gtk2/gsk/gskvulkaneffectpipeline.c
Benjamin Otte 1aa0f79e8b vulkan: Make the effect renderer take matrix + offset
This is in preparation for the new color matrix node.

I don't think keeping support for a separate opacity shader is worth it.
2016-12-31 14:37:20 +01:00

157 lines
5.0 KiB
C

#include "config.h"
#include "gskvulkaneffectpipelineprivate.h"
struct _GskVulkanEffectPipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanEffectInstance GskVulkanEffectInstance;
struct _GskVulkanEffectInstance
{
float rect[4];
float tex_rect[4];
float color_matrix[16];
float color_offset[4];
};
G_DEFINE_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_effect_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanEffectInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = 0,
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, tex_rect),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 4,
},
{
.location = 4,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 8,
},
{
.location = 5,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_matrix) + sizeof (float) * 12,
},
{
.location = 6,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_offset),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_effect_pipeline_finalize (GObject *gobject)
{
//GskVulkanEffectPipeline *self = GSK_VULKAN_EFFECT_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_effect_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_effect_pipeline_class_init (GskVulkanEffectPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_effect_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_effect_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_effect_pipeline_init (GskVulkanEffectPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_effect_pipeline_new (GskVulkanPipelineLayout *layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_EFFECT_PIPELINE, layout, shader_name, render_pass);
}
gsize
gsk_vulkan_effect_pipeline_count_vertex_data (GskVulkanEffectPipeline *pipeline)
{
return sizeof (GskVulkanEffectInstance);
}
void
gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const graphene_matrix_t *color_matrix,
const graphene_vec4_t *color_offset)
{
GskVulkanEffectInstance *instance = (GskVulkanEffectInstance *) data;
instance->rect[0] = rect->origin.x;
instance->rect[1] = rect->origin.y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->tex_rect[0] = 0.0;
instance->tex_rect[1] = 0.0;
instance->tex_rect[2] = 1.0;
instance->tex_rect[3] = 1.0;
graphene_matrix_to_float (color_matrix, instance->color_matrix);
graphene_vec4_to_float (color_offset, instance->color_offset);
}
gsize
gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}