Commit Graph

49806 Commits

Author SHA1 Message Date
Benjamin Otte
b11b7dfb1a gsk: Add debug category for fallbacks
... and use it for the cases in Vulkan where we fall back to Cairo.
2016-12-24 06:19:16 +01:00
Benjamin Otte
2bca24c455 gsk: Add GskVulkanClip
This is now tracking the clips added by the clip nodes.
If any particular node can't deal with a clip, it falls back to Cairo
rendering. But if it can, it will render it directly.
2016-12-24 06:19:16 +01:00
Benjamin Otte
1d84555729 iconhelper: Invalidate style before accessing texture
Invalidating the style might cause invalidation of the texture. So we
end up with a pointer to freed memory.
SAD!
2016-12-24 06:19:16 +01:00
Benjamin Otte
89d38ae93f vulkan: Try combining draw calls
This gives a 5-7% speedup in the case where we're just drawing N colors
and nothing else. So it;s not tremendously useful, but noticeable.
2016-12-24 06:19:16 +01:00
Garrett Regier
23d10df6c6 gsk: Fix memory leak in gsk_render_node_write_to_file() 2016-12-23 07:22:41 -08:00
Piotr Drąg
2750bb5e87 Update POTFILES.in 2016-12-23 16:18:23 +01:00
Benjamin Otte
6cc08d60ef calendar: Implement snapshot() 2016-12-23 12:07:22 +01:00
Benjamin Otte
b97e4e8631 tests: Improve rendernode test further
- Print benchmark output in fallback path
- Always run rendering, even when no filename given
- Don't require a filename when running with --benchmark
2016-12-23 11:31:35 +01:00
Benjamin Otte
a36e5ceea7 cellrenderer: Remove render() vfunc
Make the last 2 cell renderers create the cairo node themselves.
2016-12-23 11:11:52 +01:00
Benjamin Otte
513a8c46af cellrendererpixbuf: Implement snapshot() 2016-12-23 10:50:04 +01:00
Benjamin Otte
a0f65d16bc cellrendererprogress: Implement snapshot() 2016-12-23 10:44:49 +01:00
Benjamin Otte
b901572d86 cellrenderertoggle: Implement snapshot() 2016-12-23 09:31:54 +01:00
Benjamin Otte
c412a717f1 cellrenderertext: Implement snapshot() 2016-12-23 09:23:07 +01:00
Benjamin Otte
677c5bdedf cellrenderer: Move snapshotting down into cell renderers
Now that every call to GtkCellArea is a snapshot call and no more cairo
calls are left, move the actual differentiation between Cairo and
Snapshot down to the cell renderer.
2016-12-23 09:23:04 +01:00
Benjamin Otte
af6e7cc169 tests: Add rendernode-create-tests
Little tool that creates a bunch of test files to throw add the
rendernode binary.
They should really be part of a testsuite, but we have none, so OI just
put them here.
2016-12-23 08:11:01 +01:00
Benjamin Otte
4bb0c70c11 gsk: Add docs and error handling to serialization API 2016-12-23 08:11:01 +01:00
Benjamin Otte
4e866ec06b tests: Add some command-line flags to rendernode 2016-12-23 08:11:01 +01:00
Benjamin Otte
5e089c4345 gsk: Add gsk_render_node_write_to_file()
For when you're in a debugger and need to have a closer look at this
node...
2016-12-23 08:11:01 +01:00
Benjamin Otte
087ea8e531 gsk: Warn on cairo errors during gsk_render_node_draw()
It's the same warning we use inside GTK for when stuff weirdly goes
wrong.
2016-12-23 08:11:01 +01:00
Benjamin Otte
08f9a6078b gsk: Include config.h
The more you know:
Not including config.h causes the public API implemented in this file to
not be exported in the resulting library.
2016-12-23 08:11:01 +01:00
Benjamin Otte
adcde3034e gsk: Implement gsk_renderer_render_texture() on GL 2016-12-23 08:11:01 +01:00
Benjamin Otte
786d3a013e vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
Benjamin Otte
b0d5224de5 tests: Use gsk_renderer_render_texture()
Only keep the version that calls gsk_render_node_draw() if people
specify the --fallback option.

The actual renderer selection works just as for regular GTK. The easiest
way to influence it is setting the GSK_RENDERER environment variable.
2016-12-23 08:11:01 +01:00
Benjamin Otte
6c56793147 gsk: Add gsk_texture_download() API
Now users can download pixels and make everything slooooooow.
2016-12-23 08:11:01 +01:00
Benjamin Otte
d58799ff7a gdk: Export gdk_cairo_surface_paint_pixbuf() into private header 2016-12-23 08:11:01 +01:00
Benjamin Otte
be8c999fe8 docs: Add GskTexture 2016-12-23 08:11:01 +01:00
Benjamin Otte
2d2209859e gsk: Rename to gsk_texture_download_surface()
I want to reuse the name gsk_texture_download() for downloading the
actual bytes.
2016-12-23 08:11:01 +01:00
Benjamin Otte
373e08d6d4 gsk: Add gsk_renderer_render_texture()
... and implement it for the Cairo renderer.

It's an API that instructs a renderer to render to a texture.
So far this is mostly meant to be used for testing, but I could imagine
it being useful for rendering DND icons.
2016-12-23 08:11:01 +01:00
Benjamin Otte
98086014d8 gskcairo: Don't store the viewport in the global struct
Just query it locally.
2016-12-23 08:11:01 +01:00
Benjamin Otte
d2622d93ad gsk: Don't overdraw with transparent
That code doesn't do anything.

And what the code should be doing (clearing the abckground) isn't
necessary as cairo drawing is guaranteed to clear the surface.
2016-12-23 08:11:01 +01:00
Benjamin Otte
df5e12fc1d rendernode: Fix typo 2016-12-23 08:11:00 +01:00
Benjamin Otte
814b66e1a8 gsk: Remove nonexisting functions
The function was removed when gsk_render_node_draw() was and
gsk_renderer_realize() was refactored respectively.
2016-12-23 08:11:00 +01:00
Benjamin Otte
b4ac7ffed4 tests: Add a simple test to convert rendernode to png
Takes a rendernode file, outputs a PNG. Nothing more.
2016-12-23 08:11:00 +01:00
Benjamin Otte
735846cc82 gsk: Export gsk_render_node_get_bounds()
I'll need it in tests/testsuite soon.
2016-12-23 08:11:00 +01:00
Benjamin Otte
91c71b10e6 inspector: Add a render node save button
Now we can select buggy nodes, save them to a file, and add that file to
our testsuite.
2016-12-23 08:11:00 +01:00
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Benjamin Otte
3a38bc9bf7 gsk: Remove spread member from GskShadow
I had originally thought I'd use GskShadow for box-shadow, but didn't in
the end.

So now it's only used for text-shadow and icon-shadow, and those don't
have a spread.
2016-12-23 08:11:00 +01:00
Marek Černocký
5fa1733944 Updated Czech translation 2016-12-22 23:50:53 +01:00
Benjamin Otte
0efeaf9508 treeview: Port rest of stuff to snapshot()
The only thing still drawn with Cairo are grid lines.
2016-12-22 03:37:32 +01:00
Benjamin Otte
f1825f5eff treeview: Partially convert to snapshot()
The big fat scary bin drawing function that actually draws the cell
renderers - that one is still missing.
2016-12-22 03:37:32 +01:00
Chun-wei Fan
23edff1606 gtkcssimagelinear.c: Avoid VLAs
VLAs are not supported by Visual Studio and possibly other compilers that
are supported by GTK+-3.90+, and probably never will be, although it is a
C99 specification, and it became optional for C11.  It is also not a part
of the newer compiler requirements that are listed out for GTK+-3.90.x.

There exist concerns about the implementation of VLAs in compilers that
support them as well, so change it to a g_newa() approach.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-22 08:40:32 +08:00
Matthias Clasen
e64947662a 3.89.2 2016-12-21 14:12:31 -05:00
Matthias Clasen
a2f0c860ee Fix distcheck 2016-12-21 14:12:31 -05:00
Matthias Clasen
924efd988d Fixes for the gdk docs 2016-12-21 13:57:16 -05:00
Matthias Clasen
961286b7cd Make gsk docs build 2016-12-21 13:57:16 -05:00
Rico Tzschichholz
a571e53491 snapshot: Fix some annoations 2016-12-21 18:16:34 +01:00
Rico Tzschichholz
2b4dfeec7c gsk: Fix build of 22110ef5a4 2016-12-21 18:15:50 +01:00
Alexander Larsson
230d27b079 GskRenderNode: Use C99 flexible arrays to avoid extra allocation
Instead of a separate allocation for any arrays in the render node
we allocate these as part of the render node itself, using C99
flexible arrays.

This leads to less allocations, which is nice, but the major reason
for this is that it allows us to change the allocation scheme further
in the future. For instance, we want to do stack-like allocation so
that all the render-nodes for an entire frame are allocated in one
(or a few) chunks.
2016-12-21 14:01:34 +01:00
Alexander Larsson
22110ef5a4 gsk: Add bounds member to RenderNode
Instead of constantly recalculating this (especially recursively for
parents!) we do it only on construction, because everything is
immutable anyway. Also, most nodes had a bounds already and can
use the new parent member instead.

We also do direct access to the node bounds rather than calling
gsk_render_node_get_bounds in various places, which means
we do less copying.
2016-12-21 14:01:34 +01:00
Alexander Larsson
2d4b46f4f9 gsk: Drop gsk_render_node_make_immutable, nodes are always immutable 2016-12-21 14:01:34 +01:00