so they can still get events
on some parts.

Semantically, this behaves the same as an regular window with
gdk_window_set_child_input_shapes() called on it (and re-called any
time a child is changed), but its far more efficient and easy to use.

This allows us to fix the testoverlay input stacking test.

https://bugzilla.gnome.org/show_bug.cgi?id=750568

https://bugs.freedesktop.org/show_bug.cgi?id=90917
2015-06-15 10:56:45 +02:00
Tom Hughes
ff256956b2 Resume events when disconnecting from a frame clock
If we are disconnecting from a frame clock that has paused event
processing and hasn't issued a resume yet make sure we resume the
events or they will stay blocked forever.

https://bugzilla.gnome.org/show_bug.cgi?id=742636
2015-01-30 17:32:58 -05:00
Jasper St. Pierre
10a7a89311 gdkinternals: Document our drawing and painting process better 2014-11-22 11:46:53 -08:00
Jasper St. Pierre
37ad6e1147 gdkgl: Texture many quads at once for performance reasons
This isn't fully performant yet. To be fully performant, we'd need to
do everything in one giant buffer.
2014-11-22 10:13:58 -08:00
Jasper St. Pierre
37697f1817 gdkgl: Use a GdkTexturedQuad struct to paint quads
We'll soon have a new function that paints multiple quads.
2014-11-22 09:40:10 -08:00
Alexander Larsson
1eb3b34bce Add gdk_window_get_unscaled_size
This is required for the X backend GL integration. If the
window has a height that is not a multiple of the window scale
we can't properly do the y coordinate flipping that GL needs.
Other backends can ignore this and use the default implementation.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Matthias Clasen
d9b02ea4a3 gdk: Make debug-updates a per-display setting
Add private API to set this per-display, and make the existing
gdk_window_set_debug_update function set a global default.
2014-11-10 15:23:14 -05:00
Emmanuele Bassi
585af218a3 Move GDK GL flags accessors to the private vtable
This allows us to use the GDK_PRIVATE_CALL macro inside gtk.

https://bugzilla.gnome.org/show_bug.cgi?id=739781
2014-11-08 00:20:15 -05:00
Matthias Clasen
7e405c286f Don't make the gl flags API
We need to export the symbols so they can be used in the
inspector, but we don't really want to make this supported
public API, so keep them out of installed headers.
2014-11-07 07:10:49 -05:00
Matthias Clasen
5d0d1e524e Export API to set GL flags
This will be used in the inspector.
2014-11-06 23:29:16 -05:00
Alexander Larsson
5f9e6ec2dc GdkGL: Fix up GL_ARB_texture_rectangle support
This broke when gdk_gl_texture_quad moved to shaders. We need
a specialized shader for the rectangle case.
2014-11-06 12:24:43 +01:00
Alexander Larsson
650c9f3b7e Add support for GDK_GL=texture-rectangles
This allows us to test our support for GL_ARB_texture_rectangle
2014-11-06 12:24:43 +01:00
Alexander Larsson
90a5fa80af Add GDK_GL env var and GdkGLFlags
This moves the GDK_ALWAYS_USE_GL env var to GDK_GL=always.
It also changes GDK_DEBUG=nogl to GDK_GL=disable, as GDK_DEBUG
is really only about debug loggin.

It also adds some completely new flags:

 software-draw-gl:
   Always use software fallback for drawing gl content to a cairo_t.
   This disables the fastpaths that exist for drawing directly to
   a window and instead reads back the pixels into a cairo image
   surface.

 software-draw-surface:
   Always use software fallback for drawing cairo surfaces onto a
   gl-using window.  This disables e.g. texture-from-pixmap on X11.

 software-draw:
   Enables both the above.
2014-11-06 12:24:43 +01:00
Alexander Larsson
e417b18373 gdk_gl_texture_quad: Use shaders to texture things
This is the modern way OpenGL works, and using it will let us
switch to a core context for the paint context, and work on
OpenGL ES 2.0.
2014-11-06 12:24:43 +01:00
Alexander Larsson
10a44e8f7a Add gdk_gl_texture_quad() helper
Right now this just centralizes the glBegin/glEnd code, but
this will be replaced with buffer objects later.
2014-11-06 12:24:43 +01:00
Benjamin Otte
672a67d0af gdk: Add GDK_DEBUG=nogl
This is mostly useful for fallback testing.

I suppose if people want finer grained GL ability testing, they can use
Mesa environment variables to tune things.
2014-10-16 03:33:15 +02:00