gtk2/gsk/resources/glsl/border.fs.glsl

22 lines
546 B
GLSL

uniform vec4 u_color;
uniform vec4 u_widths;
uniform RoundedRect u_outline_rect;
void main() {
vec4 f = gl_FragCoord;
f.x += u_viewport.x;
f.y = (u_viewport.y + u_viewport.w) - f.y;
RoundedRect rinside = rounded_rect_shrink (u_outline_rect, u_widths);
float alpha = clamp (rounded_rect_coverage (u_outline_rect, f.xy) -
rounded_rect_coverage (rinside, f.xy),
0.0, 1.0);
/* Pre-multiply */
vec4 color = u_color;
color.rgb *= color.a;
setOutputColor (color * alpha * u_alpha);
}