gtk2/gdk/macos/gdkmacosglcontext.c
Christian Hergert 27b9a9e7ef macos: glFlush() when switching GL contexts
The Mac OpenGL programming guide suggests that you glFlush() before changing
contexts to ensure that the commands have been submitted.
2020-12-01 16:19:04 -08:00

475 lines
14 KiB
C

/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gdkmacosglcontext-private.h"
#include "gdkmacossurface-private.h"
#include "gdkmacostoplevelsurface-private.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include <OpenGL/gl.h>
#import "GdkMacosGLView.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT)
static const char *
get_renderer_name (GLint id)
{
static char renderer_name[32];
switch (id & kCGLRendererIDMatchingMask)
{
case kCGLRendererGenericID: return "Generic";
case kCGLRendererGenericFloatID: return "Generic Float";
case kCGLRendererAppleSWID: return "Apple Software Renderer";
case kCGLRendererATIRage128ID: return "ATI Rage 128";
case kCGLRendererATIRadeonID: return "ATI Radeon";
case kCGLRendererATIRageProID: return "ATI Rage Pro";
case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500";
case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700";
case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000";
case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000";
case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000";
case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000";
case kCGLRendererGeForce2MXID: return "GeForce 2 MX";
case kCGLRendererGeForce3ID: return "GeForce 3";
case kCGLRendererGeForceFXID: return "GeForce FX";
case kCGLRendererGeForce8xxxID: return "GeForce 8xxx";
case kCGLRendererGeForceID: return "GeForce";
case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2";
case kCGLRendererIntel900ID: return "Intel 900";
case kCGLRendererIntelX3100ID: return "Intel X3100";
case kCGLRendererIntelHDID: return "Intel HD";
case kCGLRendererIntelHD4000ID: return "Intel HD 4000";
case kCGLRendererIntelHD5000ID: return "Intel HD 5000";
case kCGLRendererMesa3DFXID: return "Mesa 3DFX";
default:
snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask);
renderer_name[sizeof renderer_name-1] = 0;
return renderer_name;
}
}
static NSOpenGLContext *
get_ns_open_gl_context (GdkMacosGLContext *self,
GError **error)
{
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->gl_context == nil)
{
g_set_error_literal (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Cannot access NSOpenGLContext for surface");
return NULL;
}
return self->gl_context;
}
static NSOpenGLPixelFormat *
create_pixel_format (int major,
int minor,
GError **error)
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFABackingStore,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFAAlphaSize, 8,
(NSOpenGLPixelFormatAttribute)nil
};
if (major == 3 && minor == 2)
attrs[1] = NSOpenGLProfileVersion3_2Core;
else if (major == 4 && minor == 1)
attrs[1] = NSOpenGLProfileVersion4_1Core;
NSOpenGLPixelFormat *format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
if (format == NULL)
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Failed to create pixel format");
return g_steal_pointer (&format);
}
static NSView *
ensure_gl_view (GdkMacosGLContext *self)
{
GdkMacosSurface *surface;
NSWindow *nswindow;
NSView *nsview;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self)));
nsview = _gdk_macos_surface_get_view (surface);
nswindow = _gdk_macos_surface_get_native (surface);
if (!GDK_IS_MACOS_GL_VIEW (nsview))
{
NSRect frame;
frame = [[nswindow contentView] bounds];
nsview = [[GdkMacosGLView alloc] initWithFrame:frame];
[nsview setWantsBestResolutionOpenGLSurface:YES];
[nsview setPostsFrameChangedNotifications: YES];
[nsview setNeedsDisplay:YES];
[nswindow setContentView:nsview];
[nsview release];
if (self->dummy_view != NULL)
{
NSView *dummy_view = g_steal_pointer (&self->dummy_view);
[dummy_view release];
}
if (self->dummy_window != NULL)
{
NSWindow *dummy_window = g_steal_pointer (&self->dummy_window);
[dummy_window release];
}
}
return [nswindow contentView];
}
static gboolean
gdk_macos_gl_context_real_realize (GdkGLContext *context,
GError **error)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
GdkSurface *surface;
NSOpenGLContext *shared_gl_context = nil;
NSOpenGLContext *gl_context;
NSOpenGLPixelFormat *pixelFormat;
GdkGLContext *shared;
GdkGLContext *shared_data;
NSOpenGLContext *existing;
GLint sync_to_framerate = 1;
GLint validate = 0;
int major, minor;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->gl_context != nil)
return TRUE;
existing = [NSOpenGLContext currentContext];
gdk_gl_context_get_required_version (context, &major, &minor);
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
shared = gdk_gl_context_get_shared_context (context);
shared_data = gdk_surface_get_shared_data_gl_context (surface);
if (shared != NULL)
{
if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared), error)))
return FALSE;
}
else if (shared_data != NULL)
{
if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared_data), error)))
return FALSE;
}
GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)),
OPENGL,
g_message ("Creating NSOpenGLContext (version %d.%d)",
major, minor));
if (!(pixelFormat = create_pixel_format (major, minor, error)))
return FALSE;
gl_context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
shareContext:shared_gl_context];
[pixelFormat release];
if (gl_context == nil)
{
g_set_error_literal (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Failed to create NSOpenGLContext");
return FALSE;
}
[gl_context setValues:&sync_to_framerate forParameter:NSOpenGLCPSwapInterval];
[gl_context setValues:&validate forParameter:NSOpenGLContextParameterStateValidation];
self->dummy_window = [[NSWindow alloc] initWithContentRect:NSZeroRect
styleMask:0
backing:NSBackingStoreBuffered
defer:NO
screen:nil];
self->dummy_view = [[NSView alloc] initWithFrame:NSZeroRect];
[self->dummy_window setContentView:self->dummy_view];
[gl_context setView:self->dummy_view];
GLint renderer_id = 0;
[gl_context getValues:&renderer_id forParameter:NSOpenGLContextParameterCurrentRendererID];
GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)),
OPENGL,
g_message ("Created NSOpenGLContext[%p] using %s",
gl_context,
get_renderer_name (renderer_id)));
self->gl_context = g_steal_pointer (&gl_context);
if (existing != NULL)
[existing makeCurrentContext];
return TRUE;
}
static void
gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
cairo_region_t *painted)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
/* If begin frame is called, that means we are trying to draw to
* the NSWindow using our view. That might be a GdkMacosCairoView
* but we need it to be a GL view. Also, only in this case do we
* want to replace our damage region for the next frame (to avoid
* doing it multiple times).
*/
if (!self->is_attached &&
gdk_gl_context_get_shared_context (GDK_GL_CONTEXT (context)))
{
ensure_gl_view (self);
g_clear_pointer (&self->damage, cairo_region_destroy);
self->damage = cairo_region_copy (painted);
cairo_region_get_extents (painted, &self->flush_rect);
}
if (self->needs_resize)
{
GdkSurface *surface = gdk_draw_context_get_surface (context);
GLint opaque;
self->needs_resize = FALSE;
if (self->dummy_view != NULL)
{
NSRect frame = NSMakeRect (0, 0, surface->width, surface->height);
[self->dummy_window setFrame:frame display:NO];
[self->dummy_view setFrame:frame];
}
/* Possibly update our opaque setting depending on a resize. We can
* rely on getting a resize if decoarated is changed, so this reduces
* how much we adjust the parameter.
*/
if (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface))
opaque = GDK_MACOS_TOPLEVEL_SURFACE (surface)->decorated;
else
opaque = FALSE;
[self->gl_context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
[self->gl_context update];
}
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, painted);
if (!self->is_attached)
{
GdkMacosSurface *surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (context));
NSView *nsview = _gdk_macos_surface_get_view (surface);
g_assert (self->gl_context != NULL);
g_assert (GDK_IS_MACOS_GL_VIEW (nsview));
[(GdkMacosGLView *)nsview setOpenGLContext:self->gl_context];
}
}
static void
gdk_macos_gl_context_end_frame (GdkDrawContext *context,
cairo_region_t *painted)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
g_assert (self->gl_context != nil);
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted);
/* We want to limit how much gets moved to the front buffer so here
* we adjust the clip rectangle before flushBuffer is called.
*/
G_STATIC_ASSERT (sizeof (GLint) == sizeof (int));
[self->gl_context
setValues:(GLint *)&self->flush_rect
forParameter:NSOpenGLCPSwapRectangle];
[self->gl_context flushBuffer];
}
static void
gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
self->needs_resize = TRUE;
g_clear_pointer (&self->damage, cairo_region_destroy);
}
static cairo_region_t *
gdk_macos_gl_context_get_damage (GdkGLContext *context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->damage != NULL)
return cairo_region_copy (self->damage);
return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context);
}
static void
gdk_macos_gl_context_dispose (GObject *gobject)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject);
if (self->dummy_view != nil)
{
NSView *nsview = g_steal_pointer (&self->dummy_view);
[nsview release];
}
if (self->dummy_window != nil)
{
NSWindow *nswindow = g_steal_pointer (&self->dummy_window);
[nswindow release];
}
if (self->gl_context != nil)
{
NSOpenGLContext *gl_context = g_steal_pointer (&self->gl_context);
if (gl_context == [NSOpenGLContext currentContext])
[NSOpenGLContext clearCurrentContext];
[gl_context clearDrawable];
[gl_context release];
}
g_clear_pointer (&self->damage, cairo_region_destroy);
G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass);
object_class->dispose = gdk_macos_gl_context_dispose;
draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame;
draw_context_class->end_frame = gdk_macos_gl_context_end_frame;
draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized;
gl_class->get_damage = gdk_macos_gl_context_get_damage;
gl_class->realize = gdk_macos_gl_context_real_realize;
}
static void
gdk_macos_gl_context_init (GdkMacosGLContext *self)
{
}
GdkGLContext *
_gdk_macos_gl_context_new (GdkMacosSurface *surface,
gboolean attached,
GdkGLContext *share,
GError **error)
{
GdkMacosGLContext *context;
g_return_val_if_fail (GDK_IS_MACOS_SURFACE (surface), NULL);
g_return_val_if_fail (!share || GDK_IS_MACOS_GL_CONTEXT (share), NULL);
context = g_object_new (GDK_TYPE_MACOS_GL_CONTEXT,
"surface", surface,
"shared-context", share,
NULL);
context->is_attached = !!attached;
return GDK_GL_CONTEXT (context);
}
gboolean
_gdk_macos_gl_context_make_current (GdkMacosGLContext *self)
{
NSOpenGLContext *current;
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
if (self->gl_context == NULL)
return FALSE;
current = [NSOpenGLContext currentContext];
if (self->gl_context != current)
{
/* The OpenGL mac programming guide suggests that glFlush() is called
* before switching current contexts to ensure that the drawing commands
* are submitted.
*/
if (current != NULL)
glFlush ();
[self->gl_context makeCurrentContext];
}
return TRUE;
}
G_GNUC_END_IGNORE_DEPRECATIONS