Commit Graph

9356 Commits

Author SHA1 Message Date
Matthias Clasen
d441e7106b x11: Plug a memory leak
Don't leak atoms when we're storing the clipboard.
2020-07-09 18:19:32 -04:00
Carlos Garnacho
c0c5ce2f9b gdk/x11: Ignore regular crossing events while in implicit grabs
If we create an implicit grab on a surface, leave the surface, and
release the button, we would get 2 XI_Leave events, one with mode
XINotifyNormal when the pointer leaves the surface, and another with
mode XINotifyUngrab when the button is released.

Meanwhile, the upper layers rely on crossing events being paired,
and particularly in no crossing event being sent until the implicit
grab is dismissed (either by releasing it, or via more pervasive
grabs).

Ignoring the set of XINotifyNormal events while an implicit grab
is active adapts the X11 backend to this behavior. If the grab were
released or taken away by another grab, a crossing event with one
of the other XINotify*Grab/XINotify*Ungrab will be generated.

Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/2879
2020-07-09 17:02:07 +02:00
Caolán McNamara
7e97c2513f gtk#767 add a way to change the application_id of a toplevel wayland GdkSurface
so LibreOffice can reuse toplevels and get the right task icons

references;
 https://gitlab.gnome.org/GNOME/gtk/-/issues/767
 https://lists.freedesktop.org/archives/wayland-devel/2019-July/040704.html
 e0d6ad1d5e
 https://bugs.documentfoundation.org/show_bug.cgi?id=125934
 https://bugzilla.redhat.com/show_bug.cgi?id=1334915
 https://bugreports.qt.io/browse/QTBUG-77182
2020-07-07 15:56:12 +01:00
Ray Strode
56b3669411 x11: Avoid thawing surface until frame is drawn
Since commit 972134abe4 a frame getting
drawn has three states (with the vendor nvidia driver at least):

1. drawn by gtk waiting on the GPU
2. drawn by GPU waiting on the compositor
3. drawn by compositor

Those three states are encoded in two flags: frame_pending and
frame_still_painting.

frame_pending means step 1 is done, but step 2 and 3 are still
in progress.  frame_still_painting means step 2 is still in progress.

After step 1 is finished the surface is frozen until step 3 is finished.

When the compositor notifies gtk it's done with step 3, with a
_NET_WM_FRAME_DRAWN client message, the toolkit thaws the surface to
allow the next frame to proceed.

The compositor sometimes sends gtk a _NET_WM_FRAME_DRAWN client message
between steps 1 and 2.  This message should be ignored because it's not
a reply to the current frame.

Unfortunately, gtk currently assumes if it gets a _NET_WM_FRAME_DRAWN
client message while waiting for step 2 that it's actually at step 3,
and proceeds to draw a new frame while the existing frame is still
pending, leading to a blown assertion.

This commit addresses the problem by ignoring _NET_WM_FRAME_DRAWN
client messages from the compositor unless actually expecting one.

Fixes: #2902
2020-06-30 14:36:15 -04:00
Ray Strode
e3b5b76cdd x11: Handle window getting unmapped while frame still pending
Since commit 972134abe4 we now call
glClientWaitSync for the vendor nvidia driver, to know when a frame
is ready for the compositor to process.

If a surface is hidden while a frame is still being rendered by the GPU,
the surface will never produce the damage event the code relies on to
trigger the call to glClientWaitSync. This leaves the fence dangling,
and the next time the surface is shown, it will start a fresh frame
and blow an assertion since the fence from the last frame is still
hanging around.

This commit ensures a frame gets fully wrapped up before hiding a
surface.
2020-06-30 14:36:07 -04:00
Matthias Clasen
9f2926dde3 gdk: Better help for GDK_DEBUG
Include docstrings and format the list of supported
values better.

Also, add the same warning we have for GTK_DEBUG when
the environment variable is ignored.
2020-06-28 13:42:02 -04:00
Matthias Clasen
d46b04631e wayland: Respect GDK_DEBUG=default-settings
You can get this in other ways for Wayland (by
setting GSETTINGS_BACKEND=memory), but it is better
to be consistent across backends.
2020-06-28 13:42:02 -04:00
Matthias Clasen
4d7d031ee0 gdk: Small documentation fixes
Make sure gdk_event_get_seat shows up.
2020-06-28 12:24:03 -04:00
Matthias Clasen
674ede8665 docs: Remove ancient version information
We treat 4.0 as a new era.
2020-06-27 21:46:22 -04:00
Carlos Garnacho
469a4a73f9 gdk: Drop gdk_device_get_last_event_surface()
This kind of transient state sets the expectative that events update
devices, while it's more accurate to say that devices generate events.
It does not make to expose this function anymore.
2020-06-24 11:24:04 +02:00
Carlos Garnacho
7be6afe84d gdk: Depend less on gdk_event_get_device()
For the most part, we are interested in seats here.
2020-06-23 23:42:53 +02:00
Carlos Garnacho
cf1fbdf8b5 gdk: Add gdk_event_get_seat()
It currently fetches the seat from the event device, will be changed
in future commits.
2020-06-23 23:42:53 +02:00
Carlos Garnacho
6d2860efb7 gdk: Drop gdk_seat_get_logical_pointers()
Events come from hardware devices and are handled by controllers,
there's no need to use logical pointers, nor to peek them. Drop this
unused API.
2020-06-23 23:42:53 +02:00
Carlos Garnacho
5f29b8fcec gdk: Drop GdkGrabOwnership
We no longer expose such low level tweaks, this is essentially
unused.
2020-06-23 23:42:53 +02:00
Carlos Garnacho
59a8106373 gdk: Drop supports_multidevice API
Crossing events are now detached from widget state, all tricky consequences
from getting multiple crossing events are now somewhat moot. Resort to sending
all generated crossing events, and drop this barely (ever?) used API.
2020-06-23 23:42:53 +02:00
Carlos Garnacho
c1d90273ca gdk: Drop GDK_SOURCE_ERASER
All tools come from devices with GDK_SOURCE_PEN.
2020-06-23 23:42:53 +02:00
Ray Strode
1912513d7a x11: Ensure bound context is compatible with sync fence
Commit a0f6ff101e made sure that a
context was bound before calling glClientWaitSync, but it doesn't
check that the context shares objects with the context that created
the fence.

This commit does a little more validation before deciding the current
context is good enough.
2020-06-22 19:09:43 -04:00
Ray Strode
a0f6ff101e x11: ensure some context is bound before calling glClientWaitSync
Since commit 972134abe4 we now call
glClientWaitSync for the vendor nvidia driver, to know when a frame
is ready for the compositor to process.

glClientWaitSync can be called regardless of which context is currently
bound, but if no context is bound at all, it returns 0 without
doing anything.

This commit checks for that edge case, and ensures a context gets
made current in the event no context is already current, before calling
glClientWaitSync.
2020-06-22 17:13:54 -04:00
Matthias Clasen
367d24be7f Merge branch 'keyval-to-uni-fix' into 'master'
gdk: Make gdk_keyval_to_unicode platform-independent

See merge request GNOME/gtk!2132
2020-06-22 18:13:25 +00:00
Matthias Clasen
c6fe8818ed gdk: Clarify the docs of gdk_keyval_to_unicode
Explicitly state that the conversion does not
take locale into account, and point out GDK_KEY_KP_Decimal
as a candidate for special-casing.
2020-06-22 13:24:34 -04:00
Ray Strode
05736afaf8 x11: be more verbose when glClientWaitSync behaves unexpectedtly
When given a 0 timeout, glClientWaitSync is only supposed to return one
of three possible values:

 - GL_ALREADY_SIGNALED - fence fired
 - GL_WAIT_FAILED - there was an error
 - GL_TIMEOUT_EXPIRED - fence hasn't fired yet

In addition, it can also return GL_CONDITION_SATISFIED if a non-zero
timeout is passed, and the fence fires while waiting on the timeout.

Since commit 972134abe4 we now call
glClientWaitSync (with a 0 timeout), but one user is reporting it's
returning some value that's not one of the above four.

This commit changes the g_assert to a g_error so we can see what
value is getting returned.

May help with https://gitlab.gnome.org/GNOME/gtk/-/issues/2858
2020-06-22 11:16:32 -04:00
Matthias Clasen
2df139cf40 gdk: Make gdk_keyval_to_unicode platform-independent
The result of gdk_keyval_to_unicode should not depend
on the platform.
2020-06-22 08:31:10 -04:00
Matthias Clasen
79b1d24128 Merge branch 'gtk4-arb_fbo' into 'master'
Switch to GL_ARB_framebuffer_object

See merge request GNOME/gtk!2079
2020-06-20 17:12:52 +00:00
Emmanuele Bassi
1c856a208f Rename master and slave device
We already use the "logical/virtual" and "physical" names in the
documentation, there's no reason to use loaded terms just because X11
uses them.
2020-06-18 19:22:20 +01:00
Yuri Chornoivan
c0cf839729 Fix minor typos 2020-06-18 10:47:16 +03:00
Rico Tzschichholz
7c1cf7781b gdk: Drop gdk_device_get_axis_value leftovers 2020-06-16 15:31:29 +02:00
Yariv Barkan
887aa2abdd frame clock: fix scheduling
Fix scheduling of the frame clock when we don't receive "frame drawn"
messages from the compositor.

If we received "frame drawn" events recently, then the "smooth frame
time" would be in sync with the vsync time. When we don't receive frame
drawn events, the "smooth frame time" is simply incremented by constant
multiples of the refresh interval. In both cases we can use this smooth
time as the basis for scheduling the next clock cycle.

By only using the "smooth frame time" as a basis we also benefit from
more consistent scheduling cadence. If, for example, we got "frame
drawn" events, then didn't receive them for a few frames, we would still
be in sync when we start receiving these events again.
2020-06-15 08:54:18 +02:00
Yariv Barkan
9c5d6eaa71 frame clock: adjust reported frame time
When an animation is started while the application is idle, that often
happens as a result of some external event. This can be an input event,
an expired timer, data arriving over the network etc. The result is that
the first animation clock cycle could be scheduled at some random time,
as opposed to follow up cycles which are usually scheduled right after a
vsync.

Since the frame time we report to the application is correlated to the
time when the frame clock was scheduled to run, this can result in
uneven times reported in the first few animation frames. In order to fix
that, we measure the phase of the first clock cycle - i.e. the offset
between the first cycle and the preceding vsync. Once we start receiving
"frame drawn" signals, the cadence of the frame clock scheduling becomes
tied to the vsync. In order to maintain the regularity of the reported
frame times, we adjust subsequent reported frame times with the
aforementioned phase.
2020-06-15 08:54:17 +02:00
Christoph Reiter
85d822b2e8 Fix various compiler warnings with the 64bit mingw build
Use better matching format modifiers/specifiers, initialise some things
which in theory wont be written to because of getters using g_return_if_fail(),
a cast, and gsize as input for malloc because gsize!=glong on 64bit Windows.
2020-06-14 20:02:36 +02:00
Emmanuel Gil Peyrot
404d79153e Switch to GL_ARB_framebuffer_object
GTK 4.0 was currently using GL_EXT_framebuffer_object, which is
deprecated as the ARB version has been merged into OpenGL 3.0 as well as
OpenGL ES 2.0, and provides laxer requirements.

This is a port of !2076 for 4.x.
2020-06-12 15:08:44 +02:00
Matthias Clasen
4b241f8da2 Merge branch 'scroll-compression' into 'master'
gdk: Compress scroll events

Closes #2800

See merge request GNOME/gtk!2066
2020-06-10 14:35:01 +00:00
Matthias Clasen
2c82151d65 gdk: Drop axis labels
This was only ever implemented on X11, and the labels
here were atom names, so unlikely to be useful for
anything interesting.
2020-06-10 07:36:30 -04:00
Matthias Clasen
54c098761f gdk: Drop gdk_device_set_axis_use
If you need some axes changed, you can just flip
the values when you receive them.
2020-06-09 15:27:34 -04:00
Matthias Clasen
2f98400b80 gdk: Drop gdk_device_get/set_keys
This functionality was only ever half-implemented
on X11, and is not useful enough to keep around.
2020-06-09 15:27:33 -04:00
Matthias Clasen
ea7c9b93ea x11: Stop setting device keys
This is very vestigial functionality, and basically
unused.
2020-06-09 15:05:55 -04:00
Matthias Clasen
4317c008f0 Address review comments
We were casting scroll events to motion events
rather carelessly. Don't do that.
2020-06-09 14:13:22 -04:00
Matthias Clasen
d605d9ae73 gdk: Add documentation
Add some useful information about event history.
2020-06-09 13:59:26 -04:00
Matthias Clasen
c9fad25131 gdk: Rename gdk_motion_event_get_history
Scroll events can have history too, so make a
getter that works for both. This drops the
gdk_scroll_event_get_history getter that was
added a few commits earlier, since we now
store scroll history in the same way as
motion history.

Update the docs, and all callers.
2020-06-09 13:43:12 -04:00
Matthias Clasen
693200f1eb gdk: Shrink GdkTimeCoord
There is really no need to store 128 doubles as axes,
ever. We can do just fine with 10. At the same time,
add a GdkAxisFlags member, so we can interpret the
values without having to go chasing the right device
for this information.
2020-06-09 13:43:03 -04:00
Matthias Clasen
5f087a9dff gdk: Add scroll delta x/y as device axes
They really are axes, and having them present
in these enums lets use store delta values in
GdkTimeCoord for keeping history.
2020-06-09 13:43:03 -04:00
Matthias Clasen
b9cde6f8ea Keep scroll history
Similar to how we keep motion history for compressed
events, keep scroll history for compressed scroll
events.
2020-06-09 13:43:03 -04:00
Matthias Clasen
86eece78b1 gdk: Compress scroll events
Only return one accumulated scroll event per frame.
Compress them by adding up the deltas.

Still missing: a way to capture history, like
we do for motion events.

Fixes: #2800
2020-06-09 13:43:03 -04:00
Matthias Clasen
805ddc3c3a gdk: Drop gdk_device_get_history
This function is not implemented anywhere.
2020-06-08 18:24:20 -04:00
Matthias Clasen
da9b3a9256 win32: Drop pointless vfuncs
These are not useful.
2020-06-08 18:24:20 -04:00
Matthias Clasen
876560924f wayland: Drop a pointless vfunc
A vfunc that just returns FALSE is not useful.
2020-06-08 18:24:20 -04:00
Matthias Clasen
ca1c89c5bd broadway: Drop a pointless vfunc
A vfunc that just returns FALSE is not useful.
2020-06-08 18:24:20 -04:00
Matthias Clasen
61c83f9ffe gdk: Documentation fixups
Document some missing symbols.
2020-06-05 20:59:51 -04:00
Matthias Clasen
ed1872f0a8 Merge branch 'frame-clock-start-time' into 'master'
Tweaks to frame clock for better ties to vsync

See merge request GNOME/gtk!2043
2020-06-05 18:33:48 +00:00
Ray Strode
972134abe4 x11: Defer _NET_WM_FRAME_DRAWN update until frame usable by compositor
With the vendor provided Nvidia driver there is a small window of time
after drawing to a GL surface before the updates to that surface
can be used by the compositor.

Drawing is already coordinated with the compositor through the frame
synchronization protocol detailed here:

https://fishsoup.net/misc/wm-spec-synchronization.html

Unfortunately, at the moment, GdkX11Surface tells the compositor the
frame is ready immediately after drawing to the surface, not later,
when it's consumable by the compositor.

This commit defers announcing the frame as ready until it's consumable
by the compositor. It does this by listening for the X server to announce
damage events associated with the frame drawing.  It tries to find the
right damage event by waiting until fence placed at buffer swap time
signals.
2020-06-05 10:01:13 -04:00
Ray Strode
f8770b78ea x11: Factor out some of frame sync code into subroutines
This commit moves some of the end frame sync counter handling
code to subroutines.

It's a minor readability win, but the main motivation is to
make it easier in a subsequent commit to defer updating the
sync counter until a more appropriate time.
2020-06-05 10:01:13 -04:00