Commit Graph

40956 Commits

Author SHA1 Message Date
Matthias Clasen
ff4f918a69 GtkModelButton: specify the proper default values
Caught by the defaultvalue test: ::text starts out as "", and
::iconic should be FALSE by default.
2014-11-23 18:30:13 -05:00
Carlos Garnacho
44c412ecc7 wayland: Pass shadow width to the compositor
Use xdg_surface_set_window_geometry() to tell the compositor about the
shadow widths, this makes some gnome-shell/mutter features (edge resistance,
frames around windows in the overview, side maximization, ...) work alright
with GTK+.

In order to add this, some other places in gdkwindow-wayland had to gain
some knowledge about margins:

- xdg_surface_configure() now syncs the shadow after applying the state,
  and gdk_wayland_window_set_shadow_width() possibly reconfigures the
  window in order to preserve window geometry. This is necessary to keep
  shadows in sync with state/geometry changes, as this does not happen
  all at once.
- xdg_popups relative to an xdg_surface are shown relative to buffer
  coordinates, so the left/top margins must be added there.

https://bugzilla.gnome.org/show_bug.cgi?id=736742
2014-11-23 13:11:08 +01:00
Matthias Clasen
6b95810aae inspector: Show object title in menu tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
a7ba57f751 inspector: Add menu models to the tree
Add both the appmenu and the menubar models as children of the
application, if they exist.
2014-11-22 21:38:47 -05:00
Matthias Clasen
0a37493384 inspector: Show object title in size groups tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
d09f66579b inspector: Show object title in data tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
af12993c4b inspector: Show object title on the style property list
As with the property list, this replaces the search bar by
a stack containing a search entry.
2014-11-22 21:38:47 -05:00
Matthias Clasen
f38081a4a5 inspector: Show object title on selector tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
38c3600d8b inspector: Show object title in actions tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
d2aad06513 inspector: Show object title in hierarchy tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
85380f22f3 inspector: Show object title in the classes tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
fe5f9c560b inspector: Show object title in the css tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
c2326aa5cf inspector: Show object title in the gestures tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
9e3d0651e1 inspector: Show object title in the signals tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
7a1c5845ef inspector: Show object title in the properties tab
Replace the search bar with a search entry in a stack to make
this work without unseemly height changes.
2014-11-22 21:38:47 -05:00
Matthias Clasen
2ea3171ff9 inspector: Show object title in the misc tab 2014-11-22 21:38:47 -05:00
Matthias Clasen
5b7233f136 inspector: Store object title on object 2014-11-22 21:38:46 -05:00
Matthias Clasen
84463b78e5 inspector: Drop an unused argument 2014-11-22 21:38:46 -05:00
Matthias Clasen
9fb2d6a6b9 inspector: Trivial typo fix 2014-11-22 21:38:46 -05:00
Matthias Clasen
72a501fe15 GtkGLArea: Formatting fixes 2014-11-22 21:38:46 -05:00
Jasper St. Pierre
10a7a89311 gdkinternals: Document our drawing and painting process better 2014-11-22 11:46:53 -08:00
Jasper St. Pierre
c01e37a9a5 gdkgl: Texture quads in one giant draw call
This requires us to use GL_TRIANGLES and six verts per quad instead
of four, which makes me think it might not be worth it on
well-optimized GL drivers. However, from talking to some driver
developers about it, the GL_TRIANGLES should be faster, since this
means that there's one giant contiguous buffer instead of many small
buffers.

If we were really rendering a lot of quads, I'd use an element buffer
and GL_PRIMITIVE_RESTART, but we're really not ever rendering that
many quads, and the setup cost for that would just be too annoying.
2014-11-22 10:34:47 -08:00
Jasper St. Pierre
6ffba866a6 gdkgl: Use one VBO for both position and uv attributes 2014-11-22 10:17:43 -08:00
Jasper St. Pierre
37ad6e1147 gdkgl: Texture many quads at once for performance reasons
This isn't fully performant yet. To be fully performant, we'd need to
do everything in one giant buffer.
2014-11-22 10:13:58 -08:00
Jasper St. Pierre
7312c01f62 gdkglcontext-x11: Make sure to enable the scissor test 2014-11-22 10:01:51 -08:00
Jasper St. Pierre
37697f1817 gdkgl: Use a GdkTexturedQuad struct to paint quads
We'll soon have a new function that paints multiple quads.
2014-11-22 09:40:10 -08:00
Jasper St. Pierre
28846536cb gdkgl: Clean up program-manipulating code
Abstract the program ID and locations into a "program struct" which
we then use.
2014-11-22 09:29:27 -08:00
Jasper St. Pierre
3f0c84f7ad gdkwindow: Clean up whitespace slightly
This has been bothering me for a while.
2014-11-22 08:12:22 -08:00
Jasper St. Pierre
8976e84ded gdkwindow: Don't pass the region to the impl when beginning a paint
It's unused. At the same time, rename "begin_paint_region" to
"begin_paint". This will help us clean up how GDK painting works
in the future to allow more creative use of double-buffering.
2014-11-22 08:08:34 -08:00
Jasper St. Pierre
ec2925a5bf quartz: Don't bother storing the paint_clip_region
It's unused.
2014-11-22 08:07:28 -08:00
Marco Trevisan (Treviño)
1730bb0e81 mir: initialize surface name with program name 2014-11-21 04:46:47 +01:00
Josef Andersson
5a0d1a79c5 Updated Swedish translation 2014-11-20 20:55:11 +00:00
Piotr Drąg
6fa4aef811 Updated POTFILES.in 2014-11-20 16:46:38 +01:00
Alexander Larsson
442adf6359 GL: Fix typo in gdk_gl_texture_from_surface
Got a sign wrong in commit 800c712738
2014-11-20 15:37:40 +01:00
Chun-wei Fan
4744058832 Visual Studio Builds: Fix gdkconfig.h Generation
...for Broadway builds, as it was producing a wrongly-named check file for
that configuration, so that a clean would not be correctly performed and
subsequently affected rebuilds.
2014-11-20 22:35:05 +08:00
Alexander Larsson
cf94da2ca1 GdkGLContext: Remove unused update vfunc
The update virtual function for GdkGLContext is unused and is a
leftover from a previous GL approach. Just remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Alexander Larsson
800c712738 GL: Fix GL Y coordinate flipping to use unscaled window height
This is needed in the edge case where the X11 backend rounded the actual
size, and the GL flipping really needs the correct window height to
do proper Y coordinate flipping.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Alexander Larsson
1eb3b34bce Add gdk_window_get_unscaled_size
This is required for the X backend GL integration. If the
window has a height that is not a multiple of the window scale
we can't properly do the y coordinate flipping that GL needs.
Other backends can ignore this and use the default implementation.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Alexander Larsson
788478dff9 x11: Return the exact pixel coverage in get_frame_extents
Rather than just rounding down the position *and* the size separately
we correctly calculate a rectangle in scaled window coords that fully
covers the real window size. This really only makes a difference
when the window size/position isn't a multiple of the window scale.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Owen W. Taylor
bd643e0e1a x11: Keep track of the exact size in X pixels of windows
Keep track of the exact size of X windows in underlying pixels; we
generally use the scaled size instead, but to properly handle the GL
viewport for windows that aren't a multiple of window_scale,
we need to know the real size.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Owen W. Taylor
608c25453b x11: round the scaled size *up* when we get a ConfigureNotify
Although we specify a resize increment to try and get a size that is
a multiple of the window scale, maximization typically wins
over the resize increment, so the window might be odd sized.

Round *up* in this case, rather than down, since it's better to
truncate a line or two at the bottom and right of the window rather
than have a line or two that we don't know what to do with.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 10:19:27 +01:00
Marco Trevisan (Treviño)
f5d96f7110 mir: use proper naming for mir window type checking macro 2014-11-20 05:51:12 +01:00
Marco Trevisan (Treviño)
99d849412b mir: add public getter for the internal MirSurface 2014-11-20 04:41:45 +01:00
Marco Trevisan (Treviño)
60e185e496 mir: don't use struct MirConnection*, just the latter 2014-11-20 04:41:06 +01:00
Marco Trevisan (Treviño)
6e9db05601 mir: add OpenGL support
Implement GdkGLContext using EGL and use hardware mir surfaces
when a GdkWindow uses gl rendering.

Fixes https://bugzilla.gnome.org/show_bug.cgi?id=740346
2014-11-20 04:33:38 +01:00
Matthias Clasen
45cfb405c0 GtkModelButton: Don't show both text and icon
The intention was that ::iconic indicates which representation is
preferred (text or icon). We fall back to the other representation
if one is missing.
2014-11-19 21:14:30 -05:00
Matthias Clasen
d51c9e0337 GtkPopoverMenu: be more careful about change notification
Only emit notify for ::visible-submenu when the visible page
in the stack actually changed.
2014-11-19 21:14:30 -05:00
Kjartan Maraas
46b6c2f024 Updated Norwegian bokmål translation. 2014-11-19 19:42:51 +01:00
Kjartan Maraas
048bbb0e6d Updated Norwegian bokmål translation. 2014-11-19 19:31:09 +01:00
Daniel Mustieles
17fce05123 Updated Spanish translation 2014-11-19 13:48:15 +01:00