gtk2/gsk/gl
Timm Bäder 12378f0afa gl renderer: Expand matrix metadata extraction
Instead of getting the translation x/y everytime we use the modelview,
get it once, when extracting the metadata. Do the same with the scale.
And save if the matrix is "simple" at all, i.e. if it only consists of a
translation and/or scale. This will be helpful later when we start
drawing transformed nodes on textures.
2018-11-29 08:23:42 +01:00
..
gskgldriver.c Revert "gldriver: Don't create surfaces to upload textures" 2018-11-29 07:39:11 +01:00
gskgldriverprivate.h gl renderer: Support large textures 2018-03-20 09:40:10 +01:00
gskglglyphcache.c gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglglyphcacheprivate.h gsk: make logging per-renderer 2018-01-14 17:05:04 -05:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Use stack to keep track of modelview matrix 2018-11-27 05:39:27 +01:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Expand matrix metadata extraction 2018-11-29 08:23:42 +01:00
gskglrenderopsprivate.h gl renderer: Expand matrix metadata extraction 2018-11-29 08:23:42 +01:00
gskglshadowcache.c gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c shaderbuilder: Insert newlines directly after defines 2018-03-30 23:15:04 +02:00
gskshaderbuilderprivate.h shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00