forked from AuroraMiddleware/gtk
12378f0afa
Instead of getting the translation x/y everytime we use the modelview, get it once, when extracting the metadata. Do the same with the scale. And save if the matrix is "simple" at all, i.e. if it only consists of a translation and/or scale. This will be helpful later when we start drawing transformed nodes on textures. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskglshadowcache.c | ||
gskglshadowcacheprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |