Add GskMaskNode, and support it in the render node
parser, in the inspector and in GtkSnapshot.
The rendering is just fallback for now.
Based on old work by Timm Bäder.
By dividing the blur radius to obtain the clip radius, we may end up
with halved values that result in an overshunk clip mask. Extend this
so that we ensure to cover the last pixel.
Fixes artifacts seen with the cairo renderer in X11 when resizing
windows horizontally, a black 1px high line would be seen in the
top of the window due to these outset bounds being used in clipping.
More mysteriously, also seems to fix resize lag in the GL renderer
(also X11), if e.g. the bottom-right corner of a window is resized
diagonally in bottom-left -> top-right direction, or
bottom-right -> top-left.
Related: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175#note_1599335
Instead of asserting only in debug builds (which are generally not
shipped in distributions) we should deliver a critical log-level message
so that these can be found sooner when not developing with jhbuild,
Flatpak, etc.
Also assert that we've setup the state correctly when realizing the
GskGLRenderer object.
Fixes#4625
Those property features don't seem to be in use anywhere.
They are redundant since the docs cover the same information
and more. They also created unnecessary translation work.
Closes#4904
Having the initial layout set to VK_IMAGE_LAYOUT_GENERAL causes issues
when going from the final layout to the initial layout since the image
layout is expected to be the general layout. Setting the initial layout
to undefined doesn't have this restriction.
We now collect this information during node
construction, so use it here.
The concrete change here is that we now avoid
offscreens for container nodes with multiple children,
as long as they don't overlap. In particular, this
avoid offscreens for ellipsized dim labels.
This fixes two issues with the offscreen rendering code for nodes with
bounds not aligned with the pixel grid:
1.) When drawing to an offscreen buffer the size of the offscreen buffer
was rounded up, but then later when used as texture the vertices
correspond to the original bounds with the unrounded size. This could
then result in the offscreen texture being drawn onscreen at a slightly
smaller size, which then lead to it being visually shifted and blurry.
This is fixed by adjusting the u/v coordinates to ignore the padding
region in the offscreen texture that got added by the size increase from
rounding.
2.) The viewport used when rendering to the offscreen buffer was not
aligned with the pixel grid for nodes at coordinates not aligned with
the pixel grid. Then because the content of the offscreen buffer is not
aligned with the pixel grid and later when used as textures sampling
from it will result in interpolated values for an onscreen pixel. This
could also result in shifting and blurriness, especially for nested
offscreen rendering at different offsets.
This is fixed by adding similar padding at the beginning of the
texture and also adjusting the u/v coordinates to ignore this region.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3833