Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
And with it, gtk_widget_get_visual() and gtk_widget_set_visual() are
gone.
We now always use the RGBA visual (if available) and otherwise fall back
to the system visual.
... and gdk_screen_get_width_mm() and gdk_screen_get_height_mm() and
the shortcut counterparts that call these functions on the default
screen.
Modern display servers don't provide an ability to query the size of a
screen or display so we shouldn't allow that either.
The GdkDragContext should only listen to GDK_GRAB_BROKEN events sent to
its own pointer device. It turns out that the passive key grabs mistake
GDK into sending a GdkEventGrabBroken on the master keyboard, which the
DnD machinery mistakes as a signal to cancel the operation.
https://bugzilla.gnome.org/show_bug.cgi?id=766442
The active keyboard grab can be spared then. This way the passive
key grabs allow other key combinations (eg. alt-tab) that are not
mandatory to grab here.
Always associate a drag context with a GdkDisplay and use that when
getting a cursor for a given action.
If we don't do this, dragging on a window that doesn't use the default
display will make us use cursors from the wrong display.
https://bugzilla.gnome.org/show_bug.cgi?id=765565
We were just relying on the drag context finalize() to destroy
the window. But with garbage-collected bindings, that might
not happen as soon as we like, so explicitly hide the window
when the drag ends successfully.
https://bugzilla.gnome.org/show_bug.cgi?id=763659
We should conform to a minimal set of reasons for the gtk side to emit
a better GtkDragResult than GTK_DRAG_RESULT_ERROR. This fixes the notebook
tab DnD feature, where we rely on GTK_DRAG_RESULT_NO_TARGET.
In the wayland side, unfortunately we can't honor either NO_TARGET nor
USER_CANCELLED, we don't know of the latter, so we could return false
positives on the former.
https://bugzilla.gnome.org/show_bug.cgi?id=761954
This includes managing input events and source-side DND events,
as well as setting the appropriate cursor and emitting the signals
that are expected in this mode of operation.
Instead of creating an intermediate pixbuf, just render
the window surface onto the new surface. Doing things this
way lets us avoid the cairo_surface_mark_dirty() call in
gdk_pixbuf_get_from_window(), which is not generally safe
to call on 'random' surfaces - it asserts that the surface
has no mime data attached, and the X11 backend uses mime
data for damage tracking purposes...
We destroy the widget that is wrapped around the drag window
when the object data on the drag context gets cleared. Destroying
the window before that happens leads to unpleasantries. E.g. we may
try to access the frame clock, which doesn't exist anymore, and
things go downhill from there. So, keep the window alive for
a little longer.
Showing the drag cancel animation can be done in the X11
drag context implementation now that we hold the drag
window there, and have the start coordinates.
Since we can't control if and when the application destroys
the drag widget, we take a snapshot of the window contents
and display that during the animation. This should be good
enough for all practical purposes.
Add a variant of gdk_drag_begin that takes the start position
in addition to the device. All backend implementation have been
updated to accept (and ignore) the new arguments.
Subsequent commits will make use of the data in some backends.
If you set GDK_SCALE=2 in the environment then all windows will be
scaled by 2. Its not an ideal solution as it doesn't handle
multi-monitors at different scales, and only affects gtk apps.
But it is a good starting points and will help a lot on HiDPI
laptops.
When the X server does not support the shape extension (as some
vnc implementations seem to), our DND code was always seeing
an empty input shape, so drops always missed their target.
http://bugzilla.gnome.org/show_bug.cgi?id=620240