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resources
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
gsk.h
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gsk: Add GskRoundedRect
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2016-12-20 18:01:10 +01:00 |
gskcairoblur.c
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gsk: Add GskShadowNode
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2016-12-20 18:01:12 +01:00 |
gskcairoblurprivate.h
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gsk: Add GskShadowNode
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2016-12-20 18:01:12 +01:00 |
gskcairorenderer.c
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gsk: Add gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskcairorendererprivate.h
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cairorenderer: Remove nonexisting function from header
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2016-11-30 15:15:08 +01:00 |
gskdebug.c
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gsk: Add GSK_RENDERING_MODE=full-redraw
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2016-12-27 00:48:00 +01:00 |
gskdebugprivate.h
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gsk: Add GSK_RENDERING_MODE=full-redraw
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2016-12-27 00:48:00 +01:00 |
gskenums.h
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gsk: Add GskColorMatrixNode
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2016-12-31 02:49:47 +01:00 |
gskenumtypes.c.template
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskenumtypes.h.template
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskgldriver.c
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gsk: Rename to gsk_texture_download_surface()
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2016-12-23 08:11:01 +01:00 |
gskgldriverprivate.h
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gsktexture: Allow attaching render data to textures
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2016-11-16 17:36:33 +01:00 |
gskglprofiler.c
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglprofilerprivate.h
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gsk: Bind GL context to the GL profiler
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2016-10-18 11:49:10 +01:00 |
gskglrenderer.c
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gsk: Implement gsk_renderer_render_texture() on GL
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2016-12-23 08:11:01 +01:00 |
gskglrendererprivate.h
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprivate.c
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprivate.h
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Initial implementation of GSK rendering pipeline
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2016-10-18 11:29:34 +01:00 |
gskprofiler.c
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskprofilerprivate.h
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gsk: Add profiler object
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2016-10-18 11:49:10 +01:00 |
gskrenderer.c
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gsk: Add GSK_RENDERING_MODE=full-redraw
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2016-12-27 00:48:00 +01:00 |
gskrenderer.h
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gsk: Add gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskrendererprivate.h
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gsk: Add gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskrendernode.c
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gsk: Fix memory leak in gsk_render_node_write_to_file()
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2016-12-23 07:22:41 -08:00 |
gskrendernode.h
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gsk: Add GskColorMatrixNode
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2016-12-31 02:49:47 +01:00 |
gskrendernodeimpl.c
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gsk: Add GskColorMatrixNode
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2016-12-31 02:49:47 +01:00 |
gskrendernodeprivate.h
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gsk: Add GskColorMatrixNode
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2016-12-31 02:49:47 +01:00 |
gskroundedrect.c
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskroundedrect.h
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gsk: Add contains/intersect functions for GskRoundedRect
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2016-12-20 18:01:12 +01:00 |
gskroundedrectprivate.h
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskshaderbuilder.c
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Fix a few memory leaks
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2016-10-21 06:45:22 +02:00 |
gskshaderbuilderprivate.h
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gsk: Consolidate program creation and storage
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2016-10-18 11:49:07 +01:00 |
gsktexture.c
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gsk: Add gsk_texture_download() API
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2016-12-23 08:11:01 +01:00 |
gsktexture.h
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gsk: Add gsk_texture_download() API
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2016-12-23 08:11:01 +01:00 |
gsktextureprivate.h
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gsk: Add gsk_texture_download() API
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2016-12-23 08:11:01 +01:00 |
gsktypes.h
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gsk: Add GskTexture
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2016-11-08 20:31:34 +01:00 |
gskvulkanblendpipeline.c
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vulkan: Get vertex description from pipeline subclass
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2016-12-20 18:01:11 +01:00 |
gskvulkanblendpipelineprivate.h
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vulkan: Move vertex data tracking to the pipeline subclass
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2016-12-20 18:01:11 +01:00 |
gskvulkanbuffer.c
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vulkan: Implement gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskvulkanbufferprivate.h
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vulkan: Implement gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskvulkanclip.c
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskvulkanclipprivate.h
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskvulkancolorpipeline.c
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vulkan: We use VK_FORMAT_B8G8R8A8_UNORM
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2016-12-25 06:23:12 +01:00 |
gskvulkancolorpipelineprivate.h
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vulkan: Pass color rects in instance data
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2016-12-20 18:01:11 +01:00 |
gskvulkancommandpool.c
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gsk: Fix build on Visual Studio
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2016-12-29 17:52:52 +08:00 |
gskvulkancommandpoolprivate.h
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vulkan: Split out command pool
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2016-12-20 18:01:11 +01:00 |
gskvulkaneffectpipeline.c
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
gskvulkaneffectpipelineprivate.h
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
gskvulkanimage.c
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vulkan: We use VK_FORMAT_B8G8R8A8_UNORM
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2016-12-25 06:23:12 +01:00 |
gskvulkanimageprivate.h
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vulkan: Implement gsk_renderer_render_texture()
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2016-12-23 08:11:01 +01:00 |
gskvulkanlineargradientpipeline.c
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
gskvulkanlineargradientpipelineprivate.h
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vulkan: Handle linear gradients
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2016-12-26 17:22:02 +01:00 |
gskvulkanmemory.c
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanmemoryprivate.h
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanpipeline.c
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vulkan: Get vertex description from pipeline subclass
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2016-12-20 18:01:11 +01:00 |
gskvulkanpipelineprivate.h
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vulkan: Get vertex description from pipeline subclass
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2016-12-20 18:01:11 +01:00 |
gskvulkanpushconstants.c
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskvulkanpushconstantsprivate.h
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vulkan: Fold clip into push constants
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2016-12-24 06:19:16 +01:00 |
gskvulkanrender.c
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
gskvulkanrenderer.c
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vulkan: Only render minimal region
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2016-12-27 00:31:33 +01:00 |
gskvulkanrendererprivate.h
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vulkan: Add GskVulkanUploader
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2016-12-20 18:01:11 +01:00 |
gskvulkanrenderpass.c
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vulkan: Optimize getting textures
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2017-01-01 19:53:36 +01:00 |
gskvulkanrenderpassprivate.h
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gsk: Add GskVulkanClip
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2016-12-24 06:19:16 +01:00 |
gskvulkanrenderprivate.h
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vulkan: Make the effect renderer take matrix + offset
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2016-12-31 14:37:20 +01:00 |
gskvulkanshader.c
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
gskvulkanshaderprivate.h
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gsk: Loads of work on Vulkan backend
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2016-12-09 18:35:51 +01:00 |
Makefile.am
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vulkan: Handle opacity nodes
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2016-12-31 02:49:47 +01:00 |