gtk2/gsk/ngl/resources
Matthias Clasen 19e3a6af5d ngl: Consistently use gsk_scaled_premultiply
Its not going to make much of a difference, but we
can just as well be consistent.
2021-03-14 16:49:31 -04:00
..
blend.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
blit.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
blur.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
border.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
color_matrix.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
color.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
coloring.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
conic_gradient.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
cross_fade.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
custom.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
inset_shadow.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
linear_gradient.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
outset_shadow.glsl ngl: Consistently use gsk_scaled_premultiply 2021-03-14 16:49:31 -04:00
preamble.fs.glsl ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
preamble.glsl
preamble.vs.glsl ngl: Set color as vertex attribute 2021-03-12 13:18:47 -05:00
radial_gradient.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
repeat.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00
unblurred_outset_shadow.glsl ngl: Identify shaders 2021-03-12 15:35:40 -05:00