gtk2/gsk/gskvulkanpushconstants.c
Benjamin Otte 6a60e335cd vulkan: Add push constants to fragment shader
That way we don't need to move the clip rounded rect manually through
the vertex shader into the fragment shader but can just look at the push
constants.

Simplifies shaders a lot.
2017-01-17 06:17:55 +01:00

115 lines
3.4 KiB
C

#include "config.h"
#include "gskvulkanpushconstantsprivate.h"
#include "gskroundedrectprivate.h"
typedef struct _GskVulkanPushConstantsWire GskVulkanPushConstantsWire;
struct _GskVulkanPushConstantsWire
{
struct {
float mvp[16];
float clip[12];
} common;
};
void
gsk_vulkan_push_constants_init (GskVulkanPushConstants *constants,
const graphene_matrix_t *mvp,
const graphene_rect_t *viewport)
{
graphene_matrix_init_from_matrix (&constants->mvp, mvp);
gsk_vulkan_clip_init_empty (&constants->clip, viewport);
}
void
gsk_vulkan_push_constants_init_copy (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src)
{
*self = *src;
}
gboolean
gsk_vulkan_push_constants_transform (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const graphene_matrix_t *transform,
const graphene_rect_t *viewport)
{
if (!gsk_vulkan_clip_transform (&self->clip, &src->clip, transform, viewport))
return FALSE;
graphene_matrix_multiply (transform, &src->mvp, &self->mvp);
return TRUE;
}
gboolean
gsk_vulkan_push_constants_intersect_rect (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const graphene_rect_t *rect)
{
if (!gsk_vulkan_clip_intersect_rect (&self->clip, &src->clip, rect))
return FALSE;
graphene_matrix_init_from_matrix (&self->mvp, &src->mvp);
return TRUE;
}
gboolean
gsk_vulkan_push_constants_intersect_rounded (GskVulkanPushConstants *self,
const GskVulkanPushConstants *src,
const GskRoundedRect *rect)
{
if (!gsk_vulkan_clip_intersect_rounded_rect (&self->clip, &src->clip, rect))
return FALSE;
graphene_matrix_init_from_matrix (&self->mvp, &src->mvp);
return TRUE;
}
static void
gsk_vulkan_push_constants_wire_init (GskVulkanPushConstantsWire *wire,
const GskVulkanPushConstants *self)
{
graphene_matrix_to_float (&self->mvp, wire->common.mvp);
gsk_rounded_rect_to_float (&self->clip.rect, wire->common.clip);
}
void
gsk_vulkan_push_constants_push (const GskVulkanPushConstants *self,
VkCommandBuffer command_buffer,
VkPipelineLayout pipeline_layout)
{
GskVulkanPushConstantsWire wire;
gsk_vulkan_push_constants_wire_init (&wire, self);
vkCmdPushConstants (command_buffer,
pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
G_STRUCT_OFFSET (GskVulkanPushConstantsWire, common),
sizeof (wire.common),
&wire.common);
}
uint32_t
gst_vulkan_push_constants_get_range_count (void)
{
return 1;
}
const VkPushConstantRange *
gst_vulkan_push_constants_get_ranges (void)
{
static const VkPushConstantRange ranges[1] = {
{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = G_STRUCT_OFFSET (GskVulkanPushConstantsWire, common),
.size = sizeof (((GskVulkanPushConstantsWire *) 0)->common)
}
};
return ranges;
}