Commit Graph

7299 Commits

Author SHA1 Message Date
Benjamin Otte
efc5f8dc47 gdkvulkan: Track if we reffed the display's vulkan data
When reffing the display fails in init, we were still trying to unref
it. Which obviously failed and spewed warnings to stderr.
2017-01-04 18:26:14 +01:00
Georges Basile Stavracas Neto
3887548d55 wayland: Add support for Vulkan renderer
Mirror what's done with the X11 Vulkan renderer implementation,
with the addition of the extra Wayland window synchronization on
end_paint() override.
2017-01-04 13:24:08 +01:00
Georges Basile Stavracas Neto
38d6e45b32 vulkancontext: Assume the window geometry when extents are bogus
When the current extent is -1, we should assume whatever size
the GdkWindow has.
2017-01-04 13:23:48 +01:00
Georges Basile Stavracas Neto
d62e18ac87 vulkancontext: Fix header 2017-01-04 13:23:35 +01:00
Chun-wei Fan
2fdd0cefa5 Visual Studio builds: Support Vulkan builds
This will assume that the Vulkan SDK can be found in the INCLUDE/LIB paths
that are used by the Visual Studio compiler.
2016-12-30 14:42:38 +08:00
Chun-wei Fan
ee2f577991 Visual Studio builds: Drop the Broadway projects
Since the status of the GDK broadway backend is more or less unsupported,
drop the projects that build gtk4-broadwayd and gdk-broadway, and update
the projects to not to refer to them.

However, keep the Broadway configs for now as we will later transform
them to become configs for Vulkan, so bascially besides "installation"
parts and output settings, they will do the same as their Release|Debug
counterparts with no support for Broadway.
2016-12-30 11:09:46 +08:00
Chun-wei Fan
9db5cc9a98 gdk/gdkvulkancontext.c: Avoid VLAs
During the drive to enable Vulkan context creation on Windows, some more
VLAs were found here.  Replace them with g_newa().

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-29 17:51:56 +08:00
Chun-wei Fan
c4244ea104 GDK/Win32: Support Vulkan context creation
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.

https://bugzilla.gnome.org/show_bug.cgi?id=776544
2016-12-29 17:48:39 +08:00
Benjamin Otte
293248c1d3 gdkvulkan: Track changes per swapchain image
... and use those in begin_frame() to ensure all of the invalid area
gets invalidated.
2016-12-26 22:24:22 +01:00
Benjamin Otte
b30225e67c vulkan: We use VK_FORMAT_B8G8R8A8_UNORM
... not SRGB. SRGB messes up alpha compositing, GdkRGBA and everything
else.
2016-12-25 06:23:12 +01:00
Benjamin Otte
d58799ff7a gdk: Export gdk_cairo_surface_paint_pixbuf() into private header 2016-12-23 08:11:01 +01:00
Benjamin Otte
071c9a8221 API: gdk: Add gdk_rgba_is_clear() and gdk_rgba_is_opaque()
I want to use these inside GSK, and I'm not a fan of putting GdkRGBA
APIs into it or duplicating it into GTK.

So public API it is.
2016-12-20 18:01:12 +01:00
Piotr Drąg
a2da4ddceb Use Unicode in translatable strings
See https://developer.gnome.org/hig/stable/typography.html

https://bugzilla.gnome.org/show_bug.cgi?id=772371
2016-12-19 15:08:10 -05:00
Chun-wei Fan
4a7e7c00c1 GDK/Win32: Fix Windows backend after GdkWindow simplification
Fix the build after the branch wip/alexl/simplify-gdkwindow was merged, as
there are some changes that broke things in the Windows backend, namely:

-gdk_win32_input_shape_combine_region() should not be removed at this
 point (though it is a stub--otherwise GDK/Win32 will crash)

-Some more code need to be removed due to the removal of items in the
 above-mentioned merged branch

Also, like the X11 backend, do not allow the creation of native child
windows, and stop checking for subsequent child windows
(GDK_WINDOW_CHILD), so that we can clean things up a bit.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-19 17:47:47 +08:00
Debarshi Ray
339f6e141a Mention that gdk_window_create_similar_image_surface inherits the scale
https://bugzilla.gnome.org/show_bug.cgi?id=776132
2016-12-17 22:50:18 +01:00
Alexander Larsson
330c7feaa2 gdk: Drop gdk_window_reparent
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
2016-12-16 12:35:03 +01:00
Alexander Larsson
5bf28a3869 gdk: Drop support for native (and thus foreign) subwindows
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
2016-12-16 12:28:44 +01:00
Olivier Fourdan
5c3192c75a wayland: apply empty input shape on parent commit
For subsurfaces, the new state which includes the input shape is not
applied by the compositor if the subsurface is in effective synchronous
mode.

So we need to apply the input shape once parent surface is in effective
desynchronized mode, which is when it's committed, otherwise the input
shape may never be applied if the widget is not using being_paint() /
end_paint() to draw on its subsurface, like clutter does.

We do that only for empty input shape as those won't need update when
the subsurface is resized, for all other non-empty input shape, the
client still has to use begin_paint()/end_paint() for the input shape to
be applied.

https://bugzilla.gnome.org/show_bug.cgi?id=774534
2016-12-15 13:27:39 +01:00
Matthias Clasen
4ae50bf38e Trivial doc fixups 2016-12-09 14:59:46 -05:00
Benjamin Otte
2c0564a46e build: Make sure GTK compiles without Vulkan headers installed
Previously, code would work fine with --disable-vulkan if the Vulkan
headers were installed - code would happily just use them as they're
installed in /usr/include.
2016-12-09 20:23:06 +01:00
Matthias Clasen
98f5e794a6 Forgotten file 2016-12-09 14:22:14 -05:00
Matthias Clasen
3dd4f76703 Rename GDK_WINDOWING_VULKAN
The WINDOWING defines are only for GDK backends, really.
Define GDK_RENDERING_VULKAN instead.
2016-12-09 14:11:37 -05:00
Matthias Clasen
5b6a837b17 Only include vulkan.h if we have it 2016-12-09 14:05:26 -05:00
Benjamin Otte
747df7aa3c vulkan: Also wait on the draw semaphore when present()ing
That way we have a synchronization primitive at the start and at the
end.
2016-12-09 18:35:51 +01:00
Benjamin Otte
5e4f95d77f x11: Don't make random windows native
Instead, complain if somebody calls gdk_x11_window_get_xid() on a
non-native window.

We cannot make random windows native anymore because there's no GSK
renderer associated with them, so we cannot draw them.
2016-12-09 18:35:51 +01:00
Benjamin Otte
8ba2898e08 vulkan: acquire/present images when drawing
Another step towards the final goal of actually showing something.
2016-12-09 18:35:51 +01:00
Benjamin Otte
325efe7078 vulkan: Expose the swapchain images in public API 2016-12-09 18:35:51 +01:00
Benjamin Otte
0c8e7d0ac0 vulkan: Register debug handler
We now hook Vulkan error reporting into glib's error reporting.

I'm not sure on the severity handling yet, but we can fix that as we go
along.
2016-12-09 18:35:51 +01:00
Benjamin Otte
b6227aa998 gdk: Add GDK_VULKAN env variable
Also add 2 flags:

GDK_VULKAN="disable" will disable Vulkan usage.

GDK_VULKAN="validate" will enable VK_LAYER_LUNARG_standard_validation.
2016-12-09 18:35:51 +01:00
Benjamin Otte
e11a6a0e68 x11: Call gdk_display_sync() when creating Vulkan surfaces
The Vulkan driver wants to operate on an X Window that it is sure does
exist.
2016-12-09 18:35:51 +01:00
Benjamin Otte
e22cb94e50 vulkan: More work on GdkVulkanContext
Code has now arrived at creation of swapchains.
2016-12-09 18:35:51 +01:00
Benjamin Otte
4ef8bf821e vulkan: Turn GdkVulkanContext into a GdkDrawContext 2016-12-09 18:35:51 +01:00
Benjamin Otte
6d1d6e6792 vulkan: Add more infrastructure
gdk_window_create_vulkan_context() now exists and will return a Vulkan
context for the given window. It even initializes the surface. But it
doesn't do anything useful yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
cca547e5bc vulkan: Initial support
Adds the gdk_display_ref_vulkan() and gdk_display_unref_vulkan()
functions which setup/tear down VUlkan support for the display.

Nothing is using those functions yet.
2016-12-09 18:35:51 +01:00
William Hua
9a7b0847b9 mir: swap buffers on paint 2016-12-08 15:28:31 -05:00
Benjamin Otte
cd2b898353 wayland: Sync attributes also when drawing with GL
Probably syncing attributes shouldn't happen when drawing in the first
place, but what do I know about Wayland. ¯\_(ツ)_/¯
2016-12-06 18:02:11 +01:00
Benjamin Otte
a85a97c1a1 wayland: Uncomment erroneously commented out code
I read the code as if (use_gl) instead of if (!use_gl) and commented it
out in bddfd7bb41. That broke drawing on
Wayland without OpenGL completely.

Whoops.

Now it's back.
2016-12-06 17:51:35 +01:00
Chun-wei Fan
060365a9bb GDK/Win32: Fix build after GDKGL refactoring
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.

For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.

There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-06 16:47:47 +08:00
William Hua
3c2aefddd4 mir: fix type warning 2016-12-05 11:06:32 -05:00
William Hua
32b3928eda mir: fix build failures 2016-12-05 10:28:48 -05:00
William Hua
e27e8e6e1c mir: implement display monitor vfuncs 2016-12-05 09:17:44 -05:00
Benjamin Otte
8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
Benjamin Otte
ca78f5d3cb gdk: Make gdk_window_begin_draw_frame() take a draw context
... instead of a gl context.

This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
2016-12-05 15:02:47 +01:00
Benjamin Otte
725a7236c0 gdk: Turn GdkGLContext into a GdkDrawContext 2016-12-05 15:02:47 +01:00
Benjamin Otte
db8e3065bd gdk: Add GdkDrawContext
This will be the base class for GdkVulkanContext and GdkGLContext.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e38bd27d58 gdk: Redo GL drawing
Reenable GL drawing, but do it without Cairo.

Now, the context passed to gdk_window_begin_draw_frame() decides how
drawing is going to happen. If it is NULL, Cairo is used like before.

If a context is passed, Cairo may not be used for drawing and
gdk_drawing_context_get_cairo_context() is going to return NULL.
Instead, the GL renderer must draw to the GL backbuffer and
end_draw_frame() is then swapping that to the front.

The GskGLRenderer has lost the texture it used to render to and adapted
to render directly to the backbuffer instead.

The only thing missing is for GtkGLArea to gain back a performant way to
render. But it didn't have one since the introduction of GSK, this
patchset doesn't change anything about it.

The new rendering avoids two indirections (the GSK renderer's texture
and the GDK double buffering surface).
It improves icon count in the fishbowl demo by 30%.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e87b472143 glcontext: Make begin/end_draw() paired
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().

Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.

All of this is still unused because GL drawing is still disabled.
2016-12-05 15:02:47 +01:00
Benjamin Otte
182d18bcd1 gdk: Large GL refactoring
No visible changes as GL rendering is disabled at the moment.

What was done:

1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.

2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.

3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).

4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
2016-12-05 15:02:47 +01:00
Benjamin Otte
4967257f3a gdk: Don't recurse when processing updates
We don't need to send expose events for backwards compatibility anymore.
2016-12-05 15:02:47 +01:00
Benjamin Otte
bddfd7bb41 gdk: Remove all code that only existed because of use_gl
Now that we don't use GL anymore, this code is unnecessary.
2016-12-05 15:02:47 +01:00