.. |
blend.fs.glsl
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glsl: don't use switch statements
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2019-07-31 18:48:54 +02:00 |
blit.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blit.vs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blur.fs.glsl
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gl renderer: Blur shader improvements
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2019-12-03 08:40:34 +01:00 |
border.fs.glsl
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |
color_matrix.fs.glsl
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gl renderer: Fix color matrix shader
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2019-05-18 13:47:59 +02:00 |
color.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
coloring.fs.glsl
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gl renderer: Fix coloring shader
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2019-05-06 17:58:55 +02:00 |
cross_fade.fs.glsl
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gl renderer: Properly apply opacity in cross-fade shader
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2019-04-24 13:29:45 +02:00 |
es2_common.fs.glsl
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gl renderer: Remove some unused uniforms
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2020-01-07 17:27:15 +01:00 |
es2_common.vs.glsl
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gl renderer: Fix shaders for gles
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2018-01-08 19:23:06 +01:00 |
gl3_common.fs.glsl
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |
gl3_common.vs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
gl_common.fs.glsl
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gl renderer: Remove some unused uniforms
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2020-01-07 17:27:15 +01:00 |
gl_common.vs.glsl
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gl: fix compilation errors for legacy context shaders
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2018-07-14 14:24:21 +02:00 |
inset_shadow.fs.glsl
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |
linear_gradient.fs.glsl
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gl renderer: Fix linear gradient shader color calculation
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2017-12-21 19:12:32 +01:00 |
outset_shadow.fs.glsl
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |
repeat.fs.glsl
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gl renderer: Fix repeat node shader once again
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2019-11-26 09:09:25 +01:00 |
unblurred_outset_shadow.fs.glsl
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |