gtk2/gsk/resources
Benjamin Otte 583956266e vulkan: Make MVP matrix available to vertex shader
We use push constants for this.
2016-12-09 18:35:51 +01:00
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glsl Use the projection to flip around the content 2016-10-18 11:49:10 +01:00
vulkan vulkan: Make MVP matrix available to vertex shader 2016-12-09 18:35:51 +01:00