gtk2/gsk/gl
Timm Bäder 1d3aa9207c gl renderer: Add a clip stack
So we can check that the currently set clip is the first one and now
intersect with it. This first clip is always the entire viewport or the
entire render_area and we don't want to end up drawing things to a
texture because of it.
2018-12-31 12:44:02 +01:00
..
gskgldriver.c gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskgldriverprivate.h gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskglglyphcache.c gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglglyphcacheprivate.h gsk: make logging per-renderer 2018-01-14 17:05:04 -05:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Add a clip stack 2018-12-31 12:44:02 +01:00
gskglrendererprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderops.c gl renderer: Add a clip stack 2018-12-31 12:44:02 +01:00
gskglrenderopsprivate.h gl renderer: Add a clip stack 2018-12-31 12:44:02 +01:00
gskglshadowcache.c gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c shaderbuilder: Insert newlines directly after defines 2018-03-30 23:15:04 +02:00
gskshaderbuilderprivate.h shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00