gtk2/gsk
Emmanuele Bassi 32d45b0081 gsk: Pass the appropriate value for the n_quads argument
Instead of passing the size of the buffer, we should pass the number of
quads; we know what the size of a single quad structure is, so we can do
the multiplication internally when creating the VAO.

This allows us to print the quads for debugging purposes.
2016-10-18 11:49:12 +01:00
..
resources/glsl Use the projection to flip around the content 2016-10-18 11:49:10 +01:00
gsk.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskcairorenderer.c gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskdebug.c gsk: Add a debug flag for transforms 2016-10-18 11:49:11 +01:00
gskdebugprivate.h gsk: Add debug macros that trigger on two conditions 2016-10-18 11:49:11 +01:00
gskenums.h gsk: Make GskBlendMode enumeration public 2016-10-18 11:49:07 +01:00
gskenumtypes.c.template Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskenumtypes.h.template Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskgldriver.c gsk: Pass the appropriate value for the n_quads argument 2016-10-18 11:49:12 +01:00
gskgldriverprivate.h gsk: Recycle textures across frames 2016-10-18 11:49:11 +01:00
gskglprofiler.c gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglrenderer.c gsk: Pass the appropriate value for the n_quads argument 2016-10-18 11:49:12 +01:00
gskglrendererprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskprivate.c Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskprivate.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskprofiler.c gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskprofilerprivate.h gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskrenderer.c gsk: Add GskProfiler to GskRenderer 2016-10-18 11:49:10 +01:00
gskrenderer.h gsk: Tie render nodes to renderers 2016-10-18 11:49:10 +01:00
gskrendererprivate.h gsk: Add GskProfiler to GskRenderer 2016-10-18 11:49:10 +01:00
gskrendernode.c gsk: Rename set_offset() to set_anchor_point() 2016-10-18 11:49:11 +01:00
gskrendernode.h gsk: Rename set_offset() to set_anchor_point() 2016-10-18 11:49:11 +01:00
gskrendernodeiter.c Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskrendernodeiter.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
gskrendernodeprivate.h gsk: Rename set_offset() to set_anchor_point() 2016-10-18 11:49:11 +01:00
gskshaderbuilder.c gsk: Move resource handling inside GskGLDriver 2016-10-18 11:49:09 +01:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktypes.h Initial implementation of GSK rendering pipeline 2016-10-18 11:29:34 +01:00
Makefile.am gsk: Add profiler object 2016-10-18 11:49:10 +01:00