forked from AuroraMiddleware/gtk
340 lines
8.9 KiB
C
340 lines
8.9 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext.c: GL context abstraction
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:gdkglcontext
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* @Title: GdkGLContext
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* @Short_description: OpenGL context
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*
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* #GdkGLContext is an object representing the platform-specific
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* OpenGL drawing context.
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*
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* #GdkGLContexts are created for a #GdkWindow using
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* gdk_window_create_gl_context(), and the context will match
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* the #GdkVisual of the window.
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*
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* A #GdkGLContext is not tied to any particular normal framebuffer.
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* For instance, it cannot draw to the #GdkWindow back buffer. The GDK
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* repaint system is in full control of the painting to that. Instead,
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* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
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* in the draw function of your widget to draw them. Then GDK will handle
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* the integration of your rendering with that of other widgets.
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*
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* Support for #GdkGLContext is platform-specific, context creation
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* can fail, returning %NULL context.
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*
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* A #GdkGLContext has to be made "current" in order to start using
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* it, otherwise any OpenGL call will be ignored.
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*
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* ## Creating a new OpenGL context ##
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*
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* In order to create a new #GdkGLContext instance you need a
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* #GdkWindow, which you typically get during the realize call
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* of a widget.
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*
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* ## Using a GdkGLContext ##
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*
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* You will need to make the #GdkGLContext the current context
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* before issuing OpenGL calls; the system sends OpenGL commands to
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* whichever context is current. It is possible to have multiple
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* contexts, so you always need to ensure that the one which you
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* want to draw with is the current one before issuing commands:
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*
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* |[<!-- language="C" -->
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* gdk_gl_context_make_current (context);
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* ]|
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*
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* You can now perform your drawing using OpenGL commands.
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*
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* You can check which #GdkGLContext is the current one by using
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* gdk_gl_context_get_current(); you can also unset any #GdkGLContext
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* that is currently set by calling gdk_gl_context_clear_current().
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*/
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#include "config.h"
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkvisual.h"
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#include "gdkinternals.h"
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#include "gdkintl.h"
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typedef struct {
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GdkWindow *window;
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GdkVisual *visual;
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} GdkGLContextPrivate;
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enum {
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PROP_0,
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PROP_WINDOW,
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PROP_VISUAL,
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LAST_PROP
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};
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static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, };
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G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error)
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT)
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static void
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gdk_gl_context_dispose (GObject *gobject)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (gobject);
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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gdk_display_destroy_gl_context (gdk_window_get_display (priv->window), context);
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g_clear_object (&priv->window);
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g_clear_object (&priv->visual);
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G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject);
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}
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static void
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gdk_gl_context_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
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switch (prop_id)
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{
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case PROP_WINDOW:
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{
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GdkWindow *window = g_value_get_object (value);
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if (window)
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g_object_ref (window);
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if (priv->window)
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g_object_unref (priv->window);
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priv->window = window;
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}
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break;
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case PROP_VISUAL:
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{
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GdkVisual *visual = g_value_get_object (value);
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if (visual != NULL)
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priv->visual = g_object_ref (visual);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gdk_gl_context_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
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switch (prop_id)
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{
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case PROP_WINDOW:
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g_value_set_object (value, priv->window);
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break;
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case PROP_VISUAL:
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g_value_set_object (value, priv->visual);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gdk_gl_context_class_init (GdkGLContextClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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/**
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* GdkGLContext:window:
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*
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* The #GdkWindow the gl context is bound to.
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*
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* Since: 3.16
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*/
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obj_pspecs[PROP_WINDOW] =
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g_param_spec_object ("window",
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P_("Window"),
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P_("The GDK window bound to the GL context"),
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GDK_TYPE_WINDOW,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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/**
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* GdkGLContext:visual:
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*
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* The #GdkVisual matching the pixel format used by the context.
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*
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* Since: 3.16
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*/
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obj_pspecs[PROP_VISUAL] =
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g_param_spec_object ("visual",
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P_("Visual"),
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P_("The GDK visual used by the GL context"),
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GDK_TYPE_VISUAL,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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gobject_class->set_property = gdk_gl_context_set_property;
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gobject_class->get_property = gdk_gl_context_get_property;
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gobject_class->dispose = gdk_gl_context_dispose;
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g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs);
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}
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static void
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gdk_gl_context_init (GdkGLContext *self)
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{
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}
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/**
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* gdk_gl_context_get_visual:
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* @context: a #GdkGLContext
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*
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* Retrieves the #GdkVisual associated with the @context.
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*
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* Returns: (transfer none): the #GdkVisual
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*
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* Since: 3.16
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*/
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GdkVisual *
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gdk_gl_context_get_visual (GdkGLContext *context)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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return priv->visual;
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}
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/*< private >
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* gdk_gl_context_flush_buffer:
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* @context: a #GdkGLContext
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* @painted: The area that has been redrawn this frame
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* @damage: The area that we know is actually different from the last frame
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*
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* Copies the back buffer to the front buffer.
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*
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* This function may call `glFlush()` implicitly before returning; it
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* is not recommended to call `glFlush()` explicitly before calling
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* this function.
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*
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* Since: 3.16
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*/
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void
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gdk_gl_context_flush_buffer (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage)
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{
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g_return_if_fail (GDK_IS_GL_CONTEXT (context));
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GDK_GL_CONTEXT_GET_CLASS (context)->flush_buffer (context, painted, damage);
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}
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/**
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* gdk_gl_context_make_current:
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* @context: a #GdkGLContext
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*
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* Makes the @context the current one.
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*
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* Since: 3.16
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*/
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void
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gdk_gl_context_make_current (GdkGLContext *context)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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g_return_if_fail (GDK_IS_GL_CONTEXT (context));
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gdk_display_make_gl_context_current (gdk_window_get_display (priv->window), context);
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}
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/**
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* gdk_gl_context_get_window:
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* @context: a #GdkGLContext
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*
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* Retrieves the #GdkWindow used by the @context.
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*
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* Returns: (transfer none): a #GdkWindow or %NULL
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*
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* Since: 3.16
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*/
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GdkWindow *
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gdk_gl_context_get_window (GdkGLContext *context)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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return priv->window;
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}
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/**
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* gdk_gl_context_clear_current:
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*
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* Clears the current #GdkGLContext.
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*
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* Any OpenGL call after this function returns will be ignored
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* until gdk_gl_context_make_current() is called.
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*
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* Since: 3.16
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*/
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void
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gdk_gl_context_clear_current (void)
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{
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GdkDisplay *display = gdk_display_get_default ();
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gdk_display_make_gl_context_current (display, NULL);
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}
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/**
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* gdk_gl_context_get_current:
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*
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* Retrieves the current #GdkGLContext.
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*
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* Returns: (transfer none): the current #GdkGLContext, or %NULL
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*
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* Since: 3.16
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*/
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GdkGLContext *
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gdk_gl_context_get_current (void)
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{
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GdkDisplay *display = gdk_display_get_default ();
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return gdk_display_get_current_gl_context (display);
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}
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