gtk2/gsk/resources/glsl
2020-01-07 17:27:15 +01:00
..
blend.fs.glsl glsl: don't use switch statements 2019-07-31 18:48:54 +02:00
blit.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blit.vs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
blur.fs.glsl gl renderer: Blur shader improvements 2019-12-03 08:40:34 +01:00
border.fs.glsl gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
color_matrix.fs.glsl gl renderer: Fix color matrix shader 2019-05-18 13:47:59 +02:00
color.fs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
coloring.fs.glsl gl renderer: Fix coloring shader 2019-05-06 17:58:55 +02:00
cross_fade.fs.glsl gl renderer: Properly apply opacity in cross-fade shader 2019-04-24 13:29:45 +02:00
es2_common.fs.glsl gl renderer: Remove some unused uniforms 2020-01-07 17:27:15 +01:00
es2_common.vs.glsl gl renderer: Fix shaders for gles 2018-01-08 19:23:06 +01:00
gl3_common.fs.glsl gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
gl3_common.vs.glsl gl renderer: Rework program creation 2017-12-21 19:12:31 +01:00
gl_common.fs.glsl gl renderer: Remove some unused uniforms 2020-01-07 17:27:15 +01:00
gl_common.vs.glsl gl: fix compilation errors for legacy context shaders 2018-07-14 14:24:21 +02:00
inset_shadow.fs.glsl gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
linear_gradient.fs.glsl gl renderer: Fix linear gradient shader color calculation 2017-12-21 19:12:32 +01:00
outset_shadow.fs.glsl gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
repeat.fs.glsl gl renderer: Fix repeat node shader once again 2019-11-26 09:09:25 +01:00
unblurred_outset_shadow.fs.glsl gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00